#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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192
Scripts/Items/Special/Mutation Core/PlagueBeastInnard.cs
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192
Scripts/Items/Special/Mutation Core/PlagueBeastInnard.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class PlagueBeastInnard : Item, IScissorable, ICarvable
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{
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public PlagueBeastLord Owner
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{
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get { return RootParent as PlagueBeastLord; }
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}
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public PlagueBeastInnard( int itemID, int hue ) : base( itemID )
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{
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Name = "plague beast innards";
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Hue = hue;
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Movable = false;
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Weight = 1.0;
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}
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public virtual bool Scissor( Mobile from, Scissors scissors )
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{
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return false;
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}
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public virtual void Carve( Mobile from, Item with )
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{
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}
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public virtual bool OnBandage( Mobile from )
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{
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return false;
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}
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public override bool IsAccessibleTo( Mobile check )
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{
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if ( (int) check.AccessLevel >= (int) AccessLevel.GameMaster )
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return true;
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PlagueBeastLord owner = Owner;
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if ( owner == null )
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return false;
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if ( !owner.InRange( check, 2 ) )
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owner.PrivateOverheadMessage( MessageType.Label, 0x3B2, 500446, check.NetState ); // That is too far away.
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else if ( owner.OpenedBy != null && owner.OpenedBy != check ) // TODO check
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owner.PrivateOverheadMessage( MessageType.Label, 0x3B2, 500365, check.NetState ); // That is being used by someone else
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else if ( owner.Frozen )
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return true;
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return false;
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}
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public PlagueBeastInnard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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PlagueBeastLord owner = Owner;
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if ( owner == null || !owner.Alive )
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Delete();
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}
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}
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public class PlagueBeastComponent : PlagueBeastInnard
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{
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private PlagueBeastOrgan m_Organ;
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public PlagueBeastOrgan Organ
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{
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get { return m_Organ; }
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set { m_Organ = value; }
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}
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public bool IsBrain
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{
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get { return ItemID == 0x1CF0; }
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}
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public bool IsGland
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{
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get { return ItemID == 0x1CEF; }
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}
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public bool IsReceptacle
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{
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get { return ItemID == 0x9DF; }
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}
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public PlagueBeastComponent( int itemID, int hue ) : this( itemID, hue, false )
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{
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}
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public PlagueBeastComponent( int itemID, int hue, bool movable ) : base( itemID, hue )
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{
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Movable = movable;
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}
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public override bool DropToItem( Mobile from, Item target, Point3D p )
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{
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if ( target is PlagueBeastBackpack )
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return base.DropToItem( from, target, p );
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return false;
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}
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public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
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{
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return false;
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}
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public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
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{
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return false;
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}
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public override bool DropToWorld( Mobile from, Point3D p )
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{
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return false;
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}
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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if ( m_Organ != null && m_Organ.OnDropped( from, dropped, this ) )
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{
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if ( dropped is PlagueBeastComponent )
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m_Organ.Components.Add( (PlagueBeastComponent) dropped );
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}
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return true;
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}
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public override bool OnDragLift( Mobile from )
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{
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if ( IsAccessibleTo( from ) )
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{
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if ( m_Organ != null && m_Organ.OnLifted( from, this ) )
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{
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from.SendLocalizedMessage( IsGland ? 1071895 : 1071914, null, 0x3B2 ); // * You rip the organ out of the plague beast's flesh *
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if ( m_Organ.Components.Contains( this ) )
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m_Organ.Components.Remove( this );
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m_Organ = null;
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from.PlaySound( 0x1CA );
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}
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return true;
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}
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return false;
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}
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public PlagueBeastComponent( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.WriteItem<PlagueBeastOrgan>( m_Organ );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_Organ = reader.ReadItem<PlagueBeastOrgan>();
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}
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}
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}
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