#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
33
Scripts/Items/Special/Rares/PaganReagents/DecoBlackmoor.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoBlackmoor.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoBlackmoor : Item
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{
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[Constructable]
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public DecoBlackmoor() : base( 0xF79 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoBlackmoor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoBloodspawn.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoBloodspawn.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoBloodspawn : Item
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{
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[Constructable]
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public DecoBloodspawn() : base( 0xF7C )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoBloodspawn( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoBrimstone.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoBrimstone.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoBrimstone : Item
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{
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[Constructable]
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public DecoBrimstone() : base( 0xF7F )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoBrimstone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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namespace Server.Items
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{
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public class DecoDragonsBlood : Item
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{
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[Constructable]
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public DecoDragonsBlood() : base( 0x4077 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoDragonsBlood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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namespace Server.Items
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{
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public class DecoDragonsBlood2 : Item
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{
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[Constructable]
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public DecoDragonsBlood2() : base( 0xF82 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoDragonsBlood2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoEyeOfNewt.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoEyeOfNewt.cs
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using System;
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namespace Server.Items
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{
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public class DecoEyeOfNewt : Item
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{
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[Constructable]
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public DecoEyeOfNewt() : base( 0xF87 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoEyeOfNewt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlic.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlic.cs
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using System;
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namespace Server.Items
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{
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public class DecoGarlic : Item
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{
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[Constructable]
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public DecoGarlic() : base( 0x18E1 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGarlic( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlic2.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlic2.cs
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using System;
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namespace Server.Items
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{
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public class DecoGarlic2 : Item
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{
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[Constructable]
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public DecoGarlic2() : base( 0x18E2 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGarlic2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlicBulb.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlicBulb.cs
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using System;
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namespace Server.Items
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{
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public class DecoGarlicBulb : Item
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{
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[Constructable]
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public DecoGarlicBulb() : base( 0x18E3 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGarlicBulb( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlicBulb2.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlicBulb2.cs
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using System;
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namespace Server.Items
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{
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public class DecoGarlicBulb2 : Item
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{
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[Constructable]
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public DecoGarlicBulb2() : base( 0x18E4 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGarlicBulb2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGinseng.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGinseng.cs
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using System;
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namespace Server.Items
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{
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public class DecoGinseng : Item
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{
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[Constructable]
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public DecoGinseng() : base( 0x18E9 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGinseng( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGinseng2.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGinseng2.cs
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using System;
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namespace Server.Items
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{
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public class DecoGinseng2 : Item
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{
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[Constructable]
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public DecoGinseng2() : base( 0x18EA )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGinseng2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGinsengRoot.cs
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33
Scripts/Items/Special/Rares/PaganReagents/DecoGinsengRoot.cs
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using System;
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namespace Server.Items
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{
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public class DecoGinsengRoot : Item
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{
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[Constructable]
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public DecoGinsengRoot() : base( 0x18EB )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGinsengRoot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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namespace Server.Items
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{
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public class DecoGinsengRoot2 : Item
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{
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[Constructable]
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public DecoGinsengRoot2() : base( 0x18EC )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoGinsengRoot2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake.cs
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using System;
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namespace Server.Items
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{
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public class DecoMandrake : Item
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{
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[Constructable]
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public DecoMandrake() : base( 0x18DF )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoMandrake( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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|
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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|
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int version = reader.ReadInt();
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}
|
||||
}
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake2.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake2.cs
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using System;
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namespace Server.Items
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{
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public class DecoMandrake2 : Item
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{
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[Constructable]
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public DecoMandrake2() : base( 0x18E0 )
|
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{
|
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Movable = true;
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Stackable = false;
|
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}
|
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|
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public DecoMandrake2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
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|
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public override void Serialize( GenericWriter writer )
|
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{
|
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base.Serialize( writer );
|
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|
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writer.Write( (int) 0 );
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}
|
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|
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
|
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|
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int version = reader.ReadInt();
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||||
}
|
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}
|
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}
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33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake3.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake3.cs
Normal file
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using System;
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|
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namespace Server.Items
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{
|
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public class DecoMandrake3 : Item
|
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{
|
||||
|
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[Constructable]
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public DecoMandrake3() : base( 0x18DF )
|
||||
{
|
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Movable = true;
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Stackable = false;
|
||||
}
|
||||
|
||||
public DecoMandrake3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
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public override void Serialize( GenericWriter writer )
|
||||
{
|
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base.Serialize( writer );
|
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|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoMandrakeRoot : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoMandrakeRoot() : base( 0x18DE )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoMandrakeRoot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoMandrakeRoot2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoMandrakeRoot2() : base( 0x18DD )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoMandrakeRoot2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoNightshade : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoNightshade() : base( 0x18E7 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoNightshade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade2.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoNightshade2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoNightshade2() : base( 0x18E5 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoNightshade2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade3.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoNightshade3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoNightshade3() : base( 0x18E6 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoNightshade3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoObsidian.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoObsidian.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoObsidian : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoObsidian() : base( 0xF89 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoObsidian( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoPumice.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoPumice.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoPumice : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoPumice() : base( 0xF8B )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoPumice( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoWyrmsHeart.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoWyrmsHeart.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoWyrmsHeart : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoWyrmsHeart() : base( 0xF91 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoWyrmsHeart( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue