#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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33
Scripts/Items/Special/Rares/Flowers/DecoFlower.cs
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33
Scripts/Items/Special/Rares/Flowers/DecoFlower.cs
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using System;
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namespace Server.Items
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{
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public class DecoFlower : Item
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{
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[Constructable]
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public DecoFlower() : base( 0x18DA )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoFlower( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Flowers/DecoFlower2.cs
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33
Scripts/Items/Special/Rares/Flowers/DecoFlower2.cs
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using System;
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namespace Server.Items
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{
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public class DecoFlower2 : Item
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{
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[Constructable]
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public DecoFlower2() : base( 0x18D9 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoFlower2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic.cs
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33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic.cs
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using System;
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namespace Server.Items
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{
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public class DecoRoseOfTrinsic : Item
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{
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[Constructable]
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public DecoRoseOfTrinsic() : base( 0x234C )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoRoseOfTrinsic( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic2.cs
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33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic2.cs
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using System;
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namespace Server.Items
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{
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public class DecoRoseOfTrinsic2 : Item
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{
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[Constructable]
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public DecoRoseOfTrinsic2() : base( 0x234D )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoRoseOfTrinsic2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic3.cs
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33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic3.cs
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using System;
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namespace Server.Items
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{
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public class DecoRoseOfTrinsic3 : Item
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{
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[Constructable]
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public DecoRoseOfTrinsic3() : base( 0x234B )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoRoseOfTrinsic3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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