#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Weapons/Abilities/ShadowStrike.cs
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59
Scripts/Items/Weapons/Abilities/ShadowStrike.cs
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using System;
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namespace Server.Items
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{
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/// <summary>
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/// This powerful ability requires secondary skills to activate.
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/// Successful use of Shadowstrike deals extra damage to the target — and renders the attacker invisible!
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/// Only those who are adept at the art of stealth will be able to use this ability.
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/// </summary>
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public class ShadowStrike : WeaponAbility
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{
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public ShadowStrike()
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{
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}
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public override int BaseMana{ get{ return 20; } }
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public override double DamageScalar{ get{ return 1.25; } }
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public override bool RequiresTactics( Mobile from )
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{
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return false;
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}
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public override bool CheckSkills( Mobile from )
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{
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if ( !base.CheckSkills( from ) )
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return false;
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Skill skill = from.Skills[SkillName.Stealth];
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if ( skill != null && skill.Value >= 80.0 )
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return true;
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from.SendLocalizedMessage( 1060183 ); // You lack the required stealth to perform that attack
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return false;
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}
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
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return;
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ClearCurrentAbility( attacker );
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attacker.SendLocalizedMessage( 1060078 ); // You strike and hide in the shadows!
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defender.SendLocalizedMessage( 1060079 ); // You are dazed by the attack and your attacker vanishes!
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Effects.SendLocationParticles( EffectItem.Create( attacker.Location, attacker.Map, EffectItem.DefaultDuration ), 0x376A, 8, 12, 9943 );
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attacker.PlaySound( 0x482 );
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defender.FixedEffect( 0x37BE, 20, 25 );
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attacker.Combatant = null;
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attacker.Warmode = false;
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attacker.Hidden = true;
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}
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}
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}
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