#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Weapons/Ranged/RepeatingCrossbow.cs
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57
Scripts/Items/Weapons/Ranged/RepeatingCrossbow.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26C3, 0x26CD )]
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public class RepeatingCrossbow : BaseRanged
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{
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public override int EffectID{ get{ return 0x1BFE; } }
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public override Type AmmoType{ get{ return typeof( Bolt ); } }
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public override Item Ammo{ get{ return new Bolt(); } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } }
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public override int AosStrengthReq{ get{ return 30; } }
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public override int AosMinDamage{ get{ return Core.ML ? 8 : 10; } }
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public override int AosMaxDamage{ get{ return 12; } }
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public override int AosSpeed{ get{ return 41; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int OldStrengthReq{ get{ return 30; } }
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public override int OldMinDamage{ get{ return 10; } }
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public override int OldMaxDamage{ get{ return 12; } }
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public override int OldSpeed{ get{ return 41; } }
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public override int DefMaxRange{ get{ return 7; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 80; } }
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[Constructable]
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public RepeatingCrossbow() : base( 0x26C3 )
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{
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Weight = 6.0;
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}
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public RepeatingCrossbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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