#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class AssassinsShortbow : MagicalShortbow
{
public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
[Constructable]
public AssassinsShortbow()
{
Attributes.AttackChance = 3;
Attributes.WeaponDamage = 4;
}
public AssassinsShortbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class BarbedLongbow : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
[Constructable]
public BarbedLongbow()
{
Attributes.ReflectPhysical = 12;
}
public BarbedLongbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
using Server.Spells;
using Server.Mobiles;
namespace Server.Items
{
public abstract class BaseRanged : BaseMeleeWeapon
{
public abstract int EffectID{ get; }
public abstract Type AmmoType{ get; }
public abstract Item Ammo{ get; }
public override int DefHitSound{ get{ return 0x234; } }
public override int DefMissSound{ get{ return 0x238; } }
public override SkillName DefSkill{ get{ return SkillName.Archery; } }
public override WeaponType DefType{ get{ return WeaponType.Ranged; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootXBow; } }
public override SkillName AccuracySkill{ get{ return SkillName.Archery; } }
private Timer m_RecoveryTimer; // so we don't start too many timers
private bool m_Balanced;
private int m_Velocity;
[CommandProperty( AccessLevel.GameMaster )]
public bool Balanced
{
get{ return m_Balanced; }
set{ m_Balanced = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Velocity
{
get{ return m_Velocity; }
set{ m_Velocity = value; InvalidateProperties(); }
}
public BaseRanged( int itemID ) : base( itemID )
{
}
public BaseRanged( Serial serial ) : base( serial )
{
}
public override TimeSpan OnSwing( Mobile attacker, Mobile defender )
{
WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
// Make sure we've been standing still for .25/.5/1 second depending on Era
if (Core.TickCount - attacker.LastMoveTime >= (Core.SE ? 250 : Core.AOS ? 500 : 1000) || (Core.AOS && WeaponAbility.GetCurrentAbility(attacker) is MovingShot))
{
bool canSwing = true;
if ( Core.AOS )
{
canSwing = ( !attacker.Paralyzed && !attacker.Frozen );
if ( canSwing )
{
Spell sp = attacker.Spell as Spell;
canSwing = ( sp == null || !sp.IsCasting || !sp.BlocksMovement );
}
}
#region Dueling
if ( attacker is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)attacker;
if ( pm.DuelContext != null && !pm.DuelContext.CheckItemEquip( attacker, this ) )
canSwing = false;
}
#endregion
if ( canSwing && attacker.HarmfulCheck( defender ) )
{
attacker.DisruptiveAction();
attacker.Send( new Swing( 0, attacker, defender ) );
if ( OnFired( attacker, defender ) )
{
if ( CheckHit( attacker, defender ) )
OnHit( attacker, defender );
else
OnMiss( attacker, defender );
}
}
attacker.RevealingAction();
return GetDelay( attacker );
}
else
{
attacker.RevealingAction();
return TimeSpan.FromSeconds( 0.25 );
}
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
if ( attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) && 0.4 >= Utility.RandomDouble() )
defender.AddToBackpack( Ammo );
if ( Core.ML && m_Velocity > 0 )
{
int bonus = (int) attacker.GetDistanceToSqrt( defender );
if ( bonus > 0 && m_Velocity > Utility.Random( 100 ) )
{
AOS.Damage( defender, attacker, bonus * 3, 100, 0, 0, 0, 0 );
if ( attacker.Player )
attacker.SendLocalizedMessage( 1072794 ); // Your arrow hits its mark with velocity!
if ( defender.Player )
defender.SendLocalizedMessage( 1072795 ); // You have been hit by an arrow with velocity!
}
}
base.OnHit( attacker, defender, damageBonus );
}
public override void OnMiss( Mobile attacker, Mobile defender )
{
if ( attacker.Player && 0.4 >= Utility.RandomDouble() )
{
if ( Core.SE )
{
PlayerMobile p = attacker as PlayerMobile;
if ( p != null )
{
Type ammo = AmmoType;
if ( p.RecoverableAmmo.ContainsKey( ammo ) )
p.RecoverableAmmo[ ammo ]++;
else
p.RecoverableAmmo.Add( ammo, 1 );
if ( !p.Warmode )
{
if ( m_RecoveryTimer == null )
m_RecoveryTimer = Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( p.RecoverAmmo ) );
if ( !m_RecoveryTimer.Running )
m_RecoveryTimer.Start();
}
}
} else {
Ammo.MoveToWorld( new Point3D( defender.X + Utility.RandomMinMax( -1, 1 ), defender.Y + Utility.RandomMinMax( -1, 1 ), defender.Z ), defender.Map );
}
}
base.OnMiss( attacker, defender );
}
public virtual bool OnFired( Mobile attacker, Mobile defender )
{
if ( attacker.Player )
{
BaseQuiver quiver = attacker.FindItemOnLayer( Layer.Cloak ) as BaseQuiver;
Container pack = attacker.Backpack;
if ( quiver == null || Utility.Random( 100 ) >= quiver.LowerAmmoCost )
{
// consume ammo
if ( quiver != null && quiver.ConsumeTotal( AmmoType, 1 ) )
quiver.InvalidateWeight();
else if ( pack == null || !pack.ConsumeTotal( AmmoType, 1 ) )
return false;
}
else if ( quiver.FindItemByType( AmmoType ) == null && ( pack == null || pack.FindItemByType( AmmoType ) == null ) )
{
// lower ammo cost should not work when we have no ammo at all
return false;
}
}
attacker.MovingEffect( defender, EffectID, 18, 1, false, false );
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 3 ); // version
writer.Write( (bool) m_Balanced );
writer.Write( (int) m_Velocity );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 3:
{
m_Balanced = reader.ReadBool();
m_Velocity = reader.ReadInt();
goto case 2;
}
case 2:
case 1:
{
break;
}
case 0:
{
/*m_EffectID =*/ reader.ReadInt();
break;
}
}
if ( version < 2 )
{
WeaponAttributes.MageWeapon = 0;
WeaponAttributes.UseBestSkill = 0;
}
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B2, 0x13B1 )]
public class Bow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
public override Type AmmoType{ get{ return typeof( Arrow ); } }
public override Item Ammo{ get{ return new Arrow(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq{ get{ return 30; } }
public override int AosMinDamage{ get{ return Core.ML ? 15 : 16; } }
public override int AosMaxDamage{ get{ return Core.ML ? 19 : 18; } }
public override int AosSpeed{ get{ return 25; } }
public override float MlSpeed{ get{ return 4.25f; } }
public override int OldStrengthReq{ get{ return 20; } }
public override int OldMinDamage{ get{ return 9; } }
public override int OldMaxDamage{ get{ return 41; } }
public override int OldSpeed{ get{ return 20; } }
public override int DefMaxRange{ get{ return 10; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 60; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
public Bow() : base( 0x13B2 )
{
Weight = 6.0;
Layer = Layer.TwoHanded;
}
public Bow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 7.0 )
Weight = 6.0;
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C2, 0x26CC )]
public class CompositeBow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
public override Type AmmoType{ get{ return typeof( Arrow ); } }
public override Item Ammo{ get{ return new Arrow(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } }
public override int AosStrengthReq{ get{ return 45; } }
public override int AosMinDamage{ get{ return Core.ML ? 13 : 15; } }
public override int AosMaxDamage{ get{ return 17; } }
public override int AosSpeed{ get{ return 25; } }
public override float MlSpeed{ get{ return 4.00f; } }
public override int OldStrengthReq{ get{ return 45; } }
public override int OldMinDamage{ get{ return 15; } }
public override int OldMaxDamage{ get{ return 17; } }
public override int OldSpeed{ get{ return 25; } }
public override int DefMaxRange{ get{ return 10; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
public CompositeBow() : base( 0x26C2 )
{
Weight = 5.0;
}
public CompositeBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF50, 0xF4F )]
public class Crossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
public override Type AmmoType{ get{ return typeof( Bolt ); } }
public override Item Ammo{ get{ return new Bolt(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 18; } }
public override int AosMaxDamage{ get{ return Core.ML ? 22 : 20; } }
public override int AosSpeed{ get{ return 24; } }
public override float MlSpeed{ get{ return 4.50f; } }
public override int OldStrengthReq{ get{ return 30; } }
public override int OldMinDamage{ get{ return 8; } }
public override int OldMaxDamage{ get{ return 43; } }
public override int OldSpeed{ get{ return 18; } }
public override int DefMaxRange{ get{ return 8; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
public Crossbow() : base( 0xF50 )
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public Crossbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class FrozenLongbow : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
[Constructable]
public FrozenLongbow()
{
Attributes.WeaponSpeed = -5;
Attributes.DefendChance = 10;
}
public FrozenLongbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FD, 0x13FC )]
public class HeavyCrossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
public override Type AmmoType{ get{ return typeof( Bolt ); } }
public override Item Ammo{ get{ return new Bolt(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.MovingShot; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Dismount; } }
public override int AosStrengthReq{ get{ return 80; } }
public override int AosMinDamage{ get{ return Core.ML ? 20 : 19; } }
public override int AosMaxDamage{ get{ return Core.ML ? 24 : 20; } }
public override int AosSpeed{ get{ return 22; } }
public override float MlSpeed{ get{ return 5.00f; } }
public override int OldStrengthReq{ get{ return 40; } }
public override int OldMinDamage{ get{ return 11; } }
public override int OldMaxDamage{ get{ return 56; } }
public override int OldSpeed{ get{ return 10; } }
public override int DefMaxRange{ get{ return 8; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
public HeavyCrossbow() : base( 0x13FD )
{
Weight = 9.0;
Layer = Layer.TwoHanded;
}
public HeavyCrossbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B2, 0x13B1 )]
public class JukaBow : Bow
{
public override int AosStrengthReq{ get{ return 80; } }
public override int AosDexterityReq{ get{ return 80; } }
public override int OldStrengthReq{ get{ return 80; } }
public override int OldDexterityReq{ get{ return 80; } }
[CommandProperty( AccessLevel.GameMaster )]
public bool IsModified
{
get{ return ( Hue == 0x453 ); }
}
[Constructable]
public JukaBow()
{
}
public override void OnDoubleClick( Mobile from )
{
if ( IsModified )
{
from.SendMessage( "That has already been modified." );
}
else if ( !IsChildOf( from.Backpack ) )
{
from.SendMessage( "This must be in your backpack to modify it." );
}
else if ( from.Skills[SkillName.Fletching].Base < 100.0 )
{
from.SendMessage( "Only a grandmaster bowcrafter can modify this weapon." );
}
else
{
from.BeginTarget( 2, false, Targeting.TargetFlags.None, new TargetCallback( OnTargetGears ) );
from.SendMessage( "Select the gears you wish to use." );
}
}
public void OnTargetGears( Mobile from, object targ )
{
Gears g = targ as Gears;
if ( g == null || !g.IsChildOf( from.Backpack ) )
{
from.SendMessage( "Those are not gears." ); // Apparently gears that aren't in your backpack aren't really gears at all. :-(
}
else if ( IsModified )
{
from.SendMessage( "That has already been modified." );
}
else if ( !IsChildOf( from.Backpack ) )
{
from.SendMessage( "This must be in your backpack to modify it." );
}
else if ( from.Skills[SkillName.Fletching].Base < 100.0 )
{
from.SendMessage( "Only a grandmaster bowcrafter can modify this weapon." );
}
else
{
g.Consume();
Hue = 0x453;
Slayer = (SlayerName)Utility.Random( 2, 25 );
from.SendMessage( "You modify it." );
}
}
public JukaBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class LightweightShortbow : MagicalShortbow
{
public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
[Constructable]
public LightweightShortbow()
{
Balanced = true;
}
public LightweightShortbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class LongbowOfMight : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1073508; } } // longbow of might
[Constructable]
public LongbowOfMight()
{
Attributes.WeaponDamage = 5;
}
public LongbowOfMight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MysticalShortbow : MagicalShortbow
{
public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
[Constructable]
public MysticalShortbow()
{
Attributes.SpellChanneling = 1;
Attributes.CastSpeed = -1;
}
public MysticalShortbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class RangersShortbow : MagicalShortbow
{
public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
[Constructable]
public RangersShortbow()
{
Attributes.WeaponSpeed = 5;
}
public RangersShortbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C3, 0x26CD )]
public class RepeatingCrossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
public override Type AmmoType{ get{ return typeof( Bolt ); } }
public override Item Ammo{ get{ return new Bolt(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } }
public override int AosStrengthReq{ get{ return 30; } }
public override int AosMinDamage{ get{ return Core.ML ? 8 : 10; } }
public override int AosMaxDamage{ get{ return 12; } }
public override int AosSpeed{ get{ return 41; } }
public override float MlSpeed{ get{ return 2.75f; } }
public override int OldStrengthReq{ get{ return 30; } }
public override int OldMinDamage{ get{ return 10; } }
public override int OldMaxDamage{ get{ return 12; } }
public override int OldSpeed{ get{ return 41; } }
public override int DefMaxRange{ get{ return 7; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
public RepeatingCrossbow() : base( 0x26C3 )
{
Weight = 6.0;
}
public RepeatingCrossbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SlayerLongbow : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
[Constructable]
public SlayerLongbow()
{
Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );
}
public SlayerLongbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}