#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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111
Scripts/Items/Weapons/Abilities/Block.cs
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111
Scripts/Items/Weapons/Abilities/Block.cs
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using System;
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using Server;
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using System.Collections;
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namespace Server.Items
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{
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/// <summary>
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/// Raises your defenses for a short time. Requires Bushido or Ninjitsu skill.
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/// </summary>
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public class Block : WeaponAbility
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{
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public Block()
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{
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}
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public override int BaseMana{ get{ return 30; } }
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public override bool CheckSkills( Mobile from )
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{
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if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
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{
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from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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return false;
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}
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return base.CheckSkills( from );
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}
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
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return;
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ClearCurrentAbility( attacker );
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attacker.SendLocalizedMessage( 1063345 ); // You block an attack!
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defender.SendLocalizedMessage( 1063346 ); // Your attack was blocked!
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attacker.FixedParticles( 0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand );
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int bonus = (int)(10.0 * ((Math.Max( attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value ) - 50.0) / 70.0 + 5));
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BeginBlock( attacker, bonus );
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}
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private class BlockInfo
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{
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public Mobile m_Target;
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public Timer m_Timer;
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public int m_Bonus;
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public BlockInfo( Mobile target, int bonus )
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{
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m_Target = target;
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m_Bonus = bonus;
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}
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool GetBonus( Mobile targ, ref int bonus )
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{
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BlockInfo info = m_Table[targ] as BlockInfo;
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if ( info == null )
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return false;
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bonus = info.m_Bonus;
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return true;
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}
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public static void BeginBlock( Mobile m, int bonus )
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{
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EndBlock( m );
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BlockInfo info = new BlockInfo( m, bonus );
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info.m_Timer = new InternalTimer( m );
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m_Table[m] = info;
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}
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public static void EndBlock( Mobile m )
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{
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BlockInfo info = m_Table[m] as BlockInfo;
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if ( info != null )
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{
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if ( info.m_Timer != null )
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info.m_Timer.Stop();
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m_Table.Remove( m );
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}
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 6.0 ) )
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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EndBlock( m_Mobile );
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}
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}
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}
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}
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