#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Special/Veteran Rewards/StoneAnkh.cs
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269
Scripts/Items/Special/Veteran Rewards/StoneAnkh.cs
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using System;
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using Server;
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using Server.Multis;
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using Server.Gumps;
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using Server.Network;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class StoneAnkhComponent : AddonComponent
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{
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public StoneAnkhComponent( int itemID ) : base( itemID )
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{
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Weight = 1.0;
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}
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public StoneAnkhComponent( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Addon is StoneAnkh && ((StoneAnkh) Addon).IsRewardItem )
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list.Add( 1076221 ); // 5th Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class StoneAnkh : BaseAddon, IRewardItem
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{
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public override BaseAddonDeed Deed
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{
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get
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{
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StoneAnkhDeed deed = new StoneAnkhDeed();
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public StoneAnkh() : this( true )
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{
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}
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[Constructable]
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public StoneAnkh( bool east ) : base()
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{
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if ( east )
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{
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AddComponent( new StoneAnkhComponent( 0x2 ), 0, 0, 0 );
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AddComponent( new StoneAnkhComponent( 0x3 ), 0, -1, 0 );
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}
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else
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{
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AddComponent( new StoneAnkhComponent( 0x5 ), 0, 0, 0 );
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AddComponent( new StoneAnkhComponent( 0x4 ), -1, 0, 0 );
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}
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}
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public StoneAnkh( Serial serial ) : base( serial )
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{
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}
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public override void OnChop( Mobile from )
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{
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from.SendLocalizedMessage( 500489 ); // You can't use an axe on that.
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return;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( 1076221 ); // 5th Year Veteran Reward
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}
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public override void OnComponentUsed( AddonComponent c, Mobile from )
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{
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if ( from.InRange( Location, 2 ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.IsOwner( from ) )
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{
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from.CloseGump( typeof( RewardDemolitionGump ) );
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from.SendGump( new RewardDemolitionGump( this, 1049783 ) ); // Do you wish to re-deed this decoration?
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}
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else
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from.SendLocalizedMessage( 1049784 ); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
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}
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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}
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public class StoneAnkhDeed : BaseAddonDeed, IRewardItem
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{
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public override int LabelNumber{ get{ return 1049773; } } // deed for a stone ankh
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private bool m_East;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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public override BaseAddon Addon
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{
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get
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{
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StoneAnkh addon = new StoneAnkh( m_East );
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addon.IsRewardItem = m_IsRewardItem;
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return addon;
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}
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}
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[Constructable]
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public StoneAnkhDeed() : base()
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{
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LootType = LootType.Blessed;
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}
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public StoneAnkhDeed( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( InternalGump ) );
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from.SendGump( new InternalGump( this ) );
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}
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else
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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}
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private void SendTarget( Mobile m )
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{
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base.OnDoubleClick( m );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076221 ); // 5th Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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private class InternalGump : Gump
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{
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private StoneAnkhDeed m_Deed;
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private enum Buttons
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{
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Cancel,
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South,
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East
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}
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public InternalGump( StoneAnkhDeed deed ) : base( 150, 50 )
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{
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m_Deed = deed;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 300, 150, 0xA28 );
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AddItem( 90, 30, 0x4 );
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AddItem( 112, 30, 0x5 );
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AddButton( 50, 35, 0x867, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 ); // South
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AddItem( 170, 30, 0x2 );
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AddItem( 192, 30, 0x3 );
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AddButton( 145, 35, 0x867, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 ); // East
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Deed == null || m_Deed.Deleted )
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return;
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if ( info.ButtonID != (int) Buttons.Cancel )
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{
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m_Deed.m_East = ( info.ButtonID == (int) Buttons.East );
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m_Deed.SendTarget( sender.Mobile );
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}
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}
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}
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}
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}
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