#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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namespace Server.Items
{
class Bucket : BaseWaterContainer
{
public override int voidItem_ID { get { return vItemID; } }
public override int fullItem_ID { get { return fItemID; } }
public override int MaxQuantity { get { return 25; } }
private static int vItemID = 0x14e0;
private static int fItemID = 0x2004;
[Constructable]
public Bucket()
: this( false )
{
}
[Constructable]
public Bucket( bool filled )
: base( ( filled ) ? Bucket.fItemID : Bucket.vItemID, filled )
{
}
public Bucket( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}