#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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48
Scripts/Items/Special/ML/BaseImprisonedMobile.cs
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48
Scripts/Items/Special/ML/BaseImprisonedMobile.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Gumps;
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namespace Server.Items
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{
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public abstract class BaseImprisonedMobile : Item
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{
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public abstract BaseCreature Summon{ get; }
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[Constructable]
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public BaseImprisonedMobile( int itemID ) : base( itemID )
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{
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}
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public BaseImprisonedMobile( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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from.SendGump( new ConfirmBreakCrystalGump( this ) );
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public virtual void Release( Mobile from, BaseCreature summon )
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{
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}
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}
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}
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82
Scripts/Items/Special/ML/GrizzledMareStatuette.cs
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82
Scripts/Items/Special/ML/GrizzledMareStatuette.cs
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using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class GrizzledMareStatuette : BaseImprisonedMobile
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{
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public override int LabelNumber{ get{ return 1074475; } } // Grizzled Mare Statuette
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public override BaseCreature Summon{ get { return new GrizzledMare(); } }
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[Constructable]
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public GrizzledMareStatuette() : base( 0x2617 )
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{
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Weight = 1.0;
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}
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public GrizzledMareStatuette( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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namespace Server.Mobiles
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{
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public class GrizzledMare : HellSteed
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{
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public override bool DeleteOnRelease { get { return true; } }
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private static readonly string m_Myname = "a grizzled mare";
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[Constructable]
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public GrizzledMare()
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: base( m_Myname )
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{
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}
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public virtual void OnAfterDeserialize_Callback()
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{
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HellSteed.SetStats( this );
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Name = m_Myname;
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}
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public GrizzledMare( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( version < 1 )
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{
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Timer.DelayCall( TimeSpan.FromSeconds( 0 ), new TimerCallback( OnAfterDeserialize_Callback ) );
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}
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}
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}
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}
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35
Scripts/Items/Special/ML/MinotaurHedge.cs
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35
Scripts/Items/Special/ML/MinotaurHedge.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class MinotaurHedge : Item
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{
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[Constructable]
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public MinotaurHedge() : base( Utility.Random( 3215, 4 ) )
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{
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Name = "minotaur hedge";
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Weight = 1.0;
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}
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public MinotaurHedge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Special/ML/TormentedChains.cs
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35
Scripts/Items/Special/ML/TormentedChains.cs
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@ -0,0 +1,35 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class TormentedChains : Item
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{
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[Constructable]
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public TormentedChains() : base( Utility.Random( 6663, 2 ) )
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{
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Name = "chains of the tormented";
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Weight = 1.0;
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}
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public TormentedChains( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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