#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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254
Scripts/Items/Wands/BaseWand.cs
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254
Scripts/Items/Wands/BaseWand.cs
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using System;
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using System.Text;
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using System.Collections;
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using Server.Network;
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using Server.Targeting;
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using Server.Spells;
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namespace Server.Items
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{
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public enum WandEffect
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{
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Clumsiness,
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Identification,
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Healing,
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Feeblemindedness,
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Weakness,
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MagicArrow,
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Harming,
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Fireball,
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GreaterHealing,
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Lightning,
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ManaDraining
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}
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public abstract class BaseWand : BaseBashing, ITokunoDyable
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{
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public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Dismount; } }
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public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } }
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public override int AosStrengthReq { get { return 5; } }
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public override int AosMinDamage { get { return 9; } }
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public override int AosMaxDamage { get { return 11; } }
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public override int AosSpeed { get { return 40; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int OldStrengthReq { get { return 0; } }
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public override int OldMinDamage { get { return 2; } }
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public override int OldMaxDamage { get { return 6; } }
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public override int OldSpeed { get { return 35; } }
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public override int InitMinHits { get { return 31; } }
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public override int InitMaxHits { get { return 110; } }
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private WandEffect m_WandEffect;
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private int m_Charges;
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public virtual TimeSpan GetUseDelay{ get{ return TimeSpan.FromSeconds( 4.0 ); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public WandEffect Effect
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{
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get{ return m_WandEffect; }
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set{ m_WandEffect = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Charges
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{
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get{ return m_Charges; }
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set{ m_Charges = value; InvalidateProperties(); }
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}
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public BaseWand( WandEffect effect, int minCharges, int maxCharges ) : base( Utility.RandomList( 0xDF2, 0xDF3, 0xDF4, 0xDF5 ) )
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{
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Weight = 1.0;
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Effect = effect;
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Charges = Utility.RandomMinMax( minCharges, maxCharges );
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = -1;
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WeaponAttributes.MageWeapon = Utility.RandomMinMax( 1, 10 );
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}
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public void ConsumeCharge( Mobile from )
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{
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--Charges;
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if ( Charges == 0 )
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from.SendLocalizedMessage( 1019073 ); // This item is out of charges.
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ApplyDelayTo( from );
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}
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public BaseWand( Serial serial ) : base( serial )
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{
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}
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public virtual void ApplyDelayTo( Mobile from )
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{
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from.BeginAction( typeof( BaseWand ) );
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Timer.DelayCall<Mobile>(GetUseDelay, new TimerStateCallback<Mobile>(ReleaseWandLock_Callback), from);
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}
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public virtual void ReleaseWandLock_Callback(Mobile state)
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{
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state.EndAction(typeof(BaseWand));
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.CanBeginAction( typeof( BaseWand ) ) )
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{
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from.SendLocalizedMessage( 1070860 ); // You must wait a moment for the wand to recharge.
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return;
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}
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if ( Parent == from )
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{
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if ( Charges > 0 )
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OnWandUse( from );
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else
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from.SendLocalizedMessage( 1019073 ); // This item is out of charges.
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}
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else
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{
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from.SendLocalizedMessage( 502641 ); // You must equip this item to use it.
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_WandEffect );
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writer.Write( (int) m_Charges );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_WandEffect = (WandEffect)reader.ReadInt();
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m_Charges = (int)reader.ReadInt();
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break;
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}
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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switch ( m_WandEffect )
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{
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case WandEffect.Clumsiness: list.Add( 1017326, m_Charges.ToString() ); break; // clumsiness charges: ~1_val~
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case WandEffect.Identification: list.Add( 1017350, m_Charges.ToString() ); break; // identification charges: ~1_val~
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case WandEffect.Healing: list.Add( 1017329, m_Charges.ToString() ); break; // healing charges: ~1_val~
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case WandEffect.Feeblemindedness: list.Add( 1017327, m_Charges.ToString() ); break; // feeblemind charges: ~1_val~
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case WandEffect.Weakness: list.Add( 1017328, m_Charges.ToString() ); break; // weakness charges: ~1_val~
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case WandEffect.MagicArrow: list.Add( 1060492, m_Charges.ToString() ); break; // magic arrow charges: ~1_val~
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case WandEffect.Harming: list.Add( 1017334, m_Charges.ToString() ); break; // harm charges: ~1_val~
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case WandEffect.Fireball: list.Add( 1060487, m_Charges.ToString() ); break; // fireball charges: ~1_val~
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case WandEffect.GreaterHealing: list.Add( 1017330, m_Charges.ToString() ); break; // greater healing charges: ~1_val~
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case WandEffect.Lightning: list.Add( 1060491, m_Charges.ToString() ); break; // lightning charges: ~1_val~
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case WandEffect.ManaDraining: list.Add( 1017339, m_Charges.ToString() ); break; // mana drain charges: ~1_val~
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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ArrayList attrs = new ArrayList();
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if ( DisplayLootType )
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{
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if ( LootType == LootType.Blessed )
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attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed
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else if ( LootType == LootType.Cursed )
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attrs.Add( new EquipInfoAttribute( 1049643 ) ); // cursed
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}
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if ( !Identified )
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{
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attrs.Add( new EquipInfoAttribute( 1038000 ) ); // Unidentified
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}
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else
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{
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int num = 0;
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switch ( m_WandEffect )
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{
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case WandEffect.Clumsiness: num = 3002011; break;
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case WandEffect.Identification: num = 1044063; break;
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case WandEffect.Healing: num = 3002014; break;
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case WandEffect.Feeblemindedness: num = 3002013; break;
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case WandEffect.Weakness: num = 3002018; break;
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case WandEffect.MagicArrow: num = 3002015; break;
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case WandEffect.Harming: num = 3002022; break;
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case WandEffect.Fireball: num = 3002028; break;
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case WandEffect.GreaterHealing: num = 3002039; break;
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case WandEffect.Lightning: num = 3002040; break;
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case WandEffect.ManaDraining: num = 3002041; break;
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}
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if ( num > 0 )
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attrs.Add( new EquipInfoAttribute( num, m_Charges ) );
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}
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int number;
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if ( Name == null )
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{
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number = 1017085;
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}
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else
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{
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this.LabelTo( from, Name );
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number = 1041000;
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}
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if ( attrs.Count == 0 && Crafter == null && Name != null )
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return;
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EquipmentInfo eqInfo = new EquipmentInfo( number, Crafter, false, (EquipInfoAttribute[])attrs.ToArray( typeof( EquipInfoAttribute ) ) );
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from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
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}
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public void Cast( Spell spell )
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{
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bool m = Movable;
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Movable = false;
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spell.Cast();
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Movable = m;
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}
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public virtual void OnWandUse( Mobile from )
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{
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from.Target = new WandTarget( this );
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}
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public virtual void DoWandTarget( Mobile from, object o )
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{
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if ( Deleted || Charges <= 0 || Parent != from || o is StaticTarget || o is LandTarget )
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return;
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if ( OnWandTarget( from, o ) )
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ConsumeCharge( from );
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}
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public virtual bool OnWandTarget( Mobile from, object o )
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{
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return true;
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}
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}
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}
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38
Scripts/Items/Wands/ClumsyWand.cs
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38
Scripts/Items/Wands/ClumsyWand.cs
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using System;
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using Server;
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using Server.Spells.First;
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using Server.Targeting;
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namespace Server.Items
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{
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public class ClumsyWand : BaseWand
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{
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[Constructable]
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public ClumsyWand() : base( WandEffect.Clumsiness, 5, 30 )
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{
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}
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public ClumsyWand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnWandUse( Mobile from )
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{
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Cast( new ClumsySpell( from, this ) );
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}
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}
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}
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38
Scripts/Items/Wands/FeebleWand.cs
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38
Scripts/Items/Wands/FeebleWand.cs
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using System;
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using Server;
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using Server.Spells.First;
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using Server.Targeting;
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namespace Server.Items
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{
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public class FeebleWand : BaseWand
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{
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[Constructable]
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public FeebleWand() : base( WandEffect.Feeblemindedness, 5, 30 )
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{
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}
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public FeebleWand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnWandUse( Mobile from )
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{
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Cast( new FeeblemindSpell( from, this ) );
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}
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}
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}
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38
Scripts/Items/Wands/FireballWand.cs
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38
Scripts/Items/Wands/FireballWand.cs
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using System;
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using Server;
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using Server.Spells.Third;
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using Server.Targeting;
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namespace Server.Items
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{
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public class FireballWand : BaseWand
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{
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[Constructable]
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public FireballWand() : base( WandEffect.Fireball, 5, Core.ML ? 109 : 15 )
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{
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}
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public FireballWand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnWandUse( Mobile from )
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{
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Cast( new FireballSpell( from, this ) );
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}
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}
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}
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38
Scripts/Items/Wands/GreaterHealWand.cs
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38
Scripts/Items/Wands/GreaterHealWand.cs
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using System;
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using Server;
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using Server.Spells.Fourth;
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using Server.Targeting;
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namespace Server.Items
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{
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public class GreaterHealWand : BaseWand
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{
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[Constructable]
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public GreaterHealWand() : base( WandEffect.GreaterHealing, 1, Core.ML ? 109 : 5 )
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{
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}
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public GreaterHealWand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnWandUse( Mobile from )
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{
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Cast( new GreaterHealSpell( from, this ) );
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}
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}
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}
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38
Scripts/Items/Wands/HarmWand.cs
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38
Scripts/Items/Wands/HarmWand.cs
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using System;
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using Server;
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using Server.Spells.Second;
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using Server.Targeting;
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namespace Server.Items
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{
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public class HarmWand : BaseWand
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{
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[Constructable]
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public HarmWand() : base( WandEffect.Harming, 5, Core.ML ? 109 : 30 )
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{
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}
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public HarmWand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnWandUse( Mobile from )
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{
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Cast( new HarmSpell( from, this ) );
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}
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}
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}
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38
Scripts/Items/Wands/HealWand.cs
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38
Scripts/Items/Wands/HealWand.cs
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using System;
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using Server;
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using Server.Spells.First;
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using Server.Targeting;
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namespace Server.Items
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{
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public class HealWand : BaseWand
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{
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[Constructable]
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public HealWand() : base( WandEffect.Healing, 10, Core.ML ? 109 : 25 )
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{
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}
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public HealWand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnWandUse( Mobile from )
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{
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Cast( new HealSpell( from, this ) );
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}
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}
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}
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47
Scripts/Items/Wands/IDWand.cs
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47
Scripts/Items/Wands/IDWand.cs
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using System;
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using Server;
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using Server.Targeting;
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namespace Server.Items
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{
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public class IDWand : BaseWand
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{
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public override TimeSpan GetUseDelay{ get{ return TimeSpan.Zero; } }
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[Constructable]
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public IDWand() : base( WandEffect.Identification, 25, 175 )
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{
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}
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public IDWand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool OnWandTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is BaseWeapon )
|
||||
((BaseWeapon)o).Identified = true;
|
||||
else if ( o is BaseArmor )
|
||||
((BaseArmor)o).Identified = true;
|
||||
|
||||
if ( !Core.AOS && o is Item )
|
||||
((Item)o).OnSingleClick( from );
|
||||
|
||||
return ( o is Item );
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/Wands/LightningWand.cs
Normal file
38
Scripts/Items/Wands/LightningWand.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Spells.Fourth;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LightningWand : BaseWand
|
||||
{
|
||||
[Constructable]
|
||||
public LightningWand() : base( WandEffect.Lightning, 5, Core.ML ? 109 : 20 )
|
||||
{
|
||||
}
|
||||
|
||||
public LightningWand( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnWandUse( Mobile from )
|
||||
{
|
||||
Cast( new LightningSpell( from, this ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/Wands/MagicArrowWand.cs
Normal file
38
Scripts/Items/Wands/MagicArrowWand.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Spells.First;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagicArrowWand : BaseWand
|
||||
{
|
||||
[Constructable]
|
||||
public MagicArrowWand() : base( WandEffect.MagicArrow, 5, Core.ML ? 109 : 30 )
|
||||
{
|
||||
}
|
||||
|
||||
public MagicArrowWand( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnWandUse( Mobile from )
|
||||
{
|
||||
Cast( new MagicArrowSpell( from, this ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/Wands/ManaDrainWand.cs
Normal file
38
Scripts/Items/Wands/ManaDrainWand.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Spells.Fourth;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ManaDrainWand : BaseWand
|
||||
{
|
||||
[Constructable]
|
||||
public ManaDrainWand() : base( WandEffect.ManaDraining, 5, 30 )
|
||||
{
|
||||
}
|
||||
|
||||
public ManaDrainWand( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnWandUse( Mobile from )
|
||||
{
|
||||
Cast( new ManaDrainSpell( from, this ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
36
Scripts/Items/Wands/RandomWand.cs
Normal file
36
Scripts/Items/Wands/RandomWand.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RandomWand
|
||||
{
|
||||
public static BaseWand CreateWand()
|
||||
{
|
||||
return CreateRandomWand();
|
||||
}
|
||||
|
||||
public static BaseWand CreateRandomWand()
|
||||
{
|
||||
return Loot.RandomWand();
|
||||
|
||||
/*
|
||||
switch ( Utility.Random( 11 ) )
|
||||
{
|
||||
default:
|
||||
case 0: return new ClumsyWand();
|
||||
case 1: return new FeebleWand();
|
||||
case 2: return new FireballWand();
|
||||
case 3: return new GreaterHealWand();
|
||||
case 4: return new HarmWand();
|
||||
case 5: return new HealWand();
|
||||
case 6: return new IDWand();
|
||||
case 7: return new LightningWand();
|
||||
case 8: return new MagicArrowWand();
|
||||
case 9: return new ManaDrainWand();
|
||||
case 10: return new WeaknessWand();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
26
Scripts/Items/Wands/WandTarget.cs
Normal file
26
Scripts/Items/Wands/WandTarget.cs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Targeting
|
||||
{
|
||||
public class WandTarget : Target
|
||||
{
|
||||
private BaseWand m_Item;
|
||||
|
||||
public WandTarget( BaseWand item ) : base( 6, false, TargetFlags.None )
|
||||
{
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
private static int GetOffset( Mobile caster )
|
||||
{
|
||||
return 5 + (int)(caster.Skills[SkillName.Magery].Value * 0.02 );
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
m_Item.DoWandTarget( from, targeted );
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/Wands/WeaknessWand.cs
Normal file
38
Scripts/Items/Wands/WeaknessWand.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Spells.First;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WeaknessWand : BaseWand
|
||||
{
|
||||
[Constructable]
|
||||
public WeaknessWand() : base( WandEffect.Weakness, 5, 30 )
|
||||
{
|
||||
}
|
||||
|
||||
public WeaknessWand( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnWandUse( Mobile from )
|
||||
{
|
||||
Cast( new WeakenSpell( from, this ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue