#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Special/Special Scrolls/ScrollofAlacrity.cs
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173
Scripts/Items/Special/Special Scrolls/ScrollofAlacrity.cs
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/***************************************************************************
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* ScrollofAlacrity.cs
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* -------------------
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* begin : June 1, 2009
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* copyright : (C) Shai'Tan Malkier aka Callandor2k
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* email : ShaiTanMalkier@gmail.com
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*
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* $Id: ScrollofAlacrity.cs 1 2009-06-1 04:28:39Z Callandor2k $
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This Script/File is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Mobiles;
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using System.Collections;
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using Server.Engines.Quests;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class ScrollofAlacrity : SpecialScroll
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{
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public override int LabelNumber { get { return 1078604; } } // Scroll of Alacrity
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public override int Message { get { return 1078602; } } /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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*level in that skill by the amount of points displayed on the scroll.
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*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
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public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>" ); } }
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public ScrollofAlacrity() : this( SkillName.Alchemy )
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{
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}
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[Constructable]
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public ScrollofAlacrity( SkillName skill ) : base( skill, 0.0 )
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{
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ItemID = 0x14EF;
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Hue = 0x4AB;
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}
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public ScrollofAlacrity(Serial serial) : base(serial)
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1071345, "{0} 15 Minutes", GetName()); // Skill: ~1_val~
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}
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public override bool CanUse( Mobile from )
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{
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if ( !base.CanUse( from ) )
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return false;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return false;
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#region Mondain's Legacy
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/* to add when skillgain quests will be implemented
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for (int i = pm.Quests.Count - 1; i >= 0; i--)
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{
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BaseQuest quest = pm.Quests[i];
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for (int j = quest.Objectives.Count - 1; j >= 0; j--)
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{
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BaseObjective objective = quest.Objectives[j];
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if (objective is ApprenticeObjective)
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return false;
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}
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}
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}
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*/
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#endregion
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#region Scroll of Alacrity
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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return true;
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}
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public override void Use( Mobile from )
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{
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if ( !CanUse( from ) )
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return;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return;
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double tskill = from.Skills[Skill].Base;
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double tcap = from.Skills[Skill].Cap;
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if ( tskill >= tcap || from.Skills[Skill].Lock != SkillLock.Up )
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{
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from.SendLocalizedMessage( 1094935 ); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
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return;
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}
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from.SendLocalizedMessage( 1077956 ); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
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Effects.PlaySound( from.Location, from.Map, 0x1E9 );
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Effects.SendTargetParticles( from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
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pm.AcceleratedStart = DateTime.UtcNow + TimeSpan.FromMinutes(15);
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Timer t = (Timer)m_Table[from];
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m_Table[from] = Timer.DelayCall( TimeSpan.FromMinutes( 15 ), new TimerStateCallback( Expire_Callback ), from );
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pm.AcceleratedSkill = Skill;
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Delete();
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}
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private static Hashtable m_Table = new Hashtable();
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private static void Expire_Callback(object state)
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{
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Mobile m = (Mobile)state;
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m_Table.Remove(m);
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m.PlaySound(0x1F8);
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m.SendLocalizedMessage(1077957);// The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = ( InheritsItem ? 0 : reader.ReadInt() ); //Required for SpecialScroll insertion
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LootType = LootType.Cursed;
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Insured = false;
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}
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}
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}
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