#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Special/Valentines/2007/RoseInAVase.cs
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37
Scripts/Items/Special/Valentines/2007/RoseInAVase.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class RoseInAVase : Item /* TODO: when dye tub changes are implemented, furny dyable this */
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{
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public override int LabelNumber { get { return 1023760; } } // A Rose in a Vase 1023760
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[Constructable]
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public RoseInAVase( )
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: base( 0x0EB0 )
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{
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Hue = 0x20;
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LootType = LootType.Blessed;
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}
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public RoseInAVase( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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