#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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33
Scripts/Items/Special/Rares/Tinker/ArrowShafts.cs
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33
Scripts/Items/Special/Rares/Tinker/ArrowShafts.cs
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using System;
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namespace Server.Items
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{
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public class DecoArrowShafts : Item
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{
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[Constructable]
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public DecoArrowShafts() : base( Utility.Random(2) + 0x1024 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoArrowShafts( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Tinker/CrossbowBolts.cs
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33
Scripts/Items/Special/Rares/Tinker/CrossbowBolts.cs
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using System;
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namespace Server.Items
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{
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public class CrossbowBolts : Item
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{
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[Constructable]
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public CrossbowBolts() : base( 0x1BFC )
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{
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Movable = true;
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Stackable = false;
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}
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public CrossbowBolts( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Tinker/EmptyToolKit.cs
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33
Scripts/Items/Special/Rares/Tinker/EmptyToolKit.cs
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using System;
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namespace Server.Items
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{
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public class EmptyToolKit : Item
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{
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[Constructable]
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public EmptyToolKit() : base( 0x1EB6 )
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{
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Movable = true;
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Stackable = false;
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}
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public EmptyToolKit( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Tinker/EmptyToolKit2.cs
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33
Scripts/Items/Special/Rares/Tinker/EmptyToolKit2.cs
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using System;
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namespace Server.Items
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{
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public class EmptyToolKit2 : Item
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{
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[Constructable]
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public EmptyToolKit2() : base( 0x1EB7 )
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{
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Movable = true;
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Stackable = false;
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}
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public EmptyToolKit2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Tinker/Lockpicks.cs
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33
Scripts/Items/Special/Rares/Tinker/Lockpicks.cs
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using System;
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namespace Server.Items
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{
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public class Lockpicks : Item
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{
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[Constructable]
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public Lockpicks() : base( Utility.Random(2) + 0x14FD )
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{
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Movable = true;
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Stackable = false;
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}
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public Lockpicks( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Tinker/ToolKit.cs
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33
Scripts/Items/Special/Rares/Tinker/ToolKit.cs
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using System;
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namespace Server.Items
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{
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public class ToolKit : Item
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{
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[Constructable]
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public ToolKit() : base( Utility.Random(2) + 0x1EBA )
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{
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Movable = true;
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Stackable = false;
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}
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public ToolKit( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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