#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,45 @@
namespace Server.Items
{
class WaterBarrel : BaseWaterContainer
{
public override int LabelNumber { get { return 1025453; } } /* water barrel */
public override int voidItem_ID { get { return vItemID; } }
public override int fullItem_ID { get { return fItemID; } }
public override int MaxQuantity { get { return 100; } }
private static int vItemID = 0xe77;
private static int fItemID = 0x154d;
[Constructable]
public WaterBarrel()
: this( false )
{
}
[Constructable]
public WaterBarrel( bool filled )
: base( ( filled ) ? WaterBarrel.fItemID : WaterBarrel.vItemID, filled )
{
}
public WaterBarrel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}