#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Weapons/Artifacts/StaffOfTheMagi.cs
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54
Scripts/Items/Weapons/Artifacts/StaffOfTheMagi.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class StaffOfTheMagi : BlackStaff
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{
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public override int LabelNumber{ get{ return 1061600; } } // Staff of the Magi
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public StaffOfTheMagi()
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{
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Hue = 0x481;
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WeaponAttributes.MageWeapon = 30;
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = 1;
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Attributes.WeaponDamage = 50;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public StaffOfTheMagi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( WeaponAttributes.MageWeapon == 0 )
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WeaponAttributes.MageWeapon = 30;
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if ( ItemID == 0xDF1 )
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ItemID = 0xDF0;
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}
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}
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}
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