#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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329
Scripts/Items/Special/Veteran Rewards/AnkhOfSacrifice.cs
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329
Scripts/Items/Special/Veteran Rewards/AnkhOfSacrifice.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.ContextMenus;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class AnkhOfSacrificeComponent : AddonComponent
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{
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override int LabelNumber{ get{ return 1027772; } } // Ankh of Sacrifice
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public AnkhOfSacrificeComponent( int itemID ) : base( itemID )
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{
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}
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public AnkhOfSacrificeComponent( Serial serial ) : base( serial )
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{
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( from is PlayerMobile )
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list.Add( new LockKarmaEntry( (PlayerMobile)from, Addon as AnkhOfSacrificeAddon ) );
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list.Add( new ResurrectEntry( from, Addon as AnkhOfSacrificeAddon ) );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public static void Resurrect( PlayerMobile m, AnkhOfSacrificeAddon ankh )
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{
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if ( m == null )
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{
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}
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else if ( !m.InRange( ankh.GetWorldLocation(), 2 ) )
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{
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m.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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else if ( m.Alive )
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{
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m.SendLocalizedMessage( 1060197 ); // You are not dead, and thus cannot be resurrected!
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}
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else if ( m.AnkhNextUse > DateTime.UtcNow )
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{
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TimeSpan delay = m.AnkhNextUse - DateTime.UtcNow;
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if ( delay.TotalMinutes > 0 )
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m.SendLocalizedMessage( 1079265, Math.Round( delay.TotalMinutes ).ToString() ); // You must wait ~1_minutes~ minutes before you can use this item.
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else
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m.SendLocalizedMessage( 1079263, Math.Round( delay.TotalSeconds ).ToString() ); // You must wait ~1_seconds~ seconds before you can use this item.
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}
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else
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{
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m.CloseGump( typeof( AnkhResurrectGump ) );
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m.SendGump( new AnkhResurrectGump( m, ResurrectMessage.VirtueShrine ) );
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}
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}
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private class ResurrectEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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private AnkhOfSacrificeAddon m_Ankh;
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public ResurrectEntry( Mobile mobile, AnkhOfSacrificeAddon ankh ) : base( 6195, 2 )
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{
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m_Mobile = mobile;
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m_Ankh = ankh;
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}
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public override void OnClick()
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{
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if ( m_Ankh == null || m_Ankh.Deleted )
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return;
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Resurrect( m_Mobile as PlayerMobile, m_Ankh );
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}
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}
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private class LockKarmaEntry : ContextMenuEntry
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{
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private PlayerMobile m_Mobile;
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private AnkhOfSacrificeAddon m_Ankh;
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public LockKarmaEntry( PlayerMobile mobile, AnkhOfSacrificeAddon ankh ) : base( mobile.KarmaLocked ? 6197 : 6196, 2 )
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{
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m_Mobile = mobile;
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m_Ankh = ankh;
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}
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public override void OnClick()
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{
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if ( !m_Mobile.InRange( m_Ankh.GetWorldLocation(), 2 ) )
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m_Mobile.SendLocalizedMessage( 500446 ); // That is too far away.
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else
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{
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m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
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if ( m_Mobile.KarmaLocked )
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m_Mobile.SendLocalizedMessage( 1060192 ); // Your karma has been locked. Your karma can no longer be raised.
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else
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m_Mobile.SendLocalizedMessage( 1060191 ); // Your karma has been unlocked. Your karma can be raised again.
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}
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}
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}
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private class AnkhResurrectGump : ResurrectGump
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{
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public AnkhResurrectGump( Mobile owner, ResurrectMessage msg ) : base( owner, owner, msg, false )
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{
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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Mobile from = state.Mobile;
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if( info.ButtonID == 1 || info.ButtonID == 2 )
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{
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if( from.Map == null || !from.Map.CanFit( from.Location, 16, false, false ) )
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{
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from.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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return;
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}
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if ( from is PlayerMobile )
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{
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((PlayerMobile) from).AnkhNextUse = DateTime.UtcNow + TimeSpan.FromHours( 1 );
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}
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base.OnResponse( state, info );
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}
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}
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}
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}
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public class AnkhOfSacrificeAddon : BaseAddon, IRewardItem
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{
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public override bool HandlesOnMovement{ get{ return true; } }
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public override BaseAddonDeed Deed
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{
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get
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{
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AnkhOfSacrificeDeed deed = new AnkhOfSacrificeDeed();
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public AnkhOfSacrificeAddon( bool east ) : base()
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{
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if ( east )
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{
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AddComponent( new AnkhOfSacrificeComponent( 0x1D98 ), 0, 0, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1D97 ), 0, 1, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1CD6 ), 1, 0, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1CD4 ), 1, 1, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1CD0 ), 2, 0, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1CCE ), 2, 1, 0 );
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}
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else
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{
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AddComponent( new AnkhOfSacrificeComponent( 0x1E5D ), 0, 0, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1E5C ), 1, 0, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1CD2 ), 0, 1, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1CD8 ), 1, 1, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1CCD ), 0, 2, 0 );
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AddComponent( new AnkhOfSacrificeComponent( 0x1CCE ), 1, 2, 0 );
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}
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}
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public AnkhOfSacrificeAddon( Serial serial ) : base( serial )
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{
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( !m.Alive && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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AnkhOfSacrificeComponent.Resurrect( m as PlayerMobile, this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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}
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public class AnkhOfSacrificeDeed : BaseAddonDeed, IRewardItem, IRewardOption
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{
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public override int LabelNumber{ get{ return 1080397; } } // Deed For An Ankh Of Sacrifice
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public override BaseAddon Addon
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{
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get
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{
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AnkhOfSacrificeAddon addon = new AnkhOfSacrificeAddon( m_East );
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addon.IsRewardItem = m_IsRewardItem;
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return addon;
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}
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}
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private bool m_East;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public AnkhOfSacrificeDeed() : this( false )
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{
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}
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[Constructable]
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public AnkhOfSacrificeDeed( bool isRewardItem ) : base()
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{
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LootType = LootType.Blessed;
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m_IsRewardItem = isRewardItem;
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}
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public AnkhOfSacrificeDeed( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( RewardOptionGump ) );
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from.SendGump( new RewardOptionGump( this ) );
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}
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else
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from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1080457 ); // 10th Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public void GetOptions( RewardOptionList list )
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{
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list.Add( 1, 1080398 ); // Ankh of Sacrifice South
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list.Add( 2, 1080399 ); // Ankh of Sacrifice East
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}
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public void OnOptionSelected( Mobile from, int option )
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{
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switch ( option )
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{
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case 1: m_East = false; break;
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case 2: m_East = true; break;
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}
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if ( !Deleted )
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base.OnDoubleClick( from );
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}
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}
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}
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