#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Weapons/Abilities/DualWield.cs
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78
Scripts/Items/Weapons/Abilities/DualWield.cs
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using System;
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using Server;
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using System.Collections;
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namespace Server.Items
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{
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/// <summary>
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/// Attack faster as you swing with both weapons.
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/// </summary>
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public class DualWield : WeaponAbility
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{
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private static Hashtable m_Registry = new Hashtable();
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public static Hashtable Registry { get { return m_Registry; } }
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public DualWield()
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{
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}
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public override int BaseMana { get { return 30; } }
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public override bool CheckSkills( Mobile from )
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{
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if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
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{
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from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
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return false;
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}
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return base.CheckSkills( from );
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}
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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if( !Validate( attacker ) || !CheckMana( attacker, true ) )
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return;
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if( Registry.Contains( attacker ) )
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{
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DualWieldTimer existingtimer = (DualWieldTimer)Registry[attacker];
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existingtimer.Stop();
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Registry.Remove( attacker );
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}
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ClearCurrentAbility( attacker );
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attacker.SendLocalizedMessage( 1063362 ); // You dually wield for increased speed!
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attacker.FixedParticles( 0x3779, 1, 15, 0x7F6, 0x3E8, 3, EffectLayer.LeftHand );
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Timer t = new DualWieldTimer( attacker, (int)(20.0 + 3.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 7.0) ); //20-50 % increase
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t.Start();
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Registry.Add( attacker, t );
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}
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public class DualWieldTimer : Timer
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{
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private Mobile m_Owner;
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private int m_BonusSwingSpeed;
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public int BonusSwingSpeed { get { return m_BonusSwingSpeed; } }
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public DualWieldTimer( Mobile owner, int bonusSwingSpeed )
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: base( TimeSpan.FromSeconds( 6.0 ) )
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{
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m_Owner = owner;
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m_BonusSwingSpeed = bonusSwingSpeed;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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Registry.Remove( m_Owner );
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}
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}
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}
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}
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