#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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127
Scripts/Items/Special/Mutation Core/PlagueBeastBlood.cs
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127
Scripts/Items/Special/Mutation Core/PlagueBeastBlood.cs
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public class PlagueBeastBlood : PlagueBeastComponent
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{
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public bool Patched
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{
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get { return ItemID == 0x1765; }
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}
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public bool Starting
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{
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get { return ItemID == 0x122C; }
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}
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private Timer m_Timer;
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public PlagueBeastBlood() : base( 0x122C, 0 )
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{
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), TimeSpan.FromSeconds( 1.5 ), 3, new TimerCallback( Hemorrhage ) );
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}
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public override void OnAfterDelete()
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{
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if ( m_Timer != null && m_Timer.Running )
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m_Timer.Stop();
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}
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public override bool OnBandage( Mobile from )
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{
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if ( IsAccessibleTo( from ) && !Patched )
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{
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if ( m_Timer != null && m_Timer.Running )
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m_Timer.Stop();
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if ( Starting )
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{
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X += 2;
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Y -= 9;
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if ( Organ is PlagueBeastRubbleOrgan )
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Y -= 5;
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else if ( Organ is PlagueBeastBackupOrgan )
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X += 7;
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}
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else
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{
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X -= 4;
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Y -= 2;
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}
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ItemID = 0x1765;
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if ( Owner != null )
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{
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Container pack = Owner.Backpack;
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if ( pack != null )
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{
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for ( int i = 0; i < pack.Items.Count; i++ )
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{
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PlagueBeastMainOrgan main = pack.Items[ i ] as PlagueBeastMainOrgan;
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if ( main != null && main.Complete )
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main.FinishOpening( from );
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}
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}
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}
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071916 ); // * You patch up the wound with a bandage *
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return true;
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}
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return false;
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}
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private void Hemorrhage()
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{
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if ( Patched )
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return;
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if ( Owner != null )
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Owner.PlaySound( 0x25 );
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if ( ItemID == 0x122A )
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{
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if ( Owner != null )
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{
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Owner.Unfreeze();
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Owner.Kill();
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}
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}
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else
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{
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if ( Starting )
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{
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X += 8;
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Y -= 10;
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}
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ItemID--;
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}
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}
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public PlagueBeastBlood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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