#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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390
Scripts/Items/Special/Veteran Rewards/HangingSkeleton.cs
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390
Scripts/Items/Special/Veteran Rewards/HangingSkeleton.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class HangingSkeleton : Item, IAddon, IRewardItem
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{
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public Item Deed
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{
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get
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{
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HangingSkeletonDeed deed = new HangingSkeletonDeed();
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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public bool FacingSouth
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{
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get
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{
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if ( ItemID == 0x1A03 || ItemID == 0x1A05 || ItemID == 0x1A09 ||
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ItemID == 0x1B1E || ItemID == 0x1B7F )
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return true;
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return false;
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}
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}
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[Constructable]
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public HangingSkeleton() : this( 0x1596 )
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{
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}
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[Constructable]
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public HangingSkeleton( int itemID ) : base( itemID )
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{
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LootType = LootType.Blessed;
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Movable = false;
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}
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public HangingSkeleton( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( 1076220 ); // 4th Year Veteran Reward
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( Location, 3 ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.IsOwner( from ) )
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{
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from.CloseGump( typeof( RewardDemolitionGump ) );
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from.SendGump( new RewardDemolitionGump( this, 1049783 ) ); // Do you wish to re-deed this decoration?
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}
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else
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from.SendLocalizedMessage( 1049784 ); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
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}
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public bool CouldFit( IPoint3D p, Map map )
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{
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if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
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return false;
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if ( FacingSouth )
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return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
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else
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return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
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}
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}
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public class HangingSkeletonDeed : Item, IRewardItem
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{
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public override int LabelNumber{ get{ return 1049772; } } // deed for a hanging skeleton decoration
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public HangingSkeletonDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public HangingSkeletonDeed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076220 ); // 4th Year Veteran Reward
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house != null && house.IsOwner( from ) )
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{
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from.CloseGump( typeof( InternalGump ) );
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from.SendGump( new InternalGump( this ) );
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}
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else
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from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public static int GetWestItemID( int south )
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{
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switch ( south )
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{
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case 0x1B1E: return 0x1B1D;
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case 0x1B7F: return 0x1B7C;
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default: return south + 1;
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}
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}
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private class InternalGump : Gump
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{
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private HangingSkeletonDeed m_Skeleton;
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public InternalGump( HangingSkeletonDeed skeleton ) : base( 100, 200 )
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{
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m_Skeleton = skeleton;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 25, 0, 500, 230, 0xA28 );
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AddPage( 1 );
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AddItem( 130, 70, 0x1A03 );
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AddButton( 150, 50, 0x845, 0x846, 0x1A03, GumpButtonType.Reply, 0 );
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AddItem( 190, 70, 0x1A05 );
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AddButton( 210, 50, 0x845, 0x846, 0x1A05, GumpButtonType.Reply, 0 );
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AddItem( 250, 70, 0x1A09 );
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AddButton( 270, 50, 0x845, 0x846, 0x1A09, GumpButtonType.Reply, 0 );
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AddItem( 310, 70, 0x1B1E );
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AddButton( 330, 50, 0x845, 0x846, 0x1B1E, GumpButtonType.Reply, 0 );
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AddItem( 370, 70, 0x1B7F );
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AddButton( 390, 50, 0x845, 0x846, 0x1B7F, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Skeleton == null | m_Skeleton.Deleted )
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return;
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Mobile m = sender.Mobile;
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if ( info.ButtonID == 0x1A03 || info.ButtonID == 0x1A05 || info.ButtonID == 0x1A09 ||
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info.ButtonID == 0x1B1E || info.ButtonID == 0x1B7F )
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{
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m.SendLocalizedMessage( 1049780 ); // Where would you like to place this decoration?
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m.Target = new InternalTarget( m_Skeleton, info.ButtonID );
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}
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}
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}
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private class InternalTarget : Target
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{
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private HangingSkeletonDeed m_Skeleton;
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private int m_ItemID;
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public InternalTarget( HangingSkeletonDeed banner, int itemID ) : base( -1, true, TargetFlags.None )
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{
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m_Skeleton = banner;
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m_ItemID = itemID;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Skeleton == null || m_Skeleton.Deleted )
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return;
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if ( m_Skeleton.IsChildOf( from.Backpack ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house != null && house.IsOwner( from ) )
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if ( p == null || map == null )
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return;
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Point3D p3d = new Point3D( p );
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ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
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if ( map.CanFit( p3d, id.Height ) )
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{
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house = BaseHouse.FindHouseAt( p3d, map, id.Height );
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if ( house != null && house.IsOwner( from ) )
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{
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bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
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bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
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if ( north && west )
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{
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from.CloseGump( typeof( FacingGump ) );
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from.SendGump( new FacingGump( m_Skeleton, m_ItemID, p3d, house ) );
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}
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else if ( north || west )
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{
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HangingSkeleton banner = null;
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if ( north )
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banner = new HangingSkeleton( m_ItemID );
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else if ( west )
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banner = new HangingSkeleton( GetWestItemID( m_ItemID ) );
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house.Addons.Add( banner );
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banner.IsRewardItem = m_Skeleton.IsRewardItem;
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banner.MoveToWorld( p3d, map );
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m_Skeleton.Delete();
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}
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else
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from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall.
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}
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else
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from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
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}
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else
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from.SendLocalizedMessage( 500269 ); // You cannot build that there.
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}
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else
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from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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private class FacingGump : Gump
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{
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private HangingSkeletonDeed m_Skeleton;
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private int m_ItemID;
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private Point3D m_Location;
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private BaseHouse m_House;
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private enum Buttons
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{
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Cancel,
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South,
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East
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}
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public FacingGump( HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
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{
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m_Skeleton = banner;
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m_ItemID = itemID;
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m_Location = location;
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m_House = house;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 300, 150, 0xA28 );
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AddItem( 90, 30, GetWestItemID( itemID ) );
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AddItem( 180, 30, itemID );
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AddButton( 50, 35, 0x868, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
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AddButton( 145, 35, 0x868, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Skeleton == null || m_Skeleton.Deleted || m_House == null )
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return;
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HangingSkeleton banner = null;
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if ( info.ButtonID == (int) Buttons.East )
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banner = new HangingSkeleton( GetWestItemID( m_ItemID ) );
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if ( info.ButtonID == (int) Buttons.South )
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banner = new HangingSkeleton( m_ItemID );
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if ( banner != null )
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{
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m_House.Addons.Add( banner );
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banner.IsRewardItem = m_Skeleton.IsRewardItem;
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banner.MoveToWorld( m_Location, sender.Mobile.Map );
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m_Skeleton.Delete();
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}
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}
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}
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}
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}
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}
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