#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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51
Scripts/Items/Weapons/Axes/Axe.cs
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51
Scripts/Items/Weapons/Axes/Axe.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF49, 0xF4a )]
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public class Axe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Dismount; } }
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public override int AosStrengthReq{ get{ return 35; } }
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public override int AosMinDamage{ get{ return 14; } }
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public override int AosMaxDamage{ get{ return 16; } }
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public override int AosSpeed{ get{ return 37; } }
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public override float MlSpeed{ get{ return 3.00f; } }
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public override int OldStrengthReq{ get{ return 35; } }
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public override int OldMinDamage{ get{ return 6; } }
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public override int OldMaxDamage{ get{ return 33; } }
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public override int OldSpeed{ get{ return 37; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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public Axe() : base( 0xF49 )
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{
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Weight = 4.0;
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}
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public Axe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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172
Scripts/Items/Weapons/Axes/BaseAxe.cs
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172
Scripts/Items/Weapons/Axes/BaseAxe.cs
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@ -0,0 +1,172 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Engines.Harvest;
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using Server.ContextMenus;
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using Server.Network;
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namespace Server.Items
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{
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public interface IAxe
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{
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bool Axe( Mobile from, BaseAxe axe );
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}
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public abstract class BaseAxe : BaseMeleeWeapon
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{
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public override int DefHitSound{ get{ return 0x232; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override SkillName DefSkill{ get{ return SkillName.Swords; } }
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public override WeaponType DefType{ get{ return WeaponType.Axe; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash2H; } }
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public virtual HarvestSystem HarvestSystem{ get{ return Lumberjacking.System; } }
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private int m_UsesRemaining;
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private bool m_ShowUsesRemaining;
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool ShowUsesRemaining
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{
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get { return m_ShowUsesRemaining; }
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set { m_ShowUsesRemaining = value; InvalidateProperties(); }
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}
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public virtual int GetUsesScalar()
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{
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if ( Quality == WeaponQuality.Exceptional )
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return 200;
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return 100;
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}
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public override void UnscaleDurability()
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{
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base.UnscaleDurability();
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int scale = GetUsesScalar();
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m_UsesRemaining = ((m_UsesRemaining * 100) + (scale - 1)) / scale;
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InvalidateProperties();
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}
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public override void ScaleDurability()
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{
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base.ScaleDurability();
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int scale = GetUsesScalar();
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m_UsesRemaining = ((m_UsesRemaining * scale) + 99) / 100;
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InvalidateProperties();
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}
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public BaseAxe( int itemID ) : base( itemID )
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{
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m_UsesRemaining = 150;
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}
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public BaseAxe( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( HarvestSystem == null || Deleted )
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return;
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Point3D loc = GetWorldLocation();
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if ( !from.InLOS( loc ) || !from.InRange( loc, 2 ) )
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{
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from.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3E9, 1019045 ); // I can't reach that
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return;
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}
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else if ( !this.IsAccessibleTo( from ) )
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{
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this.PublicOverheadMessage( MessageType.Regular, 0x3E9, 1061637 ); // You are not allowed to access this.
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return;
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}
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if ( !(this.HarvestSystem is Mining) )
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from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
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HarvestSystem.BeginHarvesting( from, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( HarvestSystem != null )
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BaseHarvestTool.AddContextMenuEntries( from, this, list, HarvestSystem );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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writer.Write( (bool) m_ShowUsesRemaining );
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writer.Write( (int) m_UsesRemaining );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2:
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{
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m_ShowUsesRemaining = reader.ReadBool();
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goto case 1;
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}
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case 1:
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{
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m_UsesRemaining = reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if ( m_UsesRemaining < 1 )
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m_UsesRemaining = 150;
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break;
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}
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}
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && attacker.Skills[SkillName.Anatomy].Value >= 80 && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() && Engines.ConPVP.DuelContext.AllowSpecialAbility(attacker, "Concussion Blow", false))
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{
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StatMod mod = defender.GetStatMod( "Concussion" );
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if ( mod == null )
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{
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defender.SendMessage( "You receive a concussion blow!" );
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defender.AddStatMod( new StatMod( StatType.Int, "Concussion", -(defender.RawInt / 2), TimeSpan.FromSeconds( 30.0 ) ) );
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attacker.SendMessage( "You deliver a concussion blow!" );
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attacker.PlaySound( 0x308 );
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}
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}
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}
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}
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}
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52
Scripts/Items/Weapons/Axes/BattleAxe.cs
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52
Scripts/Items/Weapons/Axes/BattleAxe.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF47, 0xF48 )]
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public class BattleAxe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
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public override int AosStrengthReq{ get{ return 35; } }
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public override int AosMinDamage{ get{ return 15; } }
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public override int AosMaxDamage{ get{ return 17; } }
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public override int AosSpeed{ get{ return 31; } }
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public override float MlSpeed{ get{ return 3.50f; } }
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public override int OldStrengthReq{ get{ return 40; } }
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public override int OldMinDamage{ get{ return 6; } }
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public override int OldMaxDamage{ get{ return 38; } }
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public override int OldSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public BattleAxe() : base( 0xF47 )
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{
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Weight = 4.0;
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Layer = Layer.TwoHanded;
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}
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public BattleAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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51
Scripts/Items/Weapons/Axes/DoubleAxe.cs
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51
Scripts/Items/Weapons/Axes/DoubleAxe.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xf4b, 0xf4c )]
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public class DoubleAxe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
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public override int AosStrengthReq{ get{ return 45; } }
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public override int AosMinDamage{ get{ return 15; } }
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public override int AosMaxDamage{ get{ return 17; } }
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public override int AosSpeed{ get{ return 33; } }
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public override float MlSpeed{ get{ return 3.25f; } }
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public override int OldStrengthReq{ get{ return 45; } }
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public override int OldMinDamage{ get{ return 5; } }
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public override int OldMaxDamage{ get{ return 35; } }
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public override int OldSpeed{ get{ return 37; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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public DoubleAxe() : base( 0xF4B )
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{
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Weight = 8.0;
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}
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public DoubleAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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51
Scripts/Items/Weapons/Axes/ExecutionersAxe.cs
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51
Scripts/Items/Weapons/Axes/ExecutionersAxe.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xf45, 0xf46 )]
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public class ExecutionersAxe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
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public override int AosStrengthReq{ get{ return 40; } }
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public override int AosMinDamage{ get{ return 15; } }
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public override int AosMaxDamage{ get{ return 17; } }
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public override int AosSpeed{ get{ return 33; } }
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public override float MlSpeed{ get{ return 3.25f; } }
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public override int OldStrengthReq{ get{ return 35; } }
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public override int OldMinDamage{ get{ return 6; } }
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public override int OldMaxDamage{ get{ return 33; } }
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public override int OldSpeed{ get{ return 37; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public ExecutionersAxe() : base( 0xF45 )
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{
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Weight = 8.0;
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}
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public ExecutionersAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Axes/GuardianAxe.cs
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35
Scripts/Items/Weapons/Axes/GuardianAxe.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class GuardianAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073545; } } // guardian axe
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[Constructable]
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public GuardianAxe()
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{
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Attributes.BonusHits = 4;
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Attributes.RegenHits = 1;
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}
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public GuardianAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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51
Scripts/Items/Weapons/Axes/Hatchet.cs
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51
Scripts/Items/Weapons/Axes/Hatchet.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF43, 0xF44 )]
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public class Hatchet : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }
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public override int AosStrengthReq{ get{ return 20; } }
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public override int AosMinDamage{ get{ return 13; } }
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public override int AosMaxDamage{ get{ return 15; } }
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public override int AosSpeed{ get{ return 41; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int OldStrengthReq{ get{ return 15; } }
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public override int OldMinDamage{ get{ return 2; } }
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public override int OldMaxDamage{ get{ return 17; } }
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public override int OldSpeed{ get{ return 40; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 80; } }
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[Constructable]
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public Hatchet() : base( 0xF43 )
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{
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Weight = 4.0;
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}
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public Hatchet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Axes/HeavyOrnateAxe.cs
Normal file
34
Scripts/Items/Weapons/Axes/HeavyOrnateAxe.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class HeavyOrnateAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073548; } } // heavy ornate axe
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[Constructable]
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public HeavyOrnateAxe()
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{
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Attributes.WeaponDamage = 8;
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}
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public HeavyOrnateAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
|
||||
51
Scripts/Items/Weapons/Axes/LargeBattleAxe.cs
Normal file
51
Scripts/Items/Weapons/Axes/LargeBattleAxe.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13FB, 0x13FA )]
|
||||
public class LargeBattleAxe : BaseAxe
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.BleedAttack; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 80; } }
|
||||
public override int AosMinDamage{ get{ return 16; } }
|
||||
public override int AosMaxDamage{ get{ return 17; } }
|
||||
public override int AosSpeed{ get{ return 29; } }
|
||||
public override float MlSpeed{ get{ return 3.75f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 40; } }
|
||||
public override int OldMinDamage{ get{ return 6; } }
|
||||
public override int OldMaxDamage{ get{ return 38; } }
|
||||
public override int OldSpeed{ get{ return 30; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 70; } }
|
||||
|
||||
[Constructable]
|
||||
public LargeBattleAxe() : base( 0x13FB )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public LargeBattleAxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Scripts/Items/Weapons/Axes/Pickaxe.cs
Normal file
59
Scripts/Items/Weapons/Axes/Pickaxe.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Engines.Harvest;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0xE86, 0xE85 )]
|
||||
public class Pickaxe : BaseAxe, IUsesRemaining
|
||||
{
|
||||
public override HarvestSystem HarvestSystem{ get{ return Mining.System; } }
|
||||
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 50; } }
|
||||
public override int AosMinDamage{ get{ return 13; } }
|
||||
public override int AosMaxDamage{ get{ return 15; } }
|
||||
public override int AosSpeed{ get{ return 35; } }
|
||||
public override float MlSpeed{ get{ return 3.00f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 25; } }
|
||||
public override int OldMinDamage{ get{ return 1; } }
|
||||
public override int OldMaxDamage{ get{ return 15; } }
|
||||
public override int OldSpeed{ get{ return 35; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 60; } }
|
||||
|
||||
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
|
||||
|
||||
[Constructable]
|
||||
public Pickaxe() : base( 0xE86 )
|
||||
{
|
||||
Weight = 11.0;
|
||||
UsesRemaining = 50;
|
||||
ShowUsesRemaining = true;
|
||||
}
|
||||
|
||||
public Pickaxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
ShowUsesRemaining = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Axes/SingingAxe.cs
Normal file
34
Scripts/Items/Weapons/Axes/SingingAxe.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SingingAxe : OrnateAxe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073546; } } // singing axe
|
||||
|
||||
[Constructable]
|
||||
public SingingAxe()
|
||||
{
|
||||
SkillBonuses.SetValues( 0, SkillName.Musicianship, 5 );
|
||||
}
|
||||
|
||||
public SingingAxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Axes/ThunderingAxe.cs
Normal file
34
Scripts/Items/Weapons/Axes/ThunderingAxe.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ThunderingAxe : OrnateAxe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073547; } } // thundering axe
|
||||
|
||||
[Constructable]
|
||||
public ThunderingAxe()
|
||||
{
|
||||
WeaponAttributes.HitLightning = 10;
|
||||
}
|
||||
|
||||
public ThunderingAxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Weapons/Axes/TwoHandedAxe.cs
Normal file
51
Scripts/Items/Weapons/Axes/TwoHandedAxe.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1443, 0x1442 )]
|
||||
public class TwoHandedAxe : BaseAxe
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 40; } }
|
||||
public override int AosMinDamage{ get{ return 16; } }
|
||||
public override int AosMaxDamage{ get{ return 17; } }
|
||||
public override int AosSpeed{ get{ return 31; } }
|
||||
public override float MlSpeed{ get{ return 3.50f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 35; } }
|
||||
public override int OldMinDamage{ get{ return 5; } }
|
||||
public override int OldMaxDamage{ get{ return 39; } }
|
||||
public override int OldSpeed{ get{ return 30; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 90; } }
|
||||
|
||||
[Constructable]
|
||||
public TwoHandedAxe() : base( 0x1443 )
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
|
||||
public TwoHandedAxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Scripts/Items/Weapons/Axes/WarAxe.cs
Normal file
61
Scripts/Items/Weapons/Axes/WarAxe.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Engines.Harvest;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13B0, 0x13AF )]
|
||||
public class WarAxe : BaseAxe
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.BleedAttack; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 35; } }
|
||||
public override int AosMinDamage{ get{ return 14; } }
|
||||
public override int AosMaxDamage{ get{ return 15; } }
|
||||
public override int AosSpeed{ get{ return 33; } }
|
||||
public override float MlSpeed{ get{ return 3.25f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 35; } }
|
||||
public override int OldMinDamage{ get{ return 9; } }
|
||||
public override int OldMaxDamage{ get{ return 27; } }
|
||||
public override int OldSpeed{ get{ return 40; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x233; } }
|
||||
public override int DefMissSound{ get{ return 0x239; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 80; } }
|
||||
|
||||
public override SkillName DefSkill{ get{ return SkillName.Macing; } }
|
||||
public override WeaponType DefType{ get{ return WeaponType.Bashing; } }
|
||||
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } }
|
||||
|
||||
public override HarvestSystem HarvestSystem{ get{ return null; } }
|
||||
|
||||
[Constructable]
|
||||
public WarAxe() : base( 0x13B0 )
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
|
||||
public WarAxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue