#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server.Items
{
public class DecoBlackmoor : Item
{
[Constructable]
public DecoBlackmoor() : base( 0xF79 )
{
Movable = true;
Stackable = false;
}
public DecoBlackmoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBloodspawn : Item
{
[Constructable]
public DecoBloodspawn() : base( 0xF7C )
{
Movable = true;
Stackable = false;
}
public DecoBloodspawn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBrimstone : Item
{
[Constructable]
public DecoBrimstone() : base( 0xF7F )
{
Movable = true;
Stackable = false;
}
public DecoBrimstone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoDragonsBlood : Item
{
[Constructable]
public DecoDragonsBlood() : base( 0x4077 )
{
Movable = true;
Stackable = false;
}
public DecoDragonsBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoDragonsBlood2 : Item
{
[Constructable]
public DecoDragonsBlood2() : base( 0xF82 )
{
Movable = true;
Stackable = false;
}
public DecoDragonsBlood2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoEyeOfNewt : Item
{
[Constructable]
public DecoEyeOfNewt() : base( 0xF87 )
{
Movable = true;
Stackable = false;
}
public DecoEyeOfNewt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlic : Item
{
[Constructable]
public DecoGarlic() : base( 0x18E1 )
{
Movable = true;
Stackable = false;
}
public DecoGarlic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlic2 : Item
{
[Constructable]
public DecoGarlic2() : base( 0x18E2 )
{
Movable = true;
Stackable = false;
}
public DecoGarlic2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlicBulb : Item
{
[Constructable]
public DecoGarlicBulb() : base( 0x18E3 )
{
Movable = true;
Stackable = false;
}
public DecoGarlicBulb( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlicBulb2 : Item
{
[Constructable]
public DecoGarlicBulb2() : base( 0x18E4 )
{
Movable = true;
Stackable = false;
}
public DecoGarlicBulb2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinseng : Item
{
[Constructable]
public DecoGinseng() : base( 0x18E9 )
{
Movable = true;
Stackable = false;
}
public DecoGinseng( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinseng2 : Item
{
[Constructable]
public DecoGinseng2() : base( 0x18EA )
{
Movable = true;
Stackable = false;
}
public DecoGinseng2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinsengRoot : Item
{
[Constructable]
public DecoGinsengRoot() : base( 0x18EB )
{
Movable = true;
Stackable = false;
}
public DecoGinsengRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinsengRoot2 : Item
{
[Constructable]
public DecoGinsengRoot2() : base( 0x18EC )
{
Movable = true;
Stackable = false;
}
public DecoGinsengRoot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrake : Item
{
[Constructable]
public DecoMandrake() : base( 0x18DF )
{
Movable = true;
Stackable = false;
}
public DecoMandrake( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrake2 : Item
{
[Constructable]
public DecoMandrake2() : base( 0x18E0 )
{
Movable = true;
Stackable = false;
}
public DecoMandrake2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrake3 : Item
{
[Constructable]
public DecoMandrake3() : base( 0x18DF )
{
Movable = true;
Stackable = false;
}
public DecoMandrake3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrakeRoot : Item
{
[Constructable]
public DecoMandrakeRoot() : base( 0x18DE )
{
Movable = true;
Stackable = false;
}
public DecoMandrakeRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrakeRoot2 : Item
{
[Constructable]
public DecoMandrakeRoot2() : base( 0x18DD )
{
Movable = true;
Stackable = false;
}
public DecoMandrakeRoot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoNightshade : Item
{
[Constructable]
public DecoNightshade() : base( 0x18E7 )
{
Movable = true;
Stackable = false;
}
public DecoNightshade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoNightshade2 : Item
{
[Constructable]
public DecoNightshade2() : base( 0x18E5 )
{
Movable = true;
Stackable = false;
}
public DecoNightshade2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoNightshade3 : Item
{
[Constructable]
public DecoNightshade3() : base( 0x18E6 )
{
Movable = true;
Stackable = false;
}
public DecoNightshade3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoObsidian : Item
{
[Constructable]
public DecoObsidian() : base( 0xF89 )
{
Movable = true;
Stackable = false;
}
public DecoObsidian( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoPumice : Item
{
[Constructable]
public DecoPumice() : base( 0xF8B )
{
Movable = true;
Stackable = false;
}
public DecoPumice( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoWyrmsHeart : Item
{
[Constructable]
public DecoWyrmsHeart() : base( 0xF91 )
{
Movable = true;
Stackable = false;
}
public DecoWyrmsHeart( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}