#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,254 @@
using System;
using System.Text;
using System.Collections;
using Server.Network;
using Server.Targeting;
using Server.Spells;
namespace Server.Items
{
public enum WandEffect
{
Clumsiness,
Identification,
Healing,
Feeblemindedness,
Weakness,
MagicArrow,
Harming,
Fireball,
GreaterHealing,
Lightning,
ManaDraining
}
public abstract class BaseWand : BaseBashing, ITokunoDyable
{
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Dismount; } }
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } }
public override int AosStrengthReq { get { return 5; } }
public override int AosMinDamage { get { return 9; } }
public override int AosMaxDamage { get { return 11; } }
public override int AosSpeed { get { return 40; } }
public override float MlSpeed{ get{ return 2.75f; } }
public override int OldStrengthReq { get { return 0; } }
public override int OldMinDamage { get { return 2; } }
public override int OldMaxDamage { get { return 6; } }
public override int OldSpeed { get { return 35; } }
public override int InitMinHits { get { return 31; } }
public override int InitMaxHits { get { return 110; } }
private WandEffect m_WandEffect;
private int m_Charges;
public virtual TimeSpan GetUseDelay{ get{ return TimeSpan.FromSeconds( 4.0 ); } }
[CommandProperty( AccessLevel.GameMaster )]
public WandEffect Effect
{
get{ return m_WandEffect; }
set{ m_WandEffect = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Charges
{
get{ return m_Charges; }
set{ m_Charges = value; InvalidateProperties(); }
}
public BaseWand( WandEffect effect, int minCharges, int maxCharges ) : base( Utility.RandomList( 0xDF2, 0xDF3, 0xDF4, 0xDF5 ) )
{
Weight = 1.0;
Effect = effect;
Charges = Utility.RandomMinMax( minCharges, maxCharges );
Attributes.SpellChanneling = 1;
Attributes.CastSpeed = -1;
WeaponAttributes.MageWeapon = Utility.RandomMinMax( 1, 10 );
}
public void ConsumeCharge( Mobile from )
{
--Charges;
if ( Charges == 0 )
from.SendLocalizedMessage( 1019073 ); // This item is out of charges.
ApplyDelayTo( from );
}
public BaseWand( Serial serial ) : base( serial )
{
}
public virtual void ApplyDelayTo( Mobile from )
{
from.BeginAction( typeof( BaseWand ) );
Timer.DelayCall<Mobile>(GetUseDelay, new TimerStateCallback<Mobile>(ReleaseWandLock_Callback), from);
}
public virtual void ReleaseWandLock_Callback(Mobile state)
{
state.EndAction(typeof(BaseWand));
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.CanBeginAction( typeof( BaseWand ) ) )
{
from.SendLocalizedMessage( 1070860 ); // You must wait a moment for the wand to recharge.
return;
}
if ( Parent == from )
{
if ( Charges > 0 )
OnWandUse( from );
else
from.SendLocalizedMessage( 1019073 ); // This item is out of charges.
}
else
{
from.SendLocalizedMessage( 502641 ); // You must equip this item to use it.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_WandEffect );
writer.Write( (int) m_Charges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_WandEffect = (WandEffect)reader.ReadInt();
m_Charges = (int)reader.ReadInt();
break;
}
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
switch ( m_WandEffect )
{
case WandEffect.Clumsiness: list.Add( 1017326, m_Charges.ToString() ); break; // clumsiness charges: ~1_val~
case WandEffect.Identification: list.Add( 1017350, m_Charges.ToString() ); break; // identification charges: ~1_val~
case WandEffect.Healing: list.Add( 1017329, m_Charges.ToString() ); break; // healing charges: ~1_val~
case WandEffect.Feeblemindedness: list.Add( 1017327, m_Charges.ToString() ); break; // feeblemind charges: ~1_val~
case WandEffect.Weakness: list.Add( 1017328, m_Charges.ToString() ); break; // weakness charges: ~1_val~
case WandEffect.MagicArrow: list.Add( 1060492, m_Charges.ToString() ); break; // magic arrow charges: ~1_val~
case WandEffect.Harming: list.Add( 1017334, m_Charges.ToString() ); break; // harm charges: ~1_val~
case WandEffect.Fireball: list.Add( 1060487, m_Charges.ToString() ); break; // fireball charges: ~1_val~
case WandEffect.GreaterHealing: list.Add( 1017330, m_Charges.ToString() ); break; // greater healing charges: ~1_val~
case WandEffect.Lightning: list.Add( 1060491, m_Charges.ToString() ); break; // lightning charges: ~1_val~
case WandEffect.ManaDraining: list.Add( 1017339, m_Charges.ToString() ); break; // mana drain charges: ~1_val~
}
}
public override void OnSingleClick( Mobile from )
{
ArrayList attrs = new ArrayList();
if ( DisplayLootType )
{
if ( LootType == LootType.Blessed )
attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed
else if ( LootType == LootType.Cursed )
attrs.Add( new EquipInfoAttribute( 1049643 ) ); // cursed
}
if ( !Identified )
{
attrs.Add( new EquipInfoAttribute( 1038000 ) ); // Unidentified
}
else
{
int num = 0;
switch ( m_WandEffect )
{
case WandEffect.Clumsiness: num = 3002011; break;
case WandEffect.Identification: num = 1044063; break;
case WandEffect.Healing: num = 3002014; break;
case WandEffect.Feeblemindedness: num = 3002013; break;
case WandEffect.Weakness: num = 3002018; break;
case WandEffect.MagicArrow: num = 3002015; break;
case WandEffect.Harming: num = 3002022; break;
case WandEffect.Fireball: num = 3002028; break;
case WandEffect.GreaterHealing: num = 3002039; break;
case WandEffect.Lightning: num = 3002040; break;
case WandEffect.ManaDraining: num = 3002041; break;
}
if ( num > 0 )
attrs.Add( new EquipInfoAttribute( num, m_Charges ) );
}
int number;
if ( Name == null )
{
number = 1017085;
}
else
{
this.LabelTo( from, Name );
number = 1041000;
}
if ( attrs.Count == 0 && Crafter == null && Name != null )
return;
EquipmentInfo eqInfo = new EquipmentInfo( number, Crafter, false, (EquipInfoAttribute[])attrs.ToArray( typeof( EquipInfoAttribute ) ) );
from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
}
public void Cast( Spell spell )
{
bool m = Movable;
Movable = false;
spell.Cast();
Movable = m;
}
public virtual void OnWandUse( Mobile from )
{
from.Target = new WandTarget( this );
}
public virtual void DoWandTarget( Mobile from, object o )
{
if ( Deleted || Charges <= 0 || Parent != from || o is StaticTarget || o is LandTarget )
return;
if ( OnWandTarget( from, o ) )
ConsumeCharge( from );
}
public virtual bool OnWandTarget( Mobile from, object o )
{
return true;
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.First;
using Server.Targeting;
namespace Server.Items
{
public class ClumsyWand : BaseWand
{
[Constructable]
public ClumsyWand() : base( WandEffect.Clumsiness, 5, 30 )
{
}
public ClumsyWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new ClumsySpell( from, this ) );
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.First;
using Server.Targeting;
namespace Server.Items
{
public class FeebleWand : BaseWand
{
[Constructable]
public FeebleWand() : base( WandEffect.Feeblemindedness, 5, 30 )
{
}
public FeebleWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new FeeblemindSpell( from, this ) );
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.Third;
using Server.Targeting;
namespace Server.Items
{
public class FireballWand : BaseWand
{
[Constructable]
public FireballWand() : base( WandEffect.Fireball, 5, Core.ML ? 109 : 15 )
{
}
public FireballWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new FireballSpell( from, this ) );
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.Fourth;
using Server.Targeting;
namespace Server.Items
{
public class GreaterHealWand : BaseWand
{
[Constructable]
public GreaterHealWand() : base( WandEffect.GreaterHealing, 1, Core.ML ? 109 : 5 )
{
}
public GreaterHealWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new GreaterHealSpell( from, this ) );
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.Second;
using Server.Targeting;
namespace Server.Items
{
public class HarmWand : BaseWand
{
[Constructable]
public HarmWand() : base( WandEffect.Harming, 5, Core.ML ? 109 : 30 )
{
}
public HarmWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new HarmSpell( from, this ) );
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.First;
using Server.Targeting;
namespace Server.Items
{
public class HealWand : BaseWand
{
[Constructable]
public HealWand() : base( WandEffect.Healing, 10, Core.ML ? 109 : 25 )
{
}
public HealWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new HealSpell( from, this ) );
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
using Server.Targeting;
namespace Server.Items
{
public class IDWand : BaseWand
{
public override TimeSpan GetUseDelay{ get{ return TimeSpan.Zero; } }
[Constructable]
public IDWand() : base( WandEffect.Identification, 25, 175 )
{
}
public IDWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override bool OnWandTarget( Mobile from, object o )
{
if ( o is BaseWeapon )
((BaseWeapon)o).Identified = true;
else if ( o is BaseArmor )
((BaseArmor)o).Identified = true;
if ( !Core.AOS && o is Item )
((Item)o).OnSingleClick( from );
return ( o is Item );
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.Fourth;
using Server.Targeting;
namespace Server.Items
{
public class LightningWand : BaseWand
{
[Constructable]
public LightningWand() : base( WandEffect.Lightning, 5, Core.ML ? 109 : 20 )
{
}
public LightningWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new LightningSpell( from, this ) );
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.First;
using Server.Targeting;
namespace Server.Items
{
public class MagicArrowWand : BaseWand
{
[Constructable]
public MagicArrowWand() : base( WandEffect.MagicArrow, 5, Core.ML ? 109 : 30 )
{
}
public MagicArrowWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new MagicArrowSpell( from, this ) );
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.Fourth;
using Server.Targeting;
namespace Server.Items
{
public class ManaDrainWand : BaseWand
{
[Constructable]
public ManaDrainWand() : base( WandEffect.ManaDraining, 5, 30 )
{
}
public ManaDrainWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new ManaDrainSpell( from, this ) );
}
}
}

View file

@ -0,0 +1,36 @@
using System;
using Server;
namespace Server.Items
{
public class RandomWand
{
public static BaseWand CreateWand()
{
return CreateRandomWand();
}
public static BaseWand CreateRandomWand()
{
return Loot.RandomWand();
/*
switch ( Utility.Random( 11 ) )
{
default:
case 0: return new ClumsyWand();
case 1: return new FeebleWand();
case 2: return new FireballWand();
case 3: return new GreaterHealWand();
case 4: return new HarmWand();
case 5: return new HealWand();
case 6: return new IDWand();
case 7: return new LightningWand();
case 8: return new MagicArrowWand();
case 9: return new ManaDrainWand();
case 10: return new WeaknessWand();
}
*/
}
}
}

View file

@ -0,0 +1,26 @@
using System;
using Server;
using Server.Items;
namespace Server.Targeting
{
public class WandTarget : Target
{
private BaseWand m_Item;
public WandTarget( BaseWand item ) : base( 6, false, TargetFlags.None )
{
m_Item = item;
}
private static int GetOffset( Mobile caster )
{
return 5 + (int)(caster.Skills[SkillName.Magery].Value * 0.02 );
}
protected override void OnTarget( Mobile from, object targeted )
{
m_Item.DoWandTarget( from, targeted );
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using Server;
using Server.Spells.First;
using Server.Targeting;
namespace Server.Items
{
public class WeaknessWand : BaseWand
{
[Constructable]
public WeaknessWand() : base( WandEffect.Weakness, 5, 30 )
{
}
public WeaknessWand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnWandUse( Mobile from )
{
Cast( new WeakenSpell( from, this ) );
}
}
}