#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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87
Scripts/Items/Special/Mutation Core/PlagueBeastVein.cs
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87
Scripts/Items/Special/Mutation Core/PlagueBeastVein.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class PlagueBeastVein : PlagueBeastComponent
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{
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private bool m_Cut;
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public bool Cut
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{
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get { return m_Cut; }
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}
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private Timer m_Timer;
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public PlagueBeastVein( int itemID, int hue ) : base( itemID, hue )
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{
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m_Cut = false;
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}
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public override bool Scissor( Mobile from, Scissors scissors )
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{
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if ( IsAccessibleTo( from ) )
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{
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if ( !m_Cut && m_Timer == null )
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{
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m_Timer = Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 3 ), new TimerStateCallback<Mobile>( CuttingDone ), from );
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scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071899 ); // You begin cutting through the vein.
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return true;
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}
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else
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scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071900 ); // // This vein has already been cut.
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}
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return false;
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}
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public override void OnAfterDelete()
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{
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if ( m_Timer != null && m_Timer.Running )
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m_Timer.Stop();
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}
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private void CuttingDone( Mobile from )
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{
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m_Cut = true;
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if ( ItemID == 0x1B1C )
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ItemID = 0x1B1B;
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else
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ItemID = 0x1B1C;
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if ( Owner != null )
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Owner.PlaySound( 0x199 );
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PlagueBeastRubbleOrgan organ = Organ as PlagueBeastRubbleOrgan;
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if ( organ != null )
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organ.OnVeinCut( from, this );
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}
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public PlagueBeastVein( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_Cut );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_Cut = reader.ReadBool();
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}
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}
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}
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