#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
82
Scripts/Items/Weapons/Abilities/InfectiousStrike.cs
Normal file
82
Scripts/Items/Weapons/Abilities/InfectiousStrike.cs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
/// <summary>
|
||||
/// This special move represents a significant change to the use of poisons in Age of Shadows.
|
||||
/// Now, only certain weapon types — those that have Infectious Strike as an available special move — will be able to be poisoned.
|
||||
/// Targets will no longer be poisoned at random when hit by poisoned weapons.
|
||||
/// Instead, the wielder must use this ability to deliver the venom.
|
||||
/// While no skill in Poisoning is directly required to use this ability, being knowledgeable in the application and use of toxins
|
||||
/// will allow a character to use Infectious Strike at reduced mana cost and with a chance to inflict more deadly poison on his victim.
|
||||
/// With this change, weapons will no longer be corroded by poison.
|
||||
/// Level 5 poison will be possible when using this special move.
|
||||
/// </summary>
|
||||
public class InfectiousStrike : WeaponAbility
|
||||
{
|
||||
public InfectiousStrike()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana{ get{ return 15; } }
|
||||
|
||||
public override bool RequiresTactics( Mobile from )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
if ( !Validate( attacker ) )
|
||||
return;
|
||||
|
||||
ClearCurrentAbility( attacker );
|
||||
|
||||
BaseWeapon weapon = attacker.Weapon as BaseWeapon;
|
||||
|
||||
if ( weapon == null )
|
||||
return;
|
||||
|
||||
Poison p = weapon.Poison;
|
||||
|
||||
if ( p == null || weapon.PoisonCharges <= 0 )
|
||||
{
|
||||
attacker.SendLocalizedMessage( 1061141 ); // Your weapon must have a dose of poison to perform an infectious strike!
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !CheckMana( attacker, true ) )
|
||||
return;
|
||||
|
||||
--weapon.PoisonCharges;
|
||||
|
||||
// Infectious strike special move now uses poisoning skill to help determine potency
|
||||
int maxLevel = attacker.Skills[SkillName.Poisoning].Fixed / 200;
|
||||
if ( maxLevel < 0 ) maxLevel = 0;
|
||||
if ( p.Level > maxLevel ) p = Poison.GetPoison( maxLevel );
|
||||
|
||||
if ( (attacker.Skills[SkillName.Poisoning].Value / 100.0) > Utility.RandomDouble() )
|
||||
{
|
||||
int level = p.Level + 1;
|
||||
Poison newPoison = Poison.GetPoison( level );
|
||||
|
||||
if ( newPoison != null )
|
||||
{
|
||||
p = newPoison;
|
||||
|
||||
attacker.SendLocalizedMessage( 1060080 ); // Your precise strike has increased the level of the poison by 1
|
||||
defender.SendLocalizedMessage( 1060081 ); // The poison seems extra effective!
|
||||
}
|
||||
}
|
||||
|
||||
defender.PlaySound( 0xDD );
|
||||
defender.FixedParticles( 0x3728, 244, 25, 9941, 1266, 0, EffectLayer.Waist );
|
||||
|
||||
if ( defender.ApplyPoison( attacker, p ) != ApplyPoisonResult.Immune )
|
||||
{
|
||||
attacker.SendLocalizedMessage( 1008096, true, defender.Name ); // You have poisoned your target :
|
||||
defender.SendLocalizedMessage( 1008097, false, attacker.Name ); // : poisoned you!
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue