#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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69
Scripts/Items/Weapons/Abilities/DoubleShot.cs
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69
Scripts/Items/Weapons/Abilities/DoubleShot.cs
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using System;
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using Server;
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namespace Server.Items
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{
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/// <summary>
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/// Send two arrows flying at your opponent if you're mounted. Requires Bushido or Ninjitsu skill.
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/// </summary>
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public class DoubleShot : WeaponAbility
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{
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public DoubleShot()
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{
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}
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public override int BaseMana { get { return 30; } }
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public override bool CheckSkills( Mobile from )
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{
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if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
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{
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from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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return false;
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}
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return base.CheckSkills( from );
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}
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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Use( attacker, defender );
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}
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public override void OnMiss( Mobile attacker, Mobile defender )
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{
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Use( attacker, defender );
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}
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public override bool Validate( Mobile from )
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{
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if( base.Validate( from ) )
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{
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if( from.Mounted )
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return true;
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else
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{
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from.SendLocalizedMessage( 1070770 ); // You can only execute this attack while mounted!
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ClearCurrentAbility( from );
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}
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}
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return false;
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}
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public void Use( Mobile attacker, Mobile defender )
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{
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if( !Validate( attacker ) || !CheckMana( attacker, true ) || attacker.Weapon == null ) //sanity
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return;
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ClearCurrentAbility( attacker );
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attacker.SendLocalizedMessage( 1063348 ); // You launch two shots at once!
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defender.SendLocalizedMessage( 1063349 ); // You're attacked with a barrage of shots!
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defender.FixedParticles( 0x37B9, 1, 19, 0x251D, EffectLayer.Waist );
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attacker.Weapon.OnSwing( attacker, defender );
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}
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}
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}
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