#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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43
Scripts/Items/Special/Rares/Containers/Bucket.cs
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43
Scripts/Items/Special/Rares/Containers/Bucket.cs
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namespace Server.Items
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{
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class Bucket : BaseWaterContainer
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{
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public override int voidItem_ID { get { return vItemID; } }
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public override int fullItem_ID { get { return fItemID; } }
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public override int MaxQuantity { get { return 25; } }
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private static int vItemID = 0x14e0;
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private static int fItemID = 0x2004;
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[Constructable]
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public Bucket()
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: this( false )
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{
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}
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[Constructable]
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public Bucket( bool filled )
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: base( ( filled ) ? Bucket.fItemID : Bucket.vItemID, filled )
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{
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}
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public Bucket( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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