#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class ZyronicClaw : ExecutionersAxe
{
public override int LabelNumber{ get{ return 1061593; } } // Zyronic Claw
public override int ArtifactRarity{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ZyronicClaw()
{
Hue = 0x485;
Slayer = SlayerName.ElementalBan;
WeaponAttributes.HitLeechMana = 50;
Attributes.AttackChance = 30;
Attributes.WeaponDamage = 50;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
chaos = direct = 0;
phys = fire = cold = pois = nrgy = 20;
}
public ZyronicClaw( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Slayer == SlayerName.None )
Slayer = SlayerName.ElementalBan;
}
}
}