#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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257
Scripts/Items/Special/Veteran Rewards/FlamingHead.cs
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257
Scripts/Items/Special/Veteran Rewards/FlamingHead.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem
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{
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public override int LabelNumber{ get{ return 1041266; } } // Flaming Head
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public Item Deed
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{
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get
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{
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FlamingHeadDeed deed = new FlamingHeadDeed();
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public FlamingHead() : this( StoneFaceTrapType.NorthWall )
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{
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}
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[Constructable]
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public FlamingHead( StoneFaceTrapType type ) : base()
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{
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LootType = LootType.Blessed;
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Movable = false;
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Type = type;
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}
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public FlamingHead( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( Location, 2 ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.IsOwner( from ) )
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{
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from.CloseGump( typeof( RewardDemolitionGump ) );
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from.SendGump( new RewardDemolitionGump( this, 1018329 ) ); // Do you wish to re-deed this skull?
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}
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else
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from.SendLocalizedMessage( 1018328 ); // You can only re-deed a skull if you placed it or you are the owner of the house.
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}
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public bool CouldFit( IPoint3D p, Map map )
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{
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if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
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return false;
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if ( Type == StoneFaceTrapType.NorthWestWall )
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return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ) && BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // north and west wall
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else if ( Type == StoneFaceTrapType.NorthWall )
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return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
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else if ( Type == StoneFaceTrapType.WestWall )
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return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
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return false;
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}
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}
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public class FlamingHeadDeed : Item, IRewardItem
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{
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public override int LabelNumber{ get{ return 1041050; } } // a flaming head deed
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public FlamingHeadDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public FlamingHeadDeed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house != null && house.IsOwner( from ) )
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{
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from.SendLocalizedMessage( 1042264 ); // Where would you like to place this head?
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from.Target = new InternalTarget( this );
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}
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else
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from.SendLocalizedMessage( 502115 ); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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private class InternalTarget : Target
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{
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private FlamingHeadDeed m_Head;
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public InternalTarget( FlamingHeadDeed head ) : base( -1, true, TargetFlags.None )
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{
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m_Head = head;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Head == null || m_Head.Deleted )
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return;
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if ( m_Head.IsChildOf( from.Backpack ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house != null && house.IsOwner( from ) )
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if ( p == null || map == null )
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return;
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Point3D p3d = new Point3D( p );
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ItemData id = TileData.ItemTable[ 0x10F5 ];
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house = BaseHouse.FindHouseAt( p3d, map, id.Height );
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if ( house != null && house.IsOwner( from ) )
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{
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if ( map.CanFit( p3d, id.Height ) )
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{
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bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
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bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
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FlamingHead head = null;
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if ( north && west )
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head = new FlamingHead( StoneFaceTrapType.NorthWestWall );
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else if ( north )
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head = new FlamingHead( StoneFaceTrapType.NorthWall );
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else if ( west )
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head = new FlamingHead( StoneFaceTrapType.WestWall );
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if ( north || west )
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{
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house.Addons.Add( head );
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head.IsRewardItem = m_Head.IsRewardItem;
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head.MoveToWorld( p3d, map );
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m_Head.Delete();
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}
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else
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from.SendLocalizedMessage( 1042266 ); // The head must be placed next to a wall.
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}
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else
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from.SendLocalizedMessage( 1042266 ); // The head must be placed next to a wall.
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}
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else
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from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
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}
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else
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from.SendLocalizedMessage( 502115 ); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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}
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}
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}
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