#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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386
Scripts/Items/Special/Veteran Rewards/Banner.cs
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386
Scripts/Items/Special/Veteran Rewards/Banner.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class Banner : Item, IAddon, IDyable, IRewardItem
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{
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public Item Deed
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{
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get
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{
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BannerDeed deed = new BannerDeed();
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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public bool FacingSouth
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{
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get{ return ( ItemID & 0x1 ) == 0; }
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}
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[Constructable]
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public Banner( int itemID ) : base( itemID )
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{
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LootType = LootType.Blessed;
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Movable = false;
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}
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public Banner( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( Location, 2 ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.IsOwner( from ) )
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{
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from.CloseGump( typeof( RewardDemolitionGump ) );
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from.SendGump( new RewardDemolitionGump( this, 1018318 ) ); // Do you wish to re-deed this banner?
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}
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else
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from.SendLocalizedMessage( 1018330 ); // You can only re-deed a banner if you placed it or you are the owner of the house.
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}
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public bool CouldFit( IPoint3D p, Map map )
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{
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if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
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return false;
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if ( FacingSouth )
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return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
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else
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return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
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}
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}
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public class BannerDeed : Item, IRewardItem
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{
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public override int LabelNumber{ get{ return 1041007; } } // a banner deed
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public BannerDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public BannerDeed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house != null && house.IsOwner( from ) )
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{
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from.CloseGump( typeof( InternalGump ) );
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from.SendGump( new InternalGump( this ) );
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}
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else
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from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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private class InternalGump : Gump
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{
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public const int Start = 0x15AE;
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public const int End = 0x15F4;
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private BannerDeed m_Banner;
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public InternalGump( BannerDeed banner ) : base( 100, 200 )
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{
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m_Banner = banner;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 25, 0, 520, 230, 0xA28 );
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AddLabel( 70, 12, 0x3E3, "Choose a Banner:" );
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int itemID = Start;
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for ( int i = 1; i <= 4; i++ )
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{
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AddPage( i );
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for ( int j = 0; j < 8; j++, itemID += 2 )
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{
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AddItem( 50 + 60 * j, 70, itemID );
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AddButton( 50 + 60 * j, 50, 0x845, 0x846, itemID, GumpButtonType.Reply, 0 );
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}
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if ( i > 1 )
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AddButton( 75, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, i - 1 );
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if ( i < 4 )
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AddButton( 475, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, i + 1 );
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}
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Banner == null | m_Banner.Deleted )
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return;
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Mobile m = sender.Mobile;
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if ( info.ButtonID >= Start && info.ButtonID <= End )
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{
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if ( ( info.ButtonID & 0x1 ) == 0 )
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{
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m.SendLocalizedMessage( 1042037 ); // Where would you like to place this banner?
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m.Target = new InternalTarget( m_Banner, info.ButtonID );
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}
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}
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}
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}
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private class InternalTarget : Target
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{
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private BannerDeed m_Banner;
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private int m_ItemID;
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public InternalTarget( BannerDeed banner, int itemID ) : base( -1, true, TargetFlags.None )
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{
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m_Banner = banner;
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m_ItemID = itemID;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Banner == null || m_Banner.Deleted )
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return;
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if ( m_Banner.IsChildOf( from.Backpack ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house != null && house.IsOwner( from ) )
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if ( p == null || map == null )
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return;
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Point3D p3d = new Point3D( p );
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ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
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if ( map.CanFit( p3d, id.Height ) )
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{
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house = BaseHouse.FindHouseAt( p3d, map, id.Height );
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if ( house != null && house.IsOwner( from ) )
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{
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bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
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bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
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if ( north && west )
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{
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from.CloseGump( typeof( FacingGump ) );
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from.SendGump( new FacingGump( m_Banner, m_ItemID, p3d, house ) );
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}
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else if ( north || west )
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{
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Banner banner = null;
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if ( north )
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banner = new Banner( m_ItemID );
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else if ( west )
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banner = new Banner( m_ItemID + 1 );
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house.Addons.Add( banner );
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banner.IsRewardItem = m_Banner.IsRewardItem;
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banner.MoveToWorld( p3d, map );
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m_Banner.Delete();
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}
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else
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from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall.
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}
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else
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from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
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}
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else
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from.SendLocalizedMessage( 500269 ); // You cannot build that there.
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}
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else
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from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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private class FacingGump : Gump
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{
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private BannerDeed m_Banner;
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private int m_ItemID;
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private Point3D m_Location;
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private BaseHouse m_House;
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private enum Buttons
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{
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Cancel,
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East,
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South
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}
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public FacingGump( BannerDeed banner, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
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{
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m_Banner = banner;
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m_ItemID = itemID;
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m_Location = location;
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m_House = house;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 300, 150, 0xA28 );
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AddItem( 90, 30, itemID + 1 );
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AddItem( 180, 30, itemID );
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AddButton( 50, 35, 0x868, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
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AddButton( 145, 35, 0x868, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Banner == null || m_Banner.Deleted || m_House == null )
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return;
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Banner banner = null;
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if ( info.ButtonID == (int) Buttons.East )
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banner = new Banner( m_ItemID + 1 );
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if ( info.ButtonID == (int) Buttons.South )
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banner = new Banner( m_ItemID );
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if ( banner != null )
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{
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m_House.Addons.Add( banner );
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banner.IsRewardItem = m_Banner.IsRewardItem;
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banner.MoveToWorld( m_Location, sender.Mobile.Map );
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m_Banner.Delete();
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}
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}
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}
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}
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}
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}
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