#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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132
Scripts/Items/Special/Veteran Rewards/ContestMiniHouse.cs
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132
Scripts/Items/Special/Veteran Rewards/ContestMiniHouse.cs
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using System;
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using Server;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class ContestMiniHouse : MiniHouseAddon
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{
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public override BaseAddonDeed Deed
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{
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get
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{
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ContestMiniHouseDeed deed = new ContestMiniHouseDeed( Type );
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public ContestMiniHouse() : base( MiniHouseType.MalasMountainPass )
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{
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}
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[Constructable]
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public ContestMiniHouse( MiniHouseType type ) : base( type )
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{
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}
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public ContestMiniHouse( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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}
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public class ContestMiniHouseDeed : MiniHouseDeed, IRewardItem
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{
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public override BaseAddon Addon
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{
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get
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{
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ContestMiniHouse addon = new ContestMiniHouse( Type );
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addon.IsRewardItem = m_IsRewardItem;
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return addon;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public ContestMiniHouseDeed() : base( MiniHouseType.MalasMountainPass )
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{
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}
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[Constructable]
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public ContestMiniHouseDeed( MiniHouseType type ) : base( type )
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{
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}
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public ContestMiniHouseDeed( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, new object[] { Type } ) )
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return;
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base.OnDoubleClick( from );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( 1076217 ); // 1st Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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}
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}
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