#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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42
Scripts/Items/Weapons/Artifacts/AxeOfTheHeavens.cs
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42
Scripts/Items/Weapons/Artifacts/AxeOfTheHeavens.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class AxeOfTheHeavens : DoubleAxe
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{
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public override int LabelNumber{ get{ return 1061106; } } // Axe of the Heavens
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public AxeOfTheHeavens()
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{
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Hue = 0x4D5;
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WeaponAttributes.HitLightning = 50;
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Attributes.AttackChance = 15;
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Attributes.DefendChance = 15;
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Attributes.WeaponDamage = 50;
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}
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public AxeOfTheHeavens( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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45
Scripts/Items/Weapons/Artifacts/BladeOfInsanity.cs
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45
Scripts/Items/Weapons/Artifacts/BladeOfInsanity.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BladeOfInsanity : Katana
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{
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public override int LabelNumber{ get{ return 1061088; } } // Blade of Insanity
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public BladeOfInsanity()
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{
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Hue = 0x76D;
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WeaponAttributes.HitLeechStam = 100;
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Attributes.RegenStam = 2;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 50;
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}
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public BladeOfInsanity( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 0x44F )
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Hue = 0x76D;
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}
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}
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}
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47
Scripts/Items/Weapons/Artifacts/BladeOfTheRighteous.cs
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47
Scripts/Items/Weapons/Artifacts/BladeOfTheRighteous.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BladeOfTheRighteous : Longsword
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{
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public override int LabelNumber{ get{ return 1061107; } } // Blade of the Righteous
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public override int ArtifactRarity{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public BladeOfTheRighteous()
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{
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Hue = 0x47E;
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//Slayer = SlayerName.DaemonDismissal;
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Slayer = SlayerName.Exorcism;
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WeaponAttributes.HitLeechHits = 50;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.BonusHits = 10;
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Attributes.WeaponDamage = 50;
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}
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public BladeOfTheRighteous( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Slayer == SlayerName.None )
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Slayer = SlayerName.Exorcism;
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}
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}
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}
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48
Scripts/Items/Weapons/Artifacts/BoneCrusher.cs
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48
Scripts/Items/Weapons/Artifacts/BoneCrusher.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BoneCrusher : WarMace
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{
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public override int LabelNumber{ get{ return 1061596; } } // Bone Crusher
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public BoneCrusher()
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{
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ItemID = 0x1406;
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Hue = 0x60C;
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WeaponAttributes.HitLowerDefend = 50;
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Attributes.BonusStr = 10;
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Attributes.WeaponDamage = 75;
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}
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public BoneCrusher( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 0x604 )
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Hue = 0x60C;
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if ( ItemID == 0x1407 )
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ItemID = 0x1406;
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}
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}
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}
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42
Scripts/Items/Weapons/Artifacts/BreathOfTheDead.cs
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42
Scripts/Items/Weapons/Artifacts/BreathOfTheDead.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BreathOfTheDead : BoneHarvester
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{
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public override int LabelNumber{ get{ return 1061109; } } // Breath of the Dead
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public BreathOfTheDead()
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{
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Hue = 0x455;
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WeaponAttributes.HitLeechHits = 100;
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WeaponAttributes.HitHarm = 25;
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Attributes.SpellDamage = 5;
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Attributes.WeaponDamage = 50;
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}
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public BreathOfTheDead( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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47
Scripts/Items/Weapons/Artifacts/Frostbringer.cs
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47
Scripts/Items/Weapons/Artifacts/Frostbringer.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Frostbringer : Bow
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{
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public override int LabelNumber{ get{ return 1061111; } } // Frostbringer
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public Frostbringer()
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{
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Hue = 0x4F2;
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WeaponAttributes.HitDispel = 50;
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Attributes.RegenStam = 10;
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Attributes.WeaponDamage = 50;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = pois = nrgy = chaos = direct = 0;
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cold = 100;
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}
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public Frostbringer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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48
Scripts/Items/Weapons/Artifacts/LegacyOfTheDreadLord.cs
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48
Scripts/Items/Weapons/Artifacts/LegacyOfTheDreadLord.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class LegacyOfTheDreadLord : Bardiche
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{
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public override int LabelNumber{ get{ return 1060860; } } // Legacy of the Dread Lord
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public override int ArtifactRarity{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public LegacyOfTheDreadLord()
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{
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Hue = 0x676;
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Attributes.SpellChanneling = 1;
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Attributes.CastRecovery = 3;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 50;
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}
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public LegacyOfTheDreadLord( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Attributes.CastSpeed == 3 )
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Attributes.CastRecovery = 3;
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if ( Hue == 0x4B9 )
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Hue = 0x676;
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}
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}
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}
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53
Scripts/Items/Weapons/Artifacts/SerpentsFang.cs
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53
Scripts/Items/Weapons/Artifacts/SerpentsFang.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class SerpentsFang : Kryss
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{
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public override int LabelNumber{ get{ return 1061601; } } // Serpent's Fang
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SerpentsFang()
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{
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ItemID = 0x1400;
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Hue = 0x488;
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WeaponAttributes.HitPoisonArea = 100;
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WeaponAttributes.ResistPoisonBonus = 20;
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Attributes.AttackChance = 15;
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Attributes.WeaponDamage = 50;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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fire = cold = nrgy = chaos = direct = 0;
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phys = 25;
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pois = 75;
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}
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public SerpentsFang( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( ItemID == 0x1401 )
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ItemID = 0x1400;
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}
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}
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}
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54
Scripts/Items/Weapons/Artifacts/StaffOfTheMagi.cs
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54
Scripts/Items/Weapons/Artifacts/StaffOfTheMagi.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class StaffOfTheMagi : BlackStaff
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{
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public override int LabelNumber{ get{ return 1061600; } } // Staff of the Magi
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public StaffOfTheMagi()
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{
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Hue = 0x481;
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WeaponAttributes.MageWeapon = 30;
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = 1;
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Attributes.WeaponDamage = 50;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public StaffOfTheMagi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( WeaponAttributes.MageWeapon == 0 )
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WeaponAttributes.MageWeapon = 30;
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if ( ItemID == 0xDF1 )
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ItemID = 0xDF0;
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}
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}
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}
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40
Scripts/Items/Weapons/Artifacts/TheBeserkersMaul.cs
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40
Scripts/Items/Weapons/Artifacts/TheBeserkersMaul.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class TheBeserkersMaul : Maul
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{
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public override int LabelNumber{ get{ return 1061108; } } // The Berserker's Maul
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public TheBeserkersMaul()
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{
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Hue = 0x21;
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Attributes.WeaponSpeed = 75;
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Attributes.WeaponDamage = 50;
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}
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public TheBeserkersMaul( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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52
Scripts/Items/Weapons/Artifacts/TheDragonSlayer.cs
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52
Scripts/Items/Weapons/Artifacts/TheDragonSlayer.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class TheDragonSlayer : Lance
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{
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public override int LabelNumber{ get{ return 1061248; } } // The Dragon Slayer
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public TheDragonSlayer()
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{
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Hue = 0x530;
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Slayer = SlayerName.DragonSlaying;
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Attributes.Luck = 110;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.ResistFireBonus = 20;
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WeaponAttributes.UseBestSkill = 1;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public TheDragonSlayer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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||||
{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Slayer == SlayerName.None )
|
||||
Slayer = SlayerName.DragonSlaying;
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Scripts/Items/Weapons/Artifacts/TheDryadBow.cs
Normal file
57
Scripts/Items/Weapons/Artifacts/TheDryadBow.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TheDryadBow : Bow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1061090; } } // The Dryad Bow
|
||||
public override int ArtifactRarity{ get{ return 11; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public TheDryadBow()
|
||||
{
|
||||
ItemID = 0x13B1;
|
||||
Hue = 0x48F;
|
||||
SkillBonuses.SetValues( 0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], (Utility.Random( 4 ) == 0 ? 10.0 : 5.0) );
|
||||
WeaponAttributes.SelfRepair = 5;
|
||||
Attributes.WeaponSpeed = 50;
|
||||
Attributes.WeaponDamage = 35;
|
||||
WeaponAttributes.ResistPoisonBonus = 15;
|
||||
}
|
||||
|
||||
private static SkillName[] m_PossibleBonusSkills = new SkillName[]
|
||||
{
|
||||
SkillName.Archery,
|
||||
SkillName.Healing,
|
||||
SkillName.MagicResist,
|
||||
SkillName.Peacemaking,
|
||||
SkillName.Chivalry,
|
||||
SkillName.Ninjitsu
|
||||
};
|
||||
|
||||
public TheDryadBow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
SkillBonuses.SetValues( 0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], (Utility.Random( 4 ) == 0 ? 10.0 : 5.0) );
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Scripts/Items/Weapons/Artifacts/TheTaskmaster.cs
Normal file
48
Scripts/Items/Weapons/Artifacts/TheTaskmaster.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TheTaskmaster : WarFork
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1061110; } } // The Taskmaster
|
||||
public override int ArtifactRarity{ get{ return 10; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public TheTaskmaster()
|
||||
{
|
||||
Hue = 0x4F8;
|
||||
WeaponAttributes.HitPoisonArea = 100;
|
||||
Attributes.BonusDex = 5;
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.WeaponDamage = 50;
|
||||
}
|
||||
|
||||
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
|
||||
{
|
||||
phys = fire = cold = nrgy = chaos = direct = 0;
|
||||
pois = 100;
|
||||
}
|
||||
|
||||
public TheTaskmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Weapons/Artifacts/TitansHammer.cs
Normal file
42
Scripts/Items/Weapons/Artifacts/TitansHammer.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TitansHammer : WarHammer
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1060024; } } // Titan's Hammer
|
||||
public override int ArtifactRarity{ get{ return 10; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public TitansHammer()
|
||||
{
|
||||
Hue = 0x482;
|
||||
WeaponAttributes.HitEnergyArea = 100;
|
||||
Attributes.BonusStr = 15;
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.WeaponDamage = 50;
|
||||
}
|
||||
|
||||
public TitansHammer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Weapons/Artifacts/ZyronicClaw.cs
Normal file
51
Scripts/Items/Weapons/Artifacts/ZyronicClaw.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ZyronicClaw : ExecutionersAxe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1061593; } } // Zyronic Claw
|
||||
public override int ArtifactRarity{ get{ return 10; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public ZyronicClaw()
|
||||
{
|
||||
Hue = 0x485;
|
||||
Slayer = SlayerName.ElementalBan;
|
||||
WeaponAttributes.HitLeechMana = 50;
|
||||
Attributes.AttackChance = 30;
|
||||
Attributes.WeaponDamage = 50;
|
||||
}
|
||||
|
||||
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
|
||||
{
|
||||
chaos = direct = 0;
|
||||
phys = fire = cold = pois = nrgy = 20;
|
||||
}
|
||||
|
||||
public ZyronicClaw( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Slayer == SlayerName.None )
|
||||
Slayer = SlayerName.ElementalBan;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue