#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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56
Scripts/Items/Weapons/Knives/Dagger.cs
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56
Scripts/Items/Weapons/Knives/Dagger.cs
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using System;
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using Server.Network;
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using Server.Targeting;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF52, 0xF51 )]
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public class Dagger : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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public override int AosStrengthReq{ get{ return 10; } }
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public override int AosMinDamage{ get{ return 10; } }
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public override int AosMaxDamage{ get{ return 11; } }
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public override int AosSpeed{ get{ return 56; } }
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public override float MlSpeed{ get{ return 2.00f; } }
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public override int OldStrengthReq{ get{ return 1; } }
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public override int OldMinDamage{ get{ return 3; } }
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public override int OldMaxDamage{ get{ return 15; } }
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public override int OldSpeed{ get{ return 55; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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public Dagger() : base( 0xF52 )
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{
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Weight = 1.0;
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}
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public Dagger( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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