#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Special/Veteran Rewards/TreeStump.cs
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267
Scripts/Items/Special/Veteran Rewards/TreeStump.cs
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using System;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public class TreeStump : BaseAddon, IRewardItem
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{
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public override BaseAddonDeed Deed
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{
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get
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{
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TreeStumpDeed deed = new TreeStumpDeed();
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deed.IsRewardItem = m_IsRewardItem;
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deed.Logs = m_Logs;
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return deed;
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}
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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private int m_Logs;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Logs
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{
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get{ return m_Logs; }
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set{ m_Logs = value; InvalidateProperties(); }
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}
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private Timer m_Timer;
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[Constructable]
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public TreeStump( int itemID ) : base()
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{
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AddComponent( new AddonComponent( itemID ), 0, 0, 0 );
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m_Timer = Timer.DelayCall( TimeSpan.FromDays( 1 ), TimeSpan.FromDays( 1 ), new TimerCallback( GiveLogs ) );
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}
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public TreeStump( Serial serial ) : base( serial )
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{
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}
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private void GiveLogs()
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{
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m_Logs = Math.Min( 100, m_Logs + 10 );
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}
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public override void OnComponentUsed( AddonComponent c, Mobile from )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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/*
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* Unique problems have unique solutions. OSI does not have a problem with 1000s of mining carts
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* due to the fact that they have only a miniscule fraction of the number of 10 year vets that a
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* typical RunUO shard will have (RunUO's scaled down account aging system makes this a unique problem),
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* and the "freeness" of free accounts. We also dont have mitigating factors like inactive (unpaid)
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* accounts not gaining veteran time.
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*
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* The lack of high end vets and vet rewards on OSI has made testing the *exact* ranging/stacking
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* behavior of these things all but impossible, so either way its just an estimation.
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*
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* If youd like your shard's carts/stumps to work the way they did before, simply replace the check
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* below with this line of code:
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*
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* if (!from.InRange(GetWorldLocation(), 2)
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*
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* However, I am sure these checks are more accurate to OSI than the former version was.
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*
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*/
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if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this) || !((from.Z - Z) > -3 && (from.Z - Z) < 3))
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{
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from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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else if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) )
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{
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if ( m_Logs > 0 )
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{
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Item logs = null;
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switch ( Utility.Random( 7 ) )
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{
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case 0: logs = new Log(); break;
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case 1: logs = new AshLog(); break;
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case 2: logs = new OakLog(); break;
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case 3: logs = new YewLog(); break;
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case 4: logs = new HeartwoodLog(); break;
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case 5: logs = new BloodwoodLog(); break;
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case 6: logs = new FrostwoodLog(); break;
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}
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int amount = Math.Min( 10, m_Logs );
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logs.Amount = amount;
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if ( !from.PlaceInBackpack( logs ) )
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{
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logs.Delete();
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from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again.
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}
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else
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{
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m_Logs -= amount;
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PublicOverheadMessage( MessageType.Regular, 0, 1094719, m_Logs.ToString() ); // Logs: ~1_COUNT~
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}
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}
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else
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from.SendLocalizedMessage( 1094720 ); // There are no more logs available.
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}
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else
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from.SendLocalizedMessage( 1061637 ); // You are not allowed to access this.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (int) m_Logs );
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if ( m_Timer != null )
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writer.Write( (DateTime) m_Timer.Next );
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else
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writer.Write( (DateTime) DateTime.UtcNow + TimeSpan.FromDays( 1 ) );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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m_Logs = reader.ReadInt();
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DateTime next = reader.ReadDateTime();
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if ( next < DateTime.UtcNow )
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next = DateTime.UtcNow;
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m_Timer = Timer.DelayCall( next - DateTime.UtcNow, TimeSpan.FromDays( 1 ), new TimerCallback( GiveLogs ) );
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}
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}
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public class TreeStumpDeed : BaseAddonDeed, IRewardItem, IRewardOption
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{
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public override int LabelNumber{ get{ return 1080406; } } // a deed for a tree stump decoration
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public override BaseAddon Addon
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{
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get
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{
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TreeStump addon = new TreeStump( m_ItemID );
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addon.IsRewardItem = m_IsRewardItem;
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addon.Logs = m_Logs;
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return addon;
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}
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}
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private int m_ItemID;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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private int m_Logs;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Logs
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{
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get{ return m_Logs; }
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set{ m_Logs = value; InvalidateProperties(); }
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}
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[Constructable]
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public TreeStumpDeed() : base()
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{
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LootType = LootType.Blessed;
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}
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public TreeStumpDeed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076223 ); // 7th Year Veteran Reward
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( RewardOptionGump ) );
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from.SendGump( new RewardOptionGump( this ) );
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}
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else
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from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (int) m_Logs );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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m_Logs = reader.ReadInt();
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}
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public void GetOptions( RewardOptionList list )
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{
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list.Add( 1, 1080403 ); // Tree Stump with Axe West
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list.Add( 2, 1080404 ); // Tree Stump with Axe North
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list.Add( 3, 1080401 ); // Tree Stump East
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list.Add( 4, 1080402 ); // Tree Stump South
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}
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public void OnOptionSelected( Mobile from, int option )
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{
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switch ( option )
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{
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case 1: m_ItemID = 0xE56; break;
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case 2: m_ItemID = 0xE58; break;
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case 3: m_ItemID = 0xE57; break;
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case 4: m_ItemID = 0xE59; break;
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}
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if ( !Deleted )
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base.OnDoubleClick( from );
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}
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}
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}
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