#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
181
Scripts/Items/Traps/FlameSpurtTrap.cs
Normal file
181
Scripts/Items/Traps/FlameSpurtTrap.cs
Normal file
|
|
@ -0,0 +1,181 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FlameSpurtTrap : BaseTrap
|
||||
{
|
||||
private Item m_Spurt;
|
||||
private Timer m_Timer;
|
||||
|
||||
[Constructable]
|
||||
public FlameSpurtTrap() : base( 0x1B71 )
|
||||
{
|
||||
Visible = false;
|
||||
}
|
||||
|
||||
public virtual void StartTimer()
|
||||
{
|
||||
if ( m_Timer == null )
|
||||
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( Refresh ) );
|
||||
}
|
||||
|
||||
public virtual void StopTimer()
|
||||
{
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
}
|
||||
|
||||
public virtual void CheckTimer()
|
||||
{
|
||||
Map map = this.Map;
|
||||
|
||||
if ( map != null && map.GetSector( GetWorldLocation() ).Active )
|
||||
StartTimer();
|
||||
else
|
||||
StopTimer();
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
base.OnLocationChange( oldLocation );
|
||||
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
base.OnMapChange();
|
||||
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public override void OnSectorActivate()
|
||||
{
|
||||
base.OnSectorActivate();
|
||||
|
||||
StartTimer();
|
||||
}
|
||||
|
||||
public override void OnSectorDeactivate()
|
||||
{
|
||||
base.OnSectorDeactivate();
|
||||
|
||||
StopTimer();
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
base.OnDelete();
|
||||
|
||||
if ( m_Spurt != null )
|
||||
m_Spurt.Delete();
|
||||
}
|
||||
|
||||
public virtual void Refresh()
|
||||
{
|
||||
if ( Deleted )
|
||||
return;
|
||||
|
||||
bool foundPlayer = false;
|
||||
|
||||
foreach ( Mobile mob in GetMobilesInRange( 3 ) )
|
||||
{
|
||||
if ( !mob.Player || !mob.Alive || mob.AccessLevel > AccessLevel.Player )
|
||||
continue;
|
||||
|
||||
if ( ( (this.Z + 8) >= mob.Z && (mob.Z + 16) > this.Z ) )
|
||||
{
|
||||
foundPlayer = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !foundPlayer )
|
||||
{
|
||||
if ( m_Spurt != null )
|
||||
m_Spurt.Delete();
|
||||
|
||||
m_Spurt = null;
|
||||
}
|
||||
else if ( m_Spurt == null || m_Spurt.Deleted )
|
||||
{
|
||||
m_Spurt = new Static( 0x3709 );
|
||||
m_Spurt.MoveToWorld( this.Location, this.Map );
|
||||
|
||||
Effects.PlaySound( GetWorldLocation(), Map, 0x309 );
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( m.AccessLevel > AccessLevel.Player )
|
||||
return true;
|
||||
|
||||
if ( m.Player && m.Alive )
|
||||
{
|
||||
CheckTimer();
|
||||
|
||||
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), m, m, Utility.RandomMinMax( 1, 30 ) );
|
||||
m.PlaySound( m.Female ? 0x327 : 0x437 );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnMovement( Mobile m, Point3D oldLocation )
|
||||
{
|
||||
base.OnMovement( m, oldLocation );
|
||||
|
||||
if ( m.Location == oldLocation || !m.Player || !m.Alive || m.AccessLevel > AccessLevel.Player )
|
||||
return;
|
||||
|
||||
if ( CheckRange( m.Location, oldLocation, 1 ) )
|
||||
{
|
||||
CheckTimer();
|
||||
|
||||
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), m, m, Utility.RandomMinMax( 1, 10 ) );
|
||||
m.PlaySound( m.Female ? 0x327 : 0x437 );
|
||||
|
||||
if ( m.Body.IsHuman )
|
||||
m.Animate( 20, 1, 1, true, false, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
public FlameSpurtTrap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (Item) m_Spurt );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Item item = reader.ReadItem();
|
||||
|
||||
if ( item != null )
|
||||
item.Delete();
|
||||
|
||||
CheckTimer();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue