#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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168
Scripts/Items/Special/Special Scrolls/ScrollofTranscendence.cs
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168
Scripts/Items/Special/Special Scrolls/ScrollofTranscendence.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Mobiles;
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using Server.Engines.Quests;
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namespace Server.Items
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{
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public class ScrollofTranscendence : SpecialScroll
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{
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public override int LabelNumber { get { return 1094934; } } // Scroll of Transcendence
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public override int Message { get { return 1094933; } } /*Using a Scroll of Transcendence for a given skill will permanently increase your current
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*level in that skill by the amount of points displayed on the scroll.
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*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
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public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Scroll of Transcendence ({0} Skill):</basefont>", Value ); } }
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public static ScrollofTranscendence CreateRandom( int min, int max )
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{
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SkillName skill = (SkillName)Utility.Random( SkillInfo.Table.Length );
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return new ScrollofTranscendence(skill, Utility.RandomMinMax(min, max) * 0.1);
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}
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public ScrollofTranscendence() : this( SkillName.Alchemy, 0.0 )
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{
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}
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[Constructable]
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public ScrollofTranscendence( SkillName skill, double value ) : base( skill, value )
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{
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ItemID = 0x14EF;
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Hue = 0x490;
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}
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public ScrollofTranscendence(Serial serial) : base(serial)
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties(list);
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if ( Value == 1 )
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list.Add(1076759, "{0}\t{1}.0 Skill Points", GetName(), Value);
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else
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list.Add(1076759, "{0}\t{1} Skill Points", GetName(), Value);
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}
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public override bool CanUse( Mobile from )
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{
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if ( !base.CanUse( from ) )
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return false;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return false;
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#region Mondain's Legacy
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/* to add when skillgain quests will be implemented
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for (int i = pm.Quests.Count - 1; i >= 0; i--)
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{
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BaseQuest quest = pm.Quests[i];
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for (int j = quest.Objectives.Count - 1; j >= 0; j--)
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{
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BaseObjective objective = quest.Objectives[j];
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if (objective is ApprenticeObjective)
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return false;
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}
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}
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}
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*/
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#endregion
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#region Scroll of Alacrity
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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return true;
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}
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public override void Use( Mobile from )
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{
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if ( !CanUse( from ) )
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return;
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double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc
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double tcap = from.Skills[Skill].Cap; // maximum value permitted
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bool canGain = false;
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double newValue = Value;
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if ( ( tskill + newValue ) > tcap )
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newValue = tcap - tskill;
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if ( tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up )
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{
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if ( ( from.SkillsTotal + newValue * 10 ) > from.SkillsCap )
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{
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int ns = from.Skills.Length; // number of items in from.Skills[]
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for ( int i = 0; i < ns; i++ )
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{
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// skill must point down and its value must be enough
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if ( from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue )
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{
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from.Skills[i].Base -= newValue;
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canGain = true;
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break;
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}
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}
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}
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else
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canGain = true;
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}
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if ( !canGain )
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{
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from.SendLocalizedMessage( 1094935 ); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
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return;
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}
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from.SendLocalizedMessage( 1049513, GetNameLocalized() ); // You feel a surge of magic as the scroll enhances your ~1_type~!
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from.Skills[Skill].Base += newValue;
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Effects.PlaySound( from.Location, from.Map, 0x1F7 );
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Effects.SendTargetParticles( from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
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Effects.SendTargetParticles( from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
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Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize(reader);
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int version = ( InheritsItem ? 0 : reader.ReadInt() ); //Required for SpecialScroll insertion
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LootType = LootType.Cursed;
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Insured = false;
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if (Hue == 0x7E)
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Hue = 0x490;
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}
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}
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}
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