#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using Server;
namespace Server.Items
{
public class PlagueBeastBackpack : BaseContainer
{
public override int DefaultMaxWeight { get { return 0; } }
public override int DefaultMaxItems { get { return 0; } }
public override int DefaultGumpID { get { return 0x2A63; } }
public override int DefaultDropSound { get { return 0x23F; } }
private static int[,,] m_Positions = new int[,,]
{
{ { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } },
{ { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } },
{ { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } },
};
private static int[] m_BrainHues = new int[]
{
0x2B, 0x42, 0x54, 0x60
};
public PlagueBeastBackpack() : base( 0x261B )
{
Layer = Layer.Backpack;
}
public void Initialize()
{
AddInnard( 0x1CF6, 0x0, 227, 128 );
AddInnard( 0x1D10, 0x0, 251, 128 );
AddInnard( 0x1FBE, 0x21, 240, 83 );
AddInnard( new PlagueBeastHeart(), 229, 104 );
AddInnard( 0x1D06, 0x0, 283, 91 );
AddInnard( 0x1FAF, 0x21, 315, 107 );
AddInnard( 0x1FB9, 0x21, 289, 87 );
AddInnard( 0x9E7, 0x21, 304, 96 );
AddInnard( 0x1B1A, 0x66D, 335, 102 );
AddInnard( 0x1D10, 0x0, 338, 146 );
AddInnard( 0x1FB3, 0x21, 358, 167 );
AddInnard( 0x1D0B, 0x0, 357, 155 );
AddInnard( 0x9E7, 0x21, 339, 184 );
AddInnard( 0x1B1A, 0x66D, 157, 172 );
AddInnard( 0x1D11, 0x0, 147, 157 );
AddInnard( 0x1FB9, 0x21, 121, 131 );
AddInnard( 0x9E7, 0x21, 166, 176 );
AddInnard( 0x1D0B, 0x0, 122, 138 );
AddInnard( 0x1D0D, 0x0, 118, 150 );
AddInnard( 0x1FB3, 0x21, 97, 123 );
AddInnard( 0x1D08, 0x0, 115, 113 );
AddInnard( 0x9E7, 0x21, 109, 109 );
AddInnard( 0x9E7, 0x21, 91, 122 );
AddInnard( 0x9E7, 0x21, 94, 160 );
AddInnard( 0x1B19, 0x66D, 170, 121 );
AddInnard( 0x1FAF, 0x21, 161, 111 );
AddInnard( 0x1D0B, 0x0, 158, 112 );
AddInnard( 0x9E7, 0x21, 159, 101 );
AddInnard( 0x1D10, 0x0, 132, 177 );
AddInnard( 0x1D0E, 0x0, 110, 178 );
AddInnard( 0x1FB3, 0x21, 95, 194 );
AddInnard( 0x1FAF, 0x21, 154, 203 );
AddInnard( 0x1B1A, 0x66D, 110, 237 );
AddInnard( 0x9E7, 0x21, 111, 171 );
AddInnard( 0x9E7, 0x21, 90, 197 );
AddInnard( 0x9E7, 0x21, 166, 205 );
AddInnard( 0x9E7, 0x21, 96, 242 );
AddInnard( 0x1D10, 0x0, 334, 196 );
AddInnard( 0x1D0B, 0x0, 322, 270 );
List<PlagueBeastOrgan> organs = new List<PlagueBeastOrgan>();
PlagueBeastOrgan organ;
for ( int i = 0; i < 6; i++ )
{
int random = Utility.Random( 3 );
if ( i == 5 )
random = 0;
switch ( random )
{
default:
case 0: organ = new PlagueBeastRockOrgan(); break;
case 1: organ = new PlagueBeastMaidenOrgan(); break;
case 2: organ = new PlagueBeastRubbleOrgan(); break;
}
organs.Add( organ );
AddInnard( organ, m_Positions[ random, i, 0 ], m_Positions[ random, i, 1 ] );
}
organ = new PlagueBeastBackupOrgan();
organs.Add( organ );
AddInnard( organ, 129, 214 );
for ( int i = 0; i < m_BrainHues.Length; i++ )
{
int random = Utility.Random( organs.Count );
organ = organs[ random ];
organ.BrainHue = m_BrainHues[ i ];
organs.RemoveAt( random );
}
organs.Clear();
AddInnard( new PlagueBeastMainOrgan(), 240, 161 );
}
public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )
{
if ( dropped is PlagueBeastInnard || dropped is PlagueBeastGland )
return base.TryDropItem( from, dropped, sendFullMessage );
return false;
}
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
{
if ( IsAccessibleTo( from ) && ( item is PlagueBeastInnard || item is PlagueBeastGland ) )
{
Rectangle2D ir = ItemBounds.Table[ item.ItemID ];
int x, y;
int cx = p.X + ir.X + ir.Width / 2;
int cy = p.Y + ir.Y + ir.Height / 2;
for ( int i = Items.Count - 1; i >= 0; i-- )
{
PlagueBeastComponent innard = Items[ i ] as PlagueBeastComponent;
if ( innard != null )
{
Rectangle2D r = ItemBounds.Table[ innard.ItemID ];
x = innard.X + r.X;
y = innard.Y + r.Y;
if ( cx >= x && cx <= x + r.Width && cy >= y && cy <= y + r.Height )
{
innard.OnDragDrop( from, item );
break;
}
}
}
return base.OnDragDropInto( from, item, p );
}
return false;
}
public void AddInnard( int itemID, int hue, int x, int y )
{
AddInnard( new PlagueBeastInnard( itemID, hue ), x, y );
}
public void AddInnard( PlagueBeastInnard innard, int x, int y )
{
AddItem( innard );
innard.Location = new Point3D( x, y, 0 );
innard.Map = Map;
}
public PlagueBeastBackpack( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class PlagueBeastBlood : PlagueBeastComponent
{
public bool Patched
{
get { return ItemID == 0x1765; }
}
public bool Starting
{
get { return ItemID == 0x122C; }
}
private Timer m_Timer;
public PlagueBeastBlood() : base( 0x122C, 0 )
{
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), TimeSpan.FromSeconds( 1.5 ), 3, new TimerCallback( Hemorrhage ) );
}
public override void OnAfterDelete()
{
if ( m_Timer != null && m_Timer.Running )
m_Timer.Stop();
}
public override bool OnBandage( Mobile from )
{
if ( IsAccessibleTo( from ) && !Patched )
{
if ( m_Timer != null && m_Timer.Running )
m_Timer.Stop();
if ( Starting )
{
X += 2;
Y -= 9;
if ( Organ is PlagueBeastRubbleOrgan )
Y -= 5;
else if ( Organ is PlagueBeastBackupOrgan )
X += 7;
}
else
{
X -= 4;
Y -= 2;
}
ItemID = 0x1765;
if ( Owner != null )
{
Container pack = Owner.Backpack;
if ( pack != null )
{
for ( int i = 0; i < pack.Items.Count; i++ )
{
PlagueBeastMainOrgan main = pack.Items[ i ] as PlagueBeastMainOrgan;
if ( main != null && main.Complete )
main.FinishOpening( from );
}
}
}
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071916 ); // * You patch up the wound with a bandage *
return true;
}
return false;
}
private void Hemorrhage()
{
if ( Patched )
return;
if ( Owner != null )
Owner.PlaySound( 0x25 );
if ( ItemID == 0x122A )
{
if ( Owner != null )
{
Owner.Unfreeze();
Owner.Kill();
}
}
else
{
if ( Starting )
{
X += 8;
Y -= 10;
}
ItemID--;
}
}
public PlagueBeastBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PlagueBeastGland : Item
{
[Constructable]
public PlagueBeastGland() : base( 0x1CEF )
{
Name = "A Healthy Gland";
Weight = 1.0;
Hue = 0x6;
}
public PlagueBeastGland( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PlagueBeastHeart : PlagueBeastInnard
{
private Timer m_Timer;
public PlagueBeastHeart() : base( 0x1363, 0x21 )
{
m_Timer = new InternalTimer( this );
m_Timer.Start();
}
public override void OnAfterDelete()
{
if ( m_Timer != null && m_Timer.Running )
m_Timer.Stop();
}
public PlagueBeastHeart( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Timer = new InternalTimer( this );
m_Timer.Start();
}
private class InternalTimer : Timer
{
private PlagueBeastHeart m_Heart;
private bool m_Delay;
public InternalTimer( PlagueBeastHeart heart ) : base( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ) )
{
m_Heart = heart;
}
protected override void OnTick()
{
if ( m_Heart == null || m_Heart.Deleted || m_Heart.Owner == null || !m_Heart.Owner.Alive )
{
Stop();
return;
}
if ( m_Heart.ItemID == 0x1363 )
{
if ( m_Delay )
{
m_Heart.ItemID = 0x1367;
m_Heart.Owner.PlaySound( 0x11F );
}
m_Delay = !m_Delay;
}
else
{
m_Heart.ItemID = 0x1363;
m_Heart.Owner.PlaySound( 0x120 );
m_Delay = false;
}
}
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PlagueBeastInnard : Item, IScissorable, ICarvable
{
public PlagueBeastLord Owner
{
get { return RootParent as PlagueBeastLord; }
}
public PlagueBeastInnard( int itemID, int hue ) : base( itemID )
{
Name = "plague beast innards";
Hue = hue;
Movable = false;
Weight = 1.0;
}
public virtual bool Scissor( Mobile from, Scissors scissors )
{
return false;
}
public virtual void Carve( Mobile from, Item with )
{
}
public virtual bool OnBandage( Mobile from )
{
return false;
}
public override bool IsAccessibleTo( Mobile check )
{
if ( (int) check.AccessLevel >= (int) AccessLevel.GameMaster )
return true;
PlagueBeastLord owner = Owner;
if ( owner == null )
return false;
if ( !owner.InRange( check, 2 ) )
owner.PrivateOverheadMessage( MessageType.Label, 0x3B2, 500446, check.NetState ); // That is too far away.
else if ( owner.OpenedBy != null && owner.OpenedBy != check ) // TODO check
owner.PrivateOverheadMessage( MessageType.Label, 0x3B2, 500365, check.NetState ); // That is being used by someone else
else if ( owner.Frozen )
return true;
return false;
}
public PlagueBeastInnard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
PlagueBeastLord owner = Owner;
if ( owner == null || !owner.Alive )
Delete();
}
}
public class PlagueBeastComponent : PlagueBeastInnard
{
private PlagueBeastOrgan m_Organ;
public PlagueBeastOrgan Organ
{
get { return m_Organ; }
set { m_Organ = value; }
}
public bool IsBrain
{
get { return ItemID == 0x1CF0; }
}
public bool IsGland
{
get { return ItemID == 0x1CEF; }
}
public bool IsReceptacle
{
get { return ItemID == 0x9DF; }
}
public PlagueBeastComponent( int itemID, int hue ) : this( itemID, hue, false )
{
}
public PlagueBeastComponent( int itemID, int hue, bool movable ) : base( itemID, hue )
{
Movable = movable;
}
public override bool DropToItem( Mobile from, Item target, Point3D p )
{
if ( target is PlagueBeastBackpack )
return base.DropToItem( from, target, p );
return false;
}
public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
{
return false;
}
public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
{
return false;
}
public override bool DropToWorld( Mobile from, Point3D p )
{
return false;
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
if ( m_Organ != null && m_Organ.OnDropped( from, dropped, this ) )
{
if ( dropped is PlagueBeastComponent )
m_Organ.Components.Add( (PlagueBeastComponent) dropped );
}
return true;
}
public override bool OnDragLift( Mobile from )
{
if ( IsAccessibleTo( from ) )
{
if ( m_Organ != null && m_Organ.OnLifted( from, this ) )
{
from.SendLocalizedMessage( IsGland ? 1071895 : 1071914, null, 0x3B2 ); // * You rip the organ out of the plague beast's flesh *
if ( m_Organ.Components.Contains( this ) )
m_Organ.Components.Remove( this );
m_Organ = null;
from.PlaySound( 0x1CA );
}
return true;
}
return false;
}
public PlagueBeastComponent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.WriteItem<PlagueBeastOrgan>( m_Organ );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Organ = reader.ReadItem<PlagueBeastOrgan>();
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PlagueBeastMutationCore : Item, IScissorable
{
private bool m_Cut;
[CommandProperty( AccessLevel.GameMaster )]
public bool Cut
{
get { return m_Cut; }
set { m_Cut = value; }
}
[Constructable]
public PlagueBeastMutationCore() : base( 0x1CF0 )
{
m_Cut = true;
Name = "a plague beast mutation core";
Weight = 1.0;
Hue = 0x480;
}
public virtual bool Scissor( Mobile from, Scissors scissors )
{
if ( !m_Cut )
{
PlagueBeastLord owner = RootParent as PlagueBeastLord;
m_Cut = true;
Movable = true;
from.AddToBackpack( this );
from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
if ( owner != null )
Timer.DelayCall<PlagueBeastLord>( TimeSpan.FromSeconds( 1 ), new TimerStateCallback<PlagueBeastLord>( KillParent ), owner );
return true;
}
return false;
}
private void KillParent( PlagueBeastLord parent )
{
parent.Unfreeze();
parent.Kill();
}
public PlagueBeastMutationCore( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_Cut );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Cut = reader.ReadBool();
}
}
}

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using System;
using System.Collections.Generic;
using Server;
using Server.Network;
namespace Server.Items
{
public class PlagueBeastOrgan : PlagueBeastInnard
{
public virtual bool IsCuttable { get { return false; } }
private List<PlagueBeastComponent> m_Components;
public List<PlagueBeastComponent> Components
{
get { return m_Components; }
}
private int m_BrainHue;
public int BrainHue
{
get { return m_BrainHue; }
set { m_BrainHue = value; }
}
private bool m_Opened;
public bool Opened
{
get { return m_Opened; }
set { m_Opened = value; }
}
private Timer m_Timer;
public PlagueBeastOrgan() : this( 1, 0 )
{
Visible = false;
}
public PlagueBeastOrgan( int itemID, int hue ) : base( itemID, hue )
{
m_Components = new List<PlagueBeastComponent>();
m_Opened = false;
Movable = false;
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Initialize ) );
}
public virtual void Initialize()
{
}
public void AddComponent( PlagueBeastComponent c, int x, int y )
{
Container pack = Parent as Container;
if ( pack != null )
pack.DropItem( c );
c.Organ = this;
c.Location = new Point3D( X + x, Y + y, Z );
c.Map = Map;
m_Components.Add( c );
}
public override bool Scissor( Mobile from, Scissors scissors )
{
if ( IsCuttable && IsAccessibleTo( from ) )
{
if ( !m_Opened && m_Timer == null )
{
m_Timer = Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 3 ), new TimerStateCallback<Mobile>( FinishOpening ), from );
scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071897 ); // You carefully cut into the organ.
return true;
}
else
scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071898 ); // You have already cut this organ open.
}
return false;
}
public override void OnAfterDelete()
{
if ( m_Timer != null && m_Timer.Running )
m_Timer.Stop();
}
public virtual bool OnLifted( Mobile from, PlagueBeastComponent c )
{
return c.IsGland || c.IsBrain;
}
public virtual bool OnDropped( Mobile from, Item item, PlagueBeastComponent to )
{
return false;
}
public virtual void FinishOpening( Mobile from )
{
m_Opened = true;
if ( Owner != null )
Owner.PlaySound( 0x50 );
}
public PlagueBeastOrgan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.WriteItemList<PlagueBeastComponent>( m_Components );
writer.Write( (int) m_BrainHue );
writer.Write( (bool) m_Opened );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Components = reader.ReadStrongItemList<PlagueBeastComponent>();
m_BrainHue = reader.ReadInt();
m_Opened = reader.ReadBool();
}
}
public class PlagueBeastMaidenOrgan : PlagueBeastOrgan
{
public PlagueBeastMaidenOrgan() : base( 0x124D, 0x0 )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !Opened )
FinishOpening( from );
}
public override void FinishOpening( Mobile from )
{
ItemID = 0x1249;
if ( Owner != null )
Owner.PlaySound( 0x187 );
AddComponent( new PlagueBeastComponent( 0x1D0D, 0x0 ), 22, 3 );
AddComponent( new PlagueBeastComponent( 0x1D12, 0x0 ), 15, 18 );
AddComponent( new PlagueBeastComponent( 0x1DA3, 0x21 ), 26, 46 );
if ( BrainHue > 0 )
AddComponent( new PlagueBeastComponent( 0x1CF0, BrainHue, true ), 22, 29 );
Opened = true;
}
public PlagueBeastMaidenOrgan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class PlagueBeastRockOrgan : PlagueBeastOrgan
{
public override bool IsCuttable { get { return true; } }
public PlagueBeastRockOrgan() : base( 0x177A, 0x60 )
{
}
public override void Carve( Mobile from, Item with )
{
if ( IsAccessibleTo( from ) )
with.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071896 ); // This is too crude an implement for such a procedure.
}
public override bool OnLifted( Mobile from, PlagueBeastComponent c )
{
base.OnLifted( from, c );
if ( c.IsBrain )
{
AddComponent( new PlagueBeastBlood(), -7, 24 );
return true;
}
return false;
}
public override void FinishOpening( Mobile from )
{
base.FinishOpening( from );
AddComponent( new PlagueBeastComponent( 0x1775, 0x60 ), 3, 5 );
AddComponent( new PlagueBeastComponent( 0x1777, 0x1 ), 10, 14 );
if ( BrainHue > 0 )
AddComponent( new PlagueBeastComponent( 0x1CF0, BrainHue, true ), 1, 24 ); // 22, 29
else
AddComponent( new PlagueBeastBlood(), -7, 24 );
}
public PlagueBeastRockOrgan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class PlagueBeastRubbleOrgan : PlagueBeastOrgan
{
private int m_Veins;
public PlagueBeastRubbleOrgan() : base()
{
m_Veins = 3;
}
public override void Initialize()
{
Hue = Utility.RandomList( m_Hues );
AddComponent( new PlagueBeastComponent( 0x3BB, Hue ), 0, 0 );
AddComponent( new PlagueBeastComponent( 0x3BA, Hue ), 4, 6 );
AddComponent( new PlagueBeastComponent( 0x3BA, Hue ), -6, 17 );
int v = Utility.Random( 4 );
AddComponent( new PlagueBeastVein( 0x1B1B, v == 0 ? Hue : RandomHue( Hue ) ), -23, -3 );
AddComponent( new PlagueBeastVein( 0x1B1C, v == 1 ? Hue : RandomHue( Hue ) ), 19, 4 );
AddComponent( new PlagueBeastVein( 0x1B1B, v == 2 ? Hue : RandomHue( Hue ) ), 21, 27 );
AddComponent( new PlagueBeastVein( 0x1B1B, v == 3 ? Hue : RandomHue( Hue ) ), 10, 40 );
}
public override bool OnLifted( Mobile from, PlagueBeastComponent c )
{
if ( c.IsBrain )
{
AddComponent( new PlagueBeastBlood(), -13, 25 );
return true;
}
return false;
}
public override void FinishOpening( Mobile from )
{
AddComponent( new PlagueBeastComponent( 0x1777, 0x1 ), 5, 14 );
if ( BrainHue > 0 )
AddComponent( new PlagueBeastComponent( 0x1CF0, BrainHue, true ), -5, 22 );
else
AddComponent( new PlagueBeastBlood(), -13, 25 );
Opened = true;
}
private static int[] m_Hues = new int[]
{
0xD, 0x17, 0x2B, 0x42, 0x54, 0x5D
};
private static int RandomHue( int exculde )
{
for ( int i = 0; i < 20; i++ )
{
int hue = Utility.RandomList( m_Hues );
if ( hue != exculde )
return hue;
}
return 0xD;
}
public virtual void OnVeinCut( Mobile from, PlagueBeastVein vein )
{
if ( vein.Hue != Hue )
{
if ( !Opened && m_Veins > 0 && --m_Veins == 0 )
FinishOpening( from );
}
else
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1071901 ); // * As you cut the vein, a cloud of poison is expelled from the plague beast's organ, and the plague beast dissolves into a puddle of goo *
from.ApplyPoison( from, Poison.Greater );
from.PlaySound( 0x22F );
if ( Owner != null )
{
Owner.Unfreeze();
Owner.Kill();
}
}
}
public PlagueBeastRubbleOrgan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (int) m_Veins );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Veins = reader.ReadInt();
}
}
public class PlagueBeastBackupOrgan : PlagueBeastOrgan
{
public override bool IsCuttable { get { return true; } }
private Timer m_Timer;
private Item m_Gland;
public PlagueBeastBackupOrgan() : base( 0x1362, 0x6 )
{
}
public override void Initialize()
{
AddComponent( new PlagueBeastComponent( 0x1B1B, 0x42 ), 16, 39 );
AddComponent( new PlagueBeastComponent( 0x1B1B, 0x42 ), 39, 49 );
AddComponent( new PlagueBeastComponent( 0x1B1B, 0x42 ), 39, 48 );
AddComponent( new PlagueBeastComponent( 0x1B1B, 0x42 ), 44, 42 );
AddComponent( new PlagueBeastComponent( 0x1CF2, 0x42 ), 20, 34 );
AddComponent( new PlagueBeastComponent( 0x135F, 0x42 ), 47, 58 );
AddComponent( new PlagueBeastComponent( 0x1360, 0x42 ), 70, 68 );
}
public override void Carve( Mobile from, Item with )
{
if ( IsAccessibleTo( from ) )
with.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071896 ); // This is too crude an implement for such a procedure.
}
public override bool OnLifted( Mobile from, PlagueBeastComponent c )
{
if ( c.IsBrain )
{
AddComponent( new PlagueBeastBlood(), 47, 72 );
return true;
}
else if ( c.IsGland )
{
m_Gland = null;
return true;
}
return c.IsGland;
}
public override bool OnDropped( Mobile from, Item item, PlagueBeastComponent to )
{
if ( to.Hue == 0x1 && m_Gland == null && item is PlagueBeastGland )
{
m_Gland = item;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 3 ), new TimerCallback( FinishHealing ) );
from.SendAsciiMessage( 0x3B2, "* You place the healthy gland inside the organ sac *" );
item.Movable = false;
if ( Owner != null )
Owner.PlaySound( 0x20 );
return true;
}
return false;
}
public override void FinishOpening( Mobile from )
{
base.FinishOpening( from );
AddComponent( new PlagueBeastComponent( 0x1363, 0xF ), -3, 3 );
AddComponent( new PlagueBeastComponent( 0x1365, 0x1 ), -3, 10 );
m_Gland = new PlagueBeastComponent( 0x1CEF, 0x3F, true );
AddComponent( (PlagueBeastComponent) m_Gland, -4, 16 );
}
public void FinishHealing()
{
for ( int i = 0; i < 7 && i < Components.Count; i++ )
Components[ i ].Hue = 0x6;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 2 ), new TimerCallback( OpenOrgan ) );
}
public void OpenOrgan()
{
AddComponent( new PlagueBeastComponent( 0x1367, 0xF ), 55, 61 );
AddComponent( new PlagueBeastComponent( 0x1366, 0x1 ), 57, 66 );
if ( BrainHue > 0 )
AddComponent( new PlagueBeastComponent( 0x1CF0, BrainHue, true ), 55, 69 );
}
public PlagueBeastBackupOrgan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (Item) m_Gland );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Gland = reader.ReadItem();
}
}
public class PlagueBeastMainOrgan : PlagueBeastOrgan
{
private int m_Brains;
public bool Complete
{
get { return m_Brains >= 4; }
}
public PlagueBeastMainOrgan() : base()
{
m_Brains = 0;
}
public override void Initialize()
{
// receptacles
AddComponent( new PlagueBeastComponent( 0x1B1B, 0x42 ), -36, -2 );
AddComponent( new PlagueBeastComponent( 0x1FB3, 0x42 ), -42, 0 );
AddComponent( new PlagueBeastComponent( 0x9DF, 0x42 ), -53, -7 );
AddComponent( new PlagueBeastComponent( 0x1B1C, 0x54 ), 29, 9 );
AddComponent( new PlagueBeastComponent( 0x1D06, 0x54 ), 18, -2 );
AddComponent( new PlagueBeastComponent( 0x9DF, 0x54 ), 36, -1 );
AddComponent( new PlagueBeastComponent( 0x1D10, 0x2B ), -36, 47 );
AddComponent( new PlagueBeastComponent( 0x1B1C, 0x2B ), -24, 62 );
AddComponent( new PlagueBeastComponent( 0x9DF, 0x2B ), -41, 74 );
AddComponent( new PlagueBeastComponent( 0x1B1B, 0x60 ), 39, 56 );
AddComponent( new PlagueBeastComponent( 0x1FB4, 0x60 ), 34, 52 );
AddComponent( new PlagueBeastComponent( 0x9DF, 0x60 ), 45, 71 );
// main part
AddComponent( new PlagueBeastComponent( 0x1351, 0x15 ), 23, 0 );
AddComponent( new PlagueBeastComponent( 0x134F, 0x15 ), -22, 0 );
AddComponent( new PlagueBeastComponent( 0x1350, 0x15 ), 0, 0 );
}
public override bool OnLifted( Mobile from, PlagueBeastComponent c )
{
if ( c.IsBrain )
m_Brains--;
return true;
}
public override bool OnDropped( Mobile from, Item item, PlagueBeastComponent to )
{
if ( !Opened && to.IsReceptacle && item.Hue == to.Hue )
{
to.Organ = this;
m_Brains++;
from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071913 ); // You place the organ in the fleshy receptacle near the core.
if ( Owner != null )
{
Owner.PlaySound( 0x1BA );
if ( Owner.IsBleeding )
{
from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071922 ); // The plague beast is still bleeding from open wounds. You must seal any bleeding wounds before the core will open!
return true;
}
}
if ( m_Brains == 4 )
FinishOpening( from );
return true;
}
return false;
}
public override void FinishOpening( Mobile from )
{
AddComponent( new PlagueBeastComponent( 0x1363, 0x1 ), 0, 22 );
AddComponent( new PlagueBeastComponent( 0x1D04, 0xD ), 0, 22 );
if ( Owner != null && Owner.Backpack != null )
{
PlagueBeastMutationCore core = new PlagueBeastMutationCore();
Owner.Backpack.AddItem( core );
core.Movable = false;
core.Cut = false;
core.X = X;
core.Y = Y + 34;
Owner.PlaySound( 0x21 );
Owner.PlaySound( 0x166 );
}
Opened = true;
}
public PlagueBeastMainOrgan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (int) m_Brains );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Brains = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,87 @@
using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PlagueBeastVein : PlagueBeastComponent
{
private bool m_Cut;
public bool Cut
{
get { return m_Cut; }
}
private Timer m_Timer;
public PlagueBeastVein( int itemID, int hue ) : base( itemID, hue )
{
m_Cut = false;
}
public override bool Scissor( Mobile from, Scissors scissors )
{
if ( IsAccessibleTo( from ) )
{
if ( !m_Cut && m_Timer == null )
{
m_Timer = Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 3 ), new TimerStateCallback<Mobile>( CuttingDone ), from );
scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071899 ); // You begin cutting through the vein.
return true;
}
else
scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071900 ); // // This vein has already been cut.
}
return false;
}
public override void OnAfterDelete()
{
if ( m_Timer != null && m_Timer.Running )
m_Timer.Stop();
}
private void CuttingDone( Mobile from )
{
m_Cut = true;
if ( ItemID == 0x1B1C )
ItemID = 0x1B1B;
else
ItemID = 0x1B1C;
if ( Owner != null )
Owner.PlaySound( 0x199 );
PlagueBeastRubbleOrgan organ = Organ as PlagueBeastRubbleOrgan;
if ( organ != null )
organ.OnVeinCut( from, this );
}
public PlagueBeastVein( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_Cut );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Cut = reader.ReadBool();
}
}
}