#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,51 @@
using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BC, 0x26C6 )]
public class Scepter : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq{ get{ return 40; } }
public override int AosMinDamage{ get{ return 14; } }
public override int AosMaxDamage{ get{ return 17; } }
public override int AosSpeed{ get{ return 30; } }
public override float MlSpeed{ get{ return 3.50f; } }
public override int OldStrengthReq{ get{ return 40; } }
public override int OldMinDamage{ get{ return 14; } }
public override int OldMaxDamage{ get{ return 17; } }
public override int OldSpeed{ get{ return 30; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
public Scepter() : base( 0x26BC )
{
Weight = 8.0;
}
public Scepter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}