#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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33
Scripts/Items/Special/Rares/GamePieces/Checkers.cs
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33
Scripts/Items/Special/Rares/GamePieces/Checkers.cs
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using System;
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namespace Server.Items
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{
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public class Checkers : Item
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{
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[Constructable]
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public Checkers() : base( 0xE1A )
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{
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Movable = true;
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Stackable = false;
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}
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public Checkers( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/GamePieces/Checkers2.cs
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33
Scripts/Items/Special/Rares/GamePieces/Checkers2.cs
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using System;
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namespace Server.Items
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{
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public class Checkers2 : Item
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{
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[Constructable]
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public Checkers2() : base( 0xE1B )
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{
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Movable = true;
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Stackable = false;
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}
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public Checkers2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/GamePieces/Chessmen.cs
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33
Scripts/Items/Special/Rares/GamePieces/Chessmen.cs
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using System;
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namespace Server.Items
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{
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public class Chessmen : Item
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{
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[Constructable]
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public Chessmen() : base( 0xE13 )
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{
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Movable = true;
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Stackable = false;
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}
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public Chessmen( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/GamePieces/Chessmen2.cs
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33
Scripts/Items/Special/Rares/GamePieces/Chessmen2.cs
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using System;
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namespace Server.Items
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{
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public class Chessmen2 : Item
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{
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[Constructable]
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public Chessmen2() : base( 0xE12 )
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{
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Movable = true;
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Stackable = false;
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}
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public Chessmen2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/GamePieces/Chessmen3.cs
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33
Scripts/Items/Special/Rares/GamePieces/Chessmen3.cs
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using System;
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namespace Server.Items
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{
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public class Chessmen3 : Item
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{
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[Constructable]
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public Chessmen3() : base( 0xE14 )
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{
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Movable = true;
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Stackable = false;
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}
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public Chessmen3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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