#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Special/Mutation Core/PlagueBeastHeart.cs
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80
Scripts/Items/Special/Mutation Core/PlagueBeastHeart.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class PlagueBeastHeart : PlagueBeastInnard
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{
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private Timer m_Timer;
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public PlagueBeastHeart() : base( 0x1363, 0x21 )
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{
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m_Timer = new InternalTimer( this );
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m_Timer.Start();
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}
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public override void OnAfterDelete()
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{
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if ( m_Timer != null && m_Timer.Running )
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m_Timer.Stop();
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}
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public PlagueBeastHeart( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_Timer = new InternalTimer( this );
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m_Timer.Start();
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}
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private class InternalTimer : Timer
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{
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private PlagueBeastHeart m_Heart;
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private bool m_Delay;
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public InternalTimer( PlagueBeastHeart heart ) : base( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ) )
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{
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m_Heart = heart;
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}
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protected override void OnTick()
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{
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if ( m_Heart == null || m_Heart.Deleted || m_Heart.Owner == null || !m_Heart.Owner.Alive )
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{
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Stop();
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return;
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}
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if ( m_Heart.ItemID == 0x1363 )
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{
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if ( m_Delay )
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{
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m_Heart.ItemID = 0x1367;
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m_Heart.Owner.PlaySound( 0x11F );
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}
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m_Delay = !m_Delay;
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}
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else
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{
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m_Heart.ItemID = 0x1363;
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m_Heart.Owner.PlaySound( 0x120 );
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m_Delay = false;
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}
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}
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}
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}
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}
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