#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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125
Scripts/Items/Traps/GasTrap.cs
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125
Scripts/Items/Traps/GasTrap.cs
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public enum GasTrapType
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{
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NorthWall,
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WestWall,
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Floor
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}
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public class GasTrap : BaseTrap
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{
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private Poison m_Poison;
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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set{ m_Poison = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public GasTrapType Type
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{
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get
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{
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switch ( ItemID )
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{
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case 0x113C: return GasTrapType.NorthWall;
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case 0x1147: return GasTrapType.WestWall;
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case 0x11A8: return GasTrapType.Floor;
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}
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return GasTrapType.WestWall;
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}
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set
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{
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ItemID = GetBaseID( value );
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}
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}
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public static int GetBaseID( GasTrapType type )
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{
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switch ( type )
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{
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case GasTrapType.NorthWall: return 0x113C;
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case GasTrapType.WestWall: return 0x1147;
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case GasTrapType.Floor: return 0x11A8;
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}
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return 0;
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}
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[Constructable]
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public GasTrap() : this( GasTrapType.Floor )
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{
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}
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[Constructable]
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public GasTrap( GasTrapType type ) : this( type, Poison.Lesser )
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{
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}
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[Constructable]
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public GasTrap( Poison poison ) : this( GasTrapType.Floor, Poison.Lesser )
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{
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}
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[Constructable]
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public GasTrap( GasTrapType type, Poison poison ) : base( GetBaseID( type ) )
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{
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m_Poison = poison;
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}
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public override bool PassivelyTriggered{ get{ return false; } }
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public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
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public override int PassiveTriggerRange{ get{ return 0; } }
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public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.0 ); } }
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public override void OnTrigger( Mobile from )
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{
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if ( m_Poison == null || !from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player )
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return;
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Effects.SendLocationEffect( Location, Map, GetBaseID( this.Type ) - 2, 16, 3, GetEffectHue(), 0 );
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Effects.PlaySound( Location, Map, 0x231 );
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from.ApplyPoison( from, m_Poison );
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from.LocalOverheadMessage( MessageType.Regular, 0x22, 500855 ); // You are enveloped by a noxious gas cloud!
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}
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public GasTrap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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Poison.Serialize( m_Poison, writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Poison = Poison.Deserialize( reader );
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break;
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}
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}
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}
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}
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}
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