#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server.Items
{
public class Checkers : Item
{
[Constructable]
public Checkers() : base( 0xE1A )
{
Movable = true;
Stackable = false;
}
public Checkers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Checkers2 : Item
{
[Constructable]
public Checkers2() : base( 0xE1B )
{
Movable = true;
Stackable = false;
}
public Checkers2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Chessmen : Item
{
[Constructable]
public Chessmen() : base( 0xE13 )
{
Movable = true;
Stackable = false;
}
public Chessmen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class Chessmen2 : Item
{
[Constructable]
public Chessmen2() : base( 0xE12 )
{
Movable = true;
Stackable = false;
}
public Chessmen2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class Chessmen3 : Item
{
[Constructable]
public Chessmen3() : base( 0xE14 )
{
Movable = true;
Stackable = false;
}
public Chessmen3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}