#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C3, 0x26CD )]
public class RepeatingCrossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
public override Type AmmoType{ get{ return typeof( Bolt ); } }
public override Item Ammo{ get{ return new Bolt(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } }
public override int AosStrengthReq{ get{ return 30; } }
public override int AosMinDamage{ get{ return Core.ML ? 8 : 10; } }
public override int AosMaxDamage{ get{ return 12; } }
public override int AosSpeed{ get{ return 41; } }
public override float MlSpeed{ get{ return 2.75f; } }
public override int OldStrengthReq{ get{ return 30; } }
public override int OldMinDamage{ get{ return 10; } }
public override int OldMaxDamage{ get{ return 12; } }
public override int OldSpeed{ get{ return 41; } }
public override int DefMaxRange{ get{ return 7; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
public RepeatingCrossbow() : base( 0x26C3 )
{
Weight = 6.0;
}
public RepeatingCrossbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}