#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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244
Scripts/Items/Special/Veteran Rewards/Brazier.cs
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244
Scripts/Items/Special/Veteran Rewards/Brazier.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class RewardBrazier : Item, IRewardItem
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{
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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private Item m_Fire;
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public override void OnDelete()
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{
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TurnOff();
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base.OnDelete();
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}
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private static int[] m_Art = new int[]
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{
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0x19AA, 0x19BB
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};
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[Constructable]
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public RewardBrazier() : this( Utility.RandomList( m_Art ) )
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{
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}
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[Constructable]
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public RewardBrazier( int itemID ) : base( itemID )
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{
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LootType = LootType.Blessed;
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Weight = 10.0;
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}
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public RewardBrazier( Serial serial ) : base( serial )
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{
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}
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public void TurnOff()
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{
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if ( m_Fire != null )
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{
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m_Fire.Delete();
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m_Fire = null;
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}
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}
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public void TurnOn()
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{
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if ( m_Fire == null )
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m_Fire = new Item();
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m_Fire.ItemID = 0x19AB;
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m_Fire.Movable = false;
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m_Fire.MoveToWorld( new Point3D( X, Y, Z + ItemData.Height + 2 ), Map );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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else if ( IsLockedDown )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house != null && house.IsCoOwner( from ) )
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{
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if ( m_Fire != null )
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TurnOff();
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else
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TurnOn();
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}
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else
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from.SendLocalizedMessage( 502436 ); // That is not accessible.
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}
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else
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from.SendLocalizedMessage( 502692 ); // This must be in a house and be locked down to work.
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}
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public override void OnLocationChange( Point3D old )
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{
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if ( m_Fire != null )
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m_Fire.MoveToWorld( new Point3D( X, Y, Z + ItemData.Height ), Map );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076222 ); // 6th Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (Item) m_Fire );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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m_Fire = reader.ReadItem();
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}
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}
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public class RewardBrazierDeed : Item, IRewardItem
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{
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public override int LabelNumber{ get{ return 1080527; } } // Brazier Deed
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public RewardBrazierDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public RewardBrazierDeed( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( InternalGump ) );
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from.SendGump( new InternalGump( this ) );
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076222 ); // 6th Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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private class InternalGump : Gump
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{
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private RewardBrazierDeed m_Brazier;
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public InternalGump( RewardBrazierDeed brazier ) : base( 100, 200 )
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{
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m_Brazier = brazier;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 200, 200, 2600 );
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AddPage( 1 );
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AddLabel( 45, 15, 0, "Choose a Brazier:" );
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AddItem( 40, 75, 0x19AA );
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AddButton( 55, 50, 0x845, 0x846, 0x19AA, GumpButtonType.Reply, 0 );
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AddItem( 100, 75, 0x19BB );
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AddButton( 115, 50, 0x845, 0x846, 0x19BB, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Brazier == null | m_Brazier.Deleted )
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return;
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Mobile m = sender.Mobile;
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if ( info.ButtonID == 0x19AA || info.ButtonID == 0x19BB )
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{
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RewardBrazier brazier = new RewardBrazier( info.ButtonID );
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brazier.IsRewardItem = m_Brazier.IsRewardItem;
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if ( !m.PlaceInBackpack( brazier ) )
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{
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brazier.Delete();
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m.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again.
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}
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else
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m_Brazier.Delete();
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}
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}
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}
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}
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}
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