#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngot.cs
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngot.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoGoldIngot : Item
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{
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[Constructable]
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public DecoGoldIngot() : base( 0x1BE9 )
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{
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Movable = true;
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Stackable = true;
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}
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public DecoGoldIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngot2.cs
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngot2.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoGoldIngot2 : Item
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{
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[Constructable]
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public DecoGoldIngot2() : base( 0x1BEC )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGoldIngot2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots.cs
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoGoldIngots : Item
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{
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[Constructable]
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public DecoGoldIngots() : base( 0x1BEA )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGoldIngots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots2.cs
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots2.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoGoldIngots2 : Item
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{
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[Constructable]
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public DecoGoldIngots2() : base( 0x1BEB )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGoldIngots2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots3.cs
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots3.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoGoldIngots3 : Item
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{
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[Constructable]
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public DecoGoldIngots3() : base( 0x1BED )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGoldIngots3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots4.cs
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33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots4.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoGoldIngots4 : Item
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{
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[Constructable]
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public DecoGoldIngots4() : base( 0x1BEE )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGoldIngots4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngot.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngot.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoIronIngot : Item
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{
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[Constructable]
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public DecoIronIngot() : base( 0x1BEF )
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{
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Movable = true;
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Stackable = true;
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}
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public DecoIronIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngot2.cs
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngot2.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoIronIngot2 : Item
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{
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[Constructable]
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public DecoIronIngot2() : base( 0x1BEF )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoIronIngot2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoIronIngots : Item
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{
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[Constructable]
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public DecoIronIngots() : base( 0x1BF1 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoIronIngots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots2.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots2.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoIronIngots2 : Item
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{
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[Constructable]
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public DecoIronIngots2() : base( 0x1BF0 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoIronIngots2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots3.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots3.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoIronIngots3 : Item
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{
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[Constructable]
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public DecoIronIngots3() : base( 0x1BF0 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoIronIngots3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots4.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots4.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoIronIngots4 : Item
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{
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[Constructable]
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public DecoIronIngots4() : base( 0x1BF1 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoIronIngots4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots5.cs
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots5.cs
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using System;
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namespace Server.Items
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{
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public class DecoIronIngots5 : Item
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{
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[Constructable]
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public DecoIronIngots5() : base( 0x1BF3 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoIronIngots5( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots6.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots6.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoIronIngots6 : Item
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{
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[Constructable]
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public DecoIronIngots6() : base( 0x1BF4 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoIronIngots6( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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|
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngot.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngot.cs
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using System;
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namespace Server.Items
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{
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public class DecoSilverIngot : Item
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{
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[Constructable]
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public DecoSilverIngot() : base( 0x1BF5 )
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{
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Movable = true;
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Stackable = true;
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}
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public DecoSilverIngot( Serial serial ) : base( serial )
|
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{
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}
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|
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
|
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|
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writer.Write( (int) 0 );
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}
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|
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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|
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngot2.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngot2.cs
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using System;
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|
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namespace Server.Items
|
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{
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public class DecoSilverIngot2 : Item
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{
|
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|
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[Constructable]
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public DecoSilverIngot2() : base( 0x1BF8 )
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{
|
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Movable = true;
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Stackable = false;
|
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}
|
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|
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public DecoSilverIngot2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
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|
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public override void Serialize( GenericWriter writer )
|
||||
{
|
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base.Serialize( writer );
|
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|
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writer.Write( (int) 0 );
|
||||
}
|
||||
|
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public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
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}
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33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots.cs
Normal file
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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||||
public class DecoSilverIngots : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots() : base( 0x1BFA )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots2.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngots2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots2() : base( 0x1BF6 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots3.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngots3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots3() : base( 0x1BF7 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots4.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots4.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngots4 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots4() : base( 0x1BF9 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots5.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots5.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngots5 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots5() : base( 0x1BFA )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots5( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue