#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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33
Scripts/Items/Special/Rares/TarotCards/DecoDeckOfTarot.cs
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33
Scripts/Items/Special/Rares/TarotCards/DecoDeckOfTarot.cs
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using System;
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namespace Server.Items
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{
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public class DecoDeckOfTarot : Item
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{
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[Constructable]
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public DecoDeckOfTarot() : base( 0x12AB )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoDeckOfTarot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/TarotCards/DecoDeckOfTarot2.cs
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33
Scripts/Items/Special/Rares/TarotCards/DecoDeckOfTarot2.cs
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using System;
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namespace Server.Items
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{
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public class DecoDeckOfTarot2 : Item
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{
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[Constructable]
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public DecoDeckOfTarot2() : base( 0x12Ac )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoDeckOfTarot2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot.cs
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot.cs
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using System;
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namespace Server.Items
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{
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public class DecoTarot : Item
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{
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[Constructable]
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public DecoTarot() : base( 0x12A5 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoTarot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot2.cs
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot2.cs
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using System;
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namespace Server.Items
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{
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public class DecoTarot2 : Item
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{
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[Constructable]
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public DecoTarot2() : base( 0x12A6 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoTarot2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot3.cs
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot3.cs
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using System;
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namespace Server.Items
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{
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public class DecoTarot3 : Item
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{
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[Constructable]
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public DecoTarot3() : base( 0x12A7 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoTarot3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot4.cs
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot4.cs
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using System;
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namespace Server.Items
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{
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public class DecoTarot4 : Item
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{
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[Constructable]
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public DecoTarot4() : base( 0x12A8 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoTarot4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot5.cs
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot5.cs
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using System;
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namespace Server.Items
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{
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public class DecoTarot5 : Item
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{
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[Constructable]
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public DecoTarot5() : base( 0x12A9 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoTarot5( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot6.cs
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot6.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoTarot6 : Item
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{
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[Constructable]
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public DecoTarot6() : base( 0x12AA )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoTarot6( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot7.cs
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33
Scripts/Items/Special/Rares/TarotCards/DecoTarot7.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoTarot7 : Item
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{
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[Constructable]
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public DecoTarot7() : base( 0x12A5 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoTarot7( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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