#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
60
Scripts/Items/Weapons/Maces/BaseBashing.cs
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60
Scripts/Items/Weapons/Maces/BaseBashing.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public abstract class BaseBashing : BaseMeleeWeapon
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{
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public override int DefHitSound{ get{ return 0x233; } }
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public override int DefMissSound{ get{ return 0x239; } }
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public override SkillName DefSkill{ get{ return SkillName.Macing; } }
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public override WeaponType DefType{ get{ return WeaponType.Bashing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } }
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public BaseBashing( int itemID ) : base( itemID )
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{
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}
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public BaseBashing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
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}
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public override double GetBaseDamage( Mobile attacker )
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{
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double damage = base.GetBaseDamage( attacker );
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if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && attacker.Skills[SkillName.Anatomy].Value >= 80 && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() && Engines.ConPVP.DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false))
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{
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damage *= 1.5;
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attacker.SendMessage( "You deliver a crushing blow!" ); // Is this not localized?
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attacker.PlaySound( 0x11C );
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}
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return damage;
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}
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}
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}
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51
Scripts/Items/Weapons/Maces/Club.cs
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51
Scripts/Items/Weapons/Maces/Club.cs
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@ -0,0 +1,51 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13b4, 0x13b3 )]
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public class Club : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Dismount; } }
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public override int AosStrengthReq{ get{ return 40; } }
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public override int AosMinDamage{ get{ return 11; } }
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public override int AosMaxDamage{ get{ return 13; } }
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public override int AosSpeed{ get{ return 44; } }
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public override float MlSpeed{ get{ return 2.50f; } }
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public override int OldStrengthReq{ get{ return 10; } }
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public override int OldMinDamage{ get{ return 8; } }
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public override int OldMaxDamage{ get{ return 24; } }
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public override int OldSpeed{ get{ return 40; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 40; } }
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[Constructable]
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public Club() : base( 0x13B4 )
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{
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Weight = 9.0;
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}
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public Club( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Maces/EmeraldMace.cs
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34
Scripts/Items/Weapons/Maces/EmeraldMace.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class EmeraldMace : DiamondMace
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{
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public override int LabelNumber{ get{ return 1073530; } } // emerald mace
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[Constructable]
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public EmeraldMace()
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{
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WeaponAttributes.ResistPoisonBonus = 5;
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}
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public EmeraldMace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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138
Scripts/Items/Weapons/Maces/FireworksWand.cs
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138
Scripts/Items/Weapons/Maces/FireworksWand.cs
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@ -0,0 +1,138 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class FireworksWand : MagicWand
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{
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public override int LabelNumber{ get{ return 1041424; } } // a fireworks wand
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private int m_Charges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Charges
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{
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get{ return m_Charges; }
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set{ m_Charges = value; InvalidateProperties(); }
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}
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[Constructable]
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public FireworksWand() : this( 100 )
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{
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}
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[Constructable]
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public FireworksWand( int charges )
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{
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m_Charges = charges;
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LootType = LootType.Blessed;
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}
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public FireworksWand( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1060741, m_Charges.ToString() ); // charges: ~1_val~
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}
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public override void OnDoubleClick( Mobile from )
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{
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BeginLaunch( from, true );
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}
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public void BeginLaunch( Mobile from, bool useCharges )
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{
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Map map = from.Map;
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if ( map == null || map == Map.Internal )
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return;
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if ( useCharges )
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{
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if ( Charges > 0 )
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{
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--Charges;
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}
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else
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{
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from.SendLocalizedMessage( 502412 ); // There are no charges left on that item.
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return;
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}
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}
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from.SendLocalizedMessage( 502615 ); // You launch a firework!
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Point3D ourLoc = GetWorldLocation();
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Point3D startLoc = new Point3D( ourLoc.X, ourLoc.Y, ourLoc.Z + 10 );
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Point3D endLoc = new Point3D( startLoc.X + Utility.RandomMinMax( -2, 2 ), startLoc.Y + Utility.RandomMinMax( -2, 2 ), startLoc.Z + 32 );
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Effects.SendMovingEffect( new Entity( Serial.Zero, startLoc, map ), new Entity( Serial.Zero, endLoc, map ),
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0x36E4, 5, 0, false, false );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( FinishLaunch ), new object[]{ from, endLoc, map } );
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}
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private void FinishLaunch( object state )
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{
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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Point3D endLoc = (Point3D)states[1];
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Map map = (Map)states[2];
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int hue = Utility.Random( 40 );
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if ( hue < 8 )
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hue = 0x66D;
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else if ( hue < 10 )
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hue = 0x482;
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else if ( hue < 12 )
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hue = 0x47E;
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else if ( hue < 16 )
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hue = 0x480;
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else if ( hue < 20 )
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hue = 0x47F;
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else
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hue = 0;
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if ( Utility.RandomBool() )
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hue = Utility.RandomList( 0x47E, 0x47F, 0x480, 0x482, 0x66D );
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int renderMode = Utility.RandomList( 0, 2, 3, 4, 5, 7 );
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Effects.PlaySound( endLoc, map, Utility.Random( 0x11B, 4 ) );
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Effects.SendLocationEffect( endLoc, map, 0x373A + (0x10 * Utility.Random( 4 )), 16, 10, hue, renderMode );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Charges );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Charges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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52
Scripts/Items/Weapons/Maces/HammerPick.cs
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52
Scripts/Items/Weapons/Maces/HammerPick.cs
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@ -0,0 +1,52 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x143D, 0x143C )]
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public class HammerPick : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
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public override int AosStrengthReq{ get{ return 45; } }
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public override int AosMinDamage{ get{ return 15; } }
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public override int AosMaxDamage{ get{ return 17; } }
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public override int AosSpeed{ get{ return 28; } }
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public override float MlSpeed{ get{ return 3.75f; } }
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public override int OldStrengthReq{ get{ return 35; } }
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public override int OldMinDamage{ get{ return 6; } }
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public override int OldMaxDamage{ get{ return 33; } }
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public override int OldSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public HammerPick() : base( 0x143D )
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{
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Weight = 9.0;
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Layer = Layer.OneHanded;
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}
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public HammerPick( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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51
Scripts/Items/Weapons/Maces/Mace.cs
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51
Scripts/Items/Weapons/Maces/Mace.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF5C, 0xF5D )]
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public class Mace : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }
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public override int AosStrengthReq{ get{ return 45; } }
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public override int AosMinDamage{ get{ return 12; } }
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public override int AosMaxDamage{ get{ return 14; } }
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public override int AosSpeed{ get{ return 40; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int OldStrengthReq{ get{ return 20; } }
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public override int OldMinDamage{ get{ return 8; } }
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public override int OldMaxDamage{ get{ return 32; } }
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public override int OldSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public Mace() : base( 0xF5C )
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{
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Weight = 14.0;
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}
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public Mace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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50
Scripts/Items/Weapons/Maces/MagicWand.cs
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50
Scripts/Items/Weapons/Maces/MagicWand.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class MagicWand : BaseBashing
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{
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public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Dismount; } }
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public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } }
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public override int AosStrengthReq{ get{ return 5; } }
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public override int AosMinDamage{ get{ return 9; } }
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public override int AosMaxDamage{ get{ return 11; } }
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public override int AosSpeed{ get{ return 40; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int OldStrengthReq{ get{ return 0; } }
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public override int OldMinDamage{ get{ return 2; } }
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public override int OldMaxDamage{ get{ return 6; } }
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public override int OldSpeed{ get{ return 35; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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public MagicWand() : base( 0xDF2 )
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{
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Weight = 1.0;
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}
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public MagicWand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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54
Scripts/Items/Weapons/Maces/Maul.cs
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54
Scripts/Items/Weapons/Maces/Maul.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x143B, 0x143A )]
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public class Maul : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
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public override int AosStrengthReq{ get{ return 45; } }
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public override int AosMinDamage{ get{ return 14; } }
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public override int AosMaxDamage{ get{ return 16; } }
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public override int AosSpeed{ get{ return 32; } }
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public override float MlSpeed{ get{ return 3.50f; } }
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public override int OldStrengthReq{ get{ return 20; } }
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public override int OldMinDamage{ get{ return 10; } }
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public override int OldMaxDamage{ get{ return 30; } }
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public override int OldSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public Maul() : base( 0x143B )
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{
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Weight = 10.0;
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}
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public Maul( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 14.0 )
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Weight = 10.0;
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}
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}
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}
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34
Scripts/Items/Weapons/Maces/RubyMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/RubyMace.cs
Normal file
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@ -0,0 +1,34 @@
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using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RubyMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073529; } } // ruby mace
|
||||
|
||||
[Constructable]
|
||||
public RubyMace()
|
||||
{
|
||||
Attributes.WeaponDamage = 5;
|
||||
}
|
||||
|
||||
public RubyMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Maces/SapphireMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/SapphireMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SapphireMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073531; } } // sapphire mace
|
||||
|
||||
[Constructable]
|
||||
public SapphireMace()
|
||||
{
|
||||
WeaponAttributes.ResistEnergyBonus = 5;
|
||||
}
|
||||
|
||||
public SapphireMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Weapons/Maces/Scepter.cs
Normal file
51
Scripts/Items/Weapons/Maces/Scepter.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x26BC, 0x26C6 )]
|
||||
public class Scepter : BaseBashing
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 40; } }
|
||||
public override int AosMinDamage{ get{ return 14; } }
|
||||
public override int AosMaxDamage{ get{ return 17; } }
|
||||
public override int AosSpeed{ get{ return 30; } }
|
||||
public override float MlSpeed{ get{ return 3.50f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 40; } }
|
||||
public override int OldMinDamage{ get{ return 14; } }
|
||||
public override int OldMaxDamage{ get{ return 17; } }
|
||||
public override int OldSpeed{ get{ return 30; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 110; } }
|
||||
|
||||
[Constructable]
|
||||
public Scepter() : base( 0x26BC )
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
|
||||
public Scepter( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SilverEtchedMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073532; } } // silver-etched mace
|
||||
|
||||
[Constructable]
|
||||
public SilverEtchedMace()
|
||||
{
|
||||
Slayer = SlayerName.Exorcism;
|
||||
}
|
||||
|
||||
public SilverEtchedMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Scripts/Items/Weapons/Maces/WarHammer.cs
Normal file
54
Scripts/Items/Weapons/Maces/WarHammer.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1439, 0x1438 )]
|
||||
public class WarHammer : BaseBashing
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 95; } }
|
||||
public override int AosMinDamage{ get{ return 17; } }
|
||||
public override int AosMaxDamage{ get{ return 18; } }
|
||||
public override int AosSpeed{ get{ return 28; } }
|
||||
public override float MlSpeed{ get{ return 3.75f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 40; } }
|
||||
public override int OldMinDamage{ get{ return 8; } }
|
||||
public override int OldMaxDamage{ get{ return 36; } }
|
||||
public override int OldSpeed{ get{ return 31; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 110; } }
|
||||
|
||||
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
|
||||
|
||||
[Constructable]
|
||||
public WarHammer() : base( 0x1439 )
|
||||
{
|
||||
Weight = 10.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public WarHammer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Weapons/Maces/WarMace.cs
Normal file
51
Scripts/Items/Weapons/Maces/WarMace.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1407, 0x1406 )]
|
||||
public class WarMace : BaseBashing
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 80; } }
|
||||
public override int AosMinDamage{ get{ return 16; } }
|
||||
public override int AosMaxDamage{ get{ return 17; } }
|
||||
public override int AosSpeed{ get{ return 26; } }
|
||||
public override float MlSpeed{ get{ return 4.00f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 30; } }
|
||||
public override int OldMinDamage{ get{ return 10; } }
|
||||
public override int OldMaxDamage{ get{ return 30; } }
|
||||
public override int OldSpeed{ get{ return 32; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 31; } }
|
||||
public override int InitMaxHits{ get{ return 110; } }
|
||||
|
||||
[Constructable]
|
||||
public WarMace() : base( 0x1407 )
|
||||
{
|
||||
Weight = 17.0;
|
||||
}
|
||||
|
||||
public WarMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue