#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
namespace Server.Items
{
public abstract class BaseImprisonedMobile : Item
{
public abstract BaseCreature Summon{ get; }
[Constructable]
public BaseImprisonedMobile( int itemID ) : base( itemID )
{
}
public BaseImprisonedMobile( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
from.SendGump( new ConfirmBreakCrystalGump( this ) );
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public virtual void Release( Mobile from, BaseCreature summon )
{
}
}
}

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using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class GrizzledMareStatuette : BaseImprisonedMobile
{
public override int LabelNumber{ get{ return 1074475; } } // Grizzled Mare Statuette
public override BaseCreature Summon{ get { return new GrizzledMare(); } }
[Constructable]
public GrizzledMareStatuette() : base( 0x2617 )
{
Weight = 1.0;
}
public GrizzledMareStatuette( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
namespace Server.Mobiles
{
public class GrizzledMare : HellSteed
{
public override bool DeleteOnRelease { get { return true; } }
private static readonly string m_Myname = "a grizzled mare";
[Constructable]
public GrizzledMare()
: base( m_Myname )
{
}
public virtual void OnAfterDeserialize_Callback()
{
HellSteed.SetStats( this );
Name = m_Myname;
}
public GrizzledMare( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version < 1 )
{
Timer.DelayCall( TimeSpan.FromSeconds( 0 ), new TimerCallback( OnAfterDeserialize_Callback ) );
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MinotaurHedge : Item
{
[Constructable]
public MinotaurHedge() : base( Utility.Random( 3215, 4 ) )
{
Name = "minotaur hedge";
Weight = 1.0;
}
public MinotaurHedge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TormentedChains : Item
{
[Constructable]
public TormentedChains() : base( Utility.Random( 6663, 2 ) )
{
Name = "chains of the tormented";
Weight = 1.0;
}
public TormentedChains( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}