#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
41
Scripts/Items/Weapons/ML Weapons/Artifacts/ShardTrasher.cs
Normal file
41
Scripts/Items/Weapons/ML Weapons/Artifacts/ShardTrasher.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ShardThrasher : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072918; } } // Shard Thrasher
|
||||
|
||||
[Constructable]
|
||||
public ShardThrasher()
|
||||
{
|
||||
Hue = 0x4F2;
|
||||
|
||||
WeaponAttributes.HitPhysicalArea = 30;
|
||||
Attributes.BonusStam = 8;
|
||||
Attributes.AttackChance = 10;
|
||||
Attributes.WeaponSpeed = 35;
|
||||
Attributes.WeaponDamage = 40;
|
||||
}
|
||||
|
||||
public ShardThrasher( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue