#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
81
Scripts/Items/Weapons/Abilities/NerveStrike.cs
Normal file
81
Scripts/Items/Weapons/Abilities/NerveStrike.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
/// <summary>
|
||||
/// Does damage and paralyses your opponent for a short time.
|
||||
/// </summary>
|
||||
public class NerveStrike : WeaponAbility
|
||||
{
|
||||
public NerveStrike()
|
||||
{
|
||||
}
|
||||
|
||||
public override int BaseMana { get { return 30; } }
|
||||
|
||||
public override bool CheckSkills( Mobile from )
|
||||
{
|
||||
if( GetSkill( from, SkillName.Bushido ) < 50.0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckSkills( from );
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
|
||||
{
|
||||
if( defender.Paralyzed )
|
||||
{
|
||||
attacker.SendLocalizedMessage( 1061923 ); // The target is already frozen.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
|
||||
return;
|
||||
|
||||
ClearCurrentAbility( attacker );
|
||||
|
||||
bool cantpara = Server.Items.ParalyzingBlow.IsImmune(defender);
|
||||
|
||||
if ( cantpara )
|
||||
{
|
||||
attacker.SendLocalizedMessage(1070804); // Your target resists paralysis.
|
||||
defender.SendLocalizedMessage(1070813); // You resist paralysis.
|
||||
}
|
||||
else
|
||||
{
|
||||
attacker.SendLocalizedMessage(1063356); // You cripple your target with a nerve strike!
|
||||
defender.SendLocalizedMessage(1063357); // Your attacker dealt a crippling nerve strike!
|
||||
}
|
||||
|
||||
attacker.PlaySound(0x204);
|
||||
defender.FixedEffect(0x376A, 9, 32);
|
||||
defender.FixedParticles(0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist);
|
||||
|
||||
if ( Core.ML )
|
||||
{
|
||||
AOS.Damage( defender, attacker, (int)( 15.0 * ( attacker.Skills[SkillName.Bushido].Value - 50.0 ) / 70.0 + Utility.Random( 10 ) ), true, 100, 0, 0, 0, 0 ); //0-25
|
||||
|
||||
if (!cantpara && ((150.0 / 7.0 + (4.0 * attacker.Skills[SkillName.Bushido].Value) / 7.0) / 100.0) > Utility.RandomDouble())
|
||||
{
|
||||
defender.Paralyze( TimeSpan.FromSeconds( 2.0 ) );
|
||||
Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
|
||||
}
|
||||
}
|
||||
else if( !cantpara )
|
||||
{
|
||||
AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), true, 100, 0, 0, 0, 0 ); //10-25
|
||||
defender.Freeze(TimeSpan.FromSeconds(2.0));
|
||||
Server.Items.ParalyzingBlow.BeginImmunity(defender, Server.Items.ParalyzingBlow.FreezeDelayDuration);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue