#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Weapons/Artifacts/TheTaskmaster.cs
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48
Scripts/Items/Weapons/Artifacts/TheTaskmaster.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class TheTaskmaster : WarFork
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{
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public override int LabelNumber{ get{ return 1061110; } } // The Taskmaster
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public override int ArtifactRarity{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public TheTaskmaster()
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{
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Hue = 0x4F8;
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WeaponAttributes.HitPoisonArea = 100;
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Attributes.BonusDex = 5;
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Attributes.AttackChance = 15;
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Attributes.WeaponDamage = 50;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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phys = fire = cold = nrgy = chaos = direct = 0;
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pois = 100;
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}
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public TheTaskmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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