#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Special/Veteran Rewards/MinotaurStatue.cs
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Scripts/Items/Special/Veteran Rewards/MinotaurStatue.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public enum MinotaurStatueType
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{
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AttackSouth = 100,
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AttackEast = 101,
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DefendSouth = 102,
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DefendEast = 103
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}
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public class MinotaurStatue : BaseAddon, IRewardItem
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{
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public override BaseAddonDeed Deed
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{
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get
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{
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MinotaurStatueDeed deed = new MinotaurStatueDeed();
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public MinotaurStatue( MinotaurStatueType type ) : base()
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{
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switch ( type )
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{
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case MinotaurStatueType.AttackSouth:
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AddComponent( new AddonComponent( 0x306C ), 0, 0, 0 );
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AddComponent( new AddonComponent( 0x306D ), -1, 0, 0 );
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AddComponent( new AddonComponent( 0x306E ), 0, -1, 0 );
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break;
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case MinotaurStatueType.AttackEast:
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AddComponent( new AddonComponent( 0x3074 ), 0, 0, 0 );
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AddComponent( new AddonComponent( 0x3075 ), -1, 0, 0 );
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AddComponent( new AddonComponent( 0x3076 ), 0, -1, 0 );
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break;
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case MinotaurStatueType.DefendSouth:
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AddComponent( new AddonComponent( 0x3072 ), 0, 0, 0 );
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AddComponent( new AddonComponent( 0x3073 ), 0, -1, 0 );
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break;
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case MinotaurStatueType.DefendEast:
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AddComponent( new AddonComponent( 0x306F ), 0, 0, 0 );
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AddComponent( new AddonComponent( 0x3070 ), -1, 0, 0 );
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AddComponent( new AddonComponent( 0x3071 ), 0, -1, 0 );
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break;
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}
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}
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public MinotaurStatue( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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}
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public class MinotaurStatueDeed : BaseAddonDeed, IRewardItem, IRewardOption
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{
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public override int LabelNumber{ get{ return 1080409; } } // Minotaur Statue Deed
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public override BaseAddon Addon
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{
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get
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{
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MinotaurStatue addon = new MinotaurStatue( m_StatueType );
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addon.IsRewardItem = m_IsRewardItem;
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return addon;
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}
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}
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private MinotaurStatueType m_StatueType;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public MinotaurStatueDeed() : base()
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{
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LootType = LootType.Blessed;
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}
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public MinotaurStatueDeed( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( RewardOptionGump ) );
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from.SendGump( new RewardOptionGump( this ) );
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}
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else
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from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public void GetOptions( RewardOptionList list )
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{
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list.Add( (int) MinotaurStatueType.AttackSouth, 1080410 ); // Minotaur Attack South
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list.Add( (int) MinotaurStatueType.AttackEast, 1080411 ); // Minotaur Attack East
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list.Add( (int) MinotaurStatueType.DefendSouth, 1080412 ); // Minotaur Defend South
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list.Add( (int) MinotaurStatueType.DefendEast, 1080413 ); // Minotaur Defend East
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}
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public void OnOptionSelected( Mobile from, int option )
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{
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m_StatueType = (MinotaurStatueType) option;
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if ( !Deleted )
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base.OnDoubleClick( from );
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}
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}
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}
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