#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
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3512 changed files with 627673 additions and 0 deletions
54
Scripts/Items/Weapons/SE Weapons/Bokuto.cs
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54
Scripts/Items/Weapons/SE Weapons/Bokuto.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A8, 0x27F3 )]
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public class Bokuto : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.NerveStrike; } }
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public override int AosStrengthReq{ get{ return 20; } }
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public override int AosMinDamage{ get{ return 9; } }
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public override int AosMaxDamage{ get{ return 11; } }
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public override int AosSpeed{ get{ return 53; } }
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public override float MlSpeed{ get{ return 2.00f; } }
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public override int OldStrengthReq{ get{ return 20; } }
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public override int OldMinDamage{ get{ return 9; } }
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public override int OldMaxDamage{ get{ return 11; } }
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public override int OldSpeed{ get{ return 53; } }
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public override int DefHitSound{ get{ return 0x536; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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public Bokuto() : base( 0x27A8 )
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{
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Weight = 7.0;
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}
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public Bokuto( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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55
Scripts/Items/Weapons/SE Weapons/Daisho.cs
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55
Scripts/Items/Weapons/SE Weapons/Daisho.cs
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@ -0,0 +1,55 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A9, 0x27F4 )]
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public class Daisho : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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public override int AosStrengthReq{ get{ return 40; } }
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public override int AosMinDamage{ get{ return 13; } }
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public override int AosMaxDamage{ get{ return 15; } }
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public override int AosSpeed{ get{ return 40; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int OldStrengthReq{ get{ return 40; } }
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public override int OldMinDamage{ get{ return 13; } }
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public override int OldMaxDamage{ get{ return 15; } }
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public override int OldSpeed{ get{ return 40; } }
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 65; } }
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[Constructable]
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public Daisho() : base( 0x27A9 )
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{
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Weight = 8.0;
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Layer = Layer.TwoHanded;
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}
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public Daisho( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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59
Scripts/Items/Weapons/SE Weapons/Kama.cs
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59
Scripts/Items/Weapons/SE Weapons/Kama.cs
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@ -0,0 +1,59 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AD, 0x27F8 )]
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public class Kama : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DefenseMastery; } }
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public override int AosStrengthReq{ get{ return 15; } }
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public override int AosMinDamage{ get{ return 9; } }
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public override int AosMaxDamage{ get{ return 11; } }
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public override int AosSpeed{ get{ return 55; } }
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public override float MlSpeed{ get{ return 2.00f; } }
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public override int OldStrengthReq{ get{ return 15; } }
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public override int OldMinDamage{ get{ return 9; } }
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public override int OldMaxDamage{ get{ return 11; } }
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public override int OldSpeed{ get{ return 55; } }
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public override int DefHitSound{ get{ return 0x232; } }
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public override int DefMissSound{ get{ return 0x238; } }
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public override int InitMinHits{ get{ return 35; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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public Kama() : base( 0x27AD )
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{
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Weight = 7.0;
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Layer = Layer.TwoHanded;
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}
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public Kama( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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59
Scripts/Items/Weapons/SE Weapons/Lajatang.cs
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59
Scripts/Items/Weapons/SE Weapons/Lajatang.cs
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@ -0,0 +1,59 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A7, 0x27F2 )]
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public class Lajatang : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DefenseMastery; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
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public override int AosStrengthReq{ get{ return 65; } }
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public override int AosMinDamage{ get{ return 16; } }
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public override int AosMaxDamage{ get{ return 18; } }
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public override int AosSpeed{ get{ return 32; } }
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public override float MlSpeed{ get{ return 3.50f; } }
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public override int OldStrengthReq{ get{ return 65; } }
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public override int OldMinDamage{ get{ return 16; } }
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public override int OldMaxDamage{ get{ return 18; } }
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public override int OldSpeed{ get{ return 55; } }
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public override int DefHitSound{ get{ return 0x232; } }
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public override int DefMissSound{ get{ return 0x238; } }
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public override int InitMinHits{ get{ return 90; } }
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public override int InitMaxHits{ get{ return 95; } }
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public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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public Lajatang() : base( 0x27A7 )
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{
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Weight = 12.0;
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Layer = Layer.TwoHanded;
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}
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public Lajatang( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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55
Scripts/Items/Weapons/SE Weapons/NoDachi.cs
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55
Scripts/Items/Weapons/SE Weapons/NoDachi.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A2, 0x27ED )]
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public class NoDachi : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.RidingSwipe; } }
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public override int AosStrengthReq{ get{ return 40; } }
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public override int AosMinDamage{ get{ return 16; } }
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public override int AosMaxDamage{ get{ return 18; } }
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public override int AosSpeed{ get{ return 35; } }
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public override float MlSpeed{ get{ return 3.50f; } }
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public override int OldStrengthReq{ get{ return 40; } }
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public override int OldMinDamage{ get{ return 16; } }
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public override int OldMaxDamage{ get{ return 18; } }
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public override int OldSpeed{ get{ return 35; } }
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 90; } }
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[Constructable]
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public NoDachi() : base( 0x27A2 )
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{
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Weight = 10.0;
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Layer = Layer.TwoHanded;
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}
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public NoDachi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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54
Scripts/Items/Weapons/SE Weapons/Nunchaku.cs
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54
Scripts/Items/Weapons/SE Weapons/Nunchaku.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AE, 0x27F9 )]
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public class Nunchaku : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Feint; } }
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public override int AosStrengthReq{ get{ return 15; } }
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public override int AosMinDamage{ get{ return 11; } }
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public override int AosMaxDamage{ get{ return 13; } }
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public override int AosSpeed{ get{ return 47; } }
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public override float MlSpeed{ get{ return 2.50f; } }
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public override int OldStrengthReq{ get{ return 15; } }
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public override int OldMinDamage{ get{ return 11; } }
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public override int OldMaxDamage{ get{ return 13; } }
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public override int OldSpeed{ get{ return 47; } }
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public override int DefHitSound{ get{ return 0x535; } }
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public override int DefMissSound{ get{ return 0x239; } }
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public override int InitMinHits{ get{ return 40; } }
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public override int InitMaxHits{ get{ return 55; } }
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[Constructable]
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public Nunchaku() : base( 0x27AE )
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{
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Weight = 5.0;
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}
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public Nunchaku( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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59
Scripts/Items/Weapons/SE Weapons/Sai.cs
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59
Scripts/Items/Weapons/SE Weapons/Sai.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AF, 0x27FA )]
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public class Sai : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorPierce; } }
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public override int AosStrengthReq{ get{ return 15; } }
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public override int AosMinDamage{ get{ return 9; } }
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public override int AosMaxDamage{ get{ return 11; } }
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public override int AosSpeed{ get{ return 55; } }
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public override float MlSpeed{ get{ return 2.00f; } }
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public override int OldStrengthReq{ get{ return 15; } }
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public override int OldMinDamage{ get{ return 9; } }
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public override int OldMaxDamage{ get{ return 11; } }
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public override int OldSpeed{ get{ return 55; } }
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public override int DefHitSound{ get{ return 0x23C; } }
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public override int DefMissSound{ get{ return 0x232; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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public Sai() : base( 0x27AF )
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{
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Weight = 7.0;
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Layer = Layer.TwoHanded;
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}
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public Sai( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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59
Scripts/Items/Weapons/SE Weapons/Tekagi.cs
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59
Scripts/Items/Weapons/SE Weapons/Tekagi.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27Ab, 0x27F6 )]
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public class Tekagi : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DualWield; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.TalonStrike; } }
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public override int AosStrengthReq{ get{ return 10; } }
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public override int AosMinDamage{ get{ return 10; } }
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public override int AosMaxDamage{ get{ return 12; } }
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public override int AosSpeed{ get{ return 53; } }
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public override float MlSpeed{ get{ return 2.00f; } }
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public override int OldStrengthReq{ get{ return 10; } }
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public override int OldMinDamage{ get{ return 10; } }
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public override int OldMaxDamage{ get{ return 12; } }
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public override int OldSpeed{ get{ return 53; } }
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public override int DefHitSound{ get{ return 0x238; } }
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public override int DefMissSound{ get{ return 0x232; } }
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public override int InitMinHits{ get{ return 35; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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public Tekagi() : base( 0x27AB )
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{
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Weight = 5.0;
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Layer = Layer.TwoHanded;
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}
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public Tekagi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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57
Scripts/Items/Weapons/SE Weapons/Tessen.cs
Normal file
57
Scripts/Items/Weapons/SE Weapons/Tessen.cs
Normal file
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@ -0,0 +1,57 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
|
||||
[FlipableAttribute( 0x27A3, 0x27EE )]
|
||||
public class Tessen : BaseBashing
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Block; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 10; } }
|
||||
public override int AosMinDamage{ get{ return 10; } }
|
||||
public override int AosMaxDamage{ get{ return 12; } }
|
||||
public override int AosSpeed{ get{ return 50; } }
|
||||
public override float MlSpeed{ get{ return 2.00f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 10; } }
|
||||
public override int OldMinDamage{ get{ return 10; } }
|
||||
public override int OldMaxDamage{ get{ return 12; } }
|
||||
public override int OldSpeed{ get{ return 50; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x232; } }
|
||||
public override int DefMissSound{ get{ return 0x238; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 55; } }
|
||||
public override int InitMaxHits{ get{ return 60; } }
|
||||
|
||||
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
|
||||
|
||||
[Constructable]
|
||||
public Tessen() : base( 0x27A3 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public Tessen( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Scripts/Items/Weapons/SE Weapons/Tetsubo.cs
Normal file
57
Scripts/Items/Weapons/SE Weapons/Tetsubo.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x27A6, 0x27F1 )]
|
||||
public class Tetsubo : BaseBashing
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 35; } }
|
||||
public override int AosMinDamage{ get{ return 12; } }
|
||||
public override int AosMaxDamage{ get{ return 14; } }
|
||||
public override int AosSpeed{ get{ return 45; } }
|
||||
public override float MlSpeed{ get{ return 2.50f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 35; } }
|
||||
public override int OldMinDamage{ get{ return 12; } }
|
||||
public override int OldMaxDamage{ get{ return 14; } }
|
||||
public override int OldSpeed{ get{ return 45; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x233; } }
|
||||
public override int DefMissSound{ get{ return 0x238; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 60; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
|
||||
|
||||
[Constructable]
|
||||
public Tetsubo() : base( 0x27A6 )
|
||||
{
|
||||
Weight = 8.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public Tetsubo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
55
Scripts/Items/Weapons/SE Weapons/Wakizashi.cs
Normal file
55
Scripts/Items/Weapons/SE Weapons/Wakizashi.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x27A4, 0x27EF )]
|
||||
public class Wakizashi : BaseSword
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 20; } }
|
||||
public override int AosMinDamage{ get{ return 11; } }
|
||||
public override int AosMaxDamage{ get{ return 13; } }
|
||||
public override int AosSpeed{ get{ return 44; } }
|
||||
public override float MlSpeed{ get{ return 2.50f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 20; } }
|
||||
public override int OldMinDamage{ get{ return 11; } }
|
||||
public override int OldMaxDamage{ get{ return 13; } }
|
||||
public override int OldSpeed{ get{ return 44; } }
|
||||
|
||||
public override int DefHitSound{ get{ return 0x23B; } }
|
||||
public override int DefMissSound{ get{ return 0x23A; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 45; } }
|
||||
public override int InitMaxHits{ get{ return 50; } }
|
||||
|
||||
[Constructable]
|
||||
public Wakizashi() : base( 0x27A4 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
Layer = Layer.OneHanded;
|
||||
}
|
||||
|
||||
public Wakizashi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Scripts/Items/Weapons/SE Weapons/Yumi.cs
Normal file
63
Scripts/Items/Weapons/SE Weapons/Yumi.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x27A5, 0x27F0 )]
|
||||
public class Yumi : BaseRanged
|
||||
{
|
||||
public override int EffectID{ get{ return 0xF42; } }
|
||||
public override Type AmmoType{ get{ return typeof( Arrow ); } }
|
||||
public override Item Ammo{ get{ return new Arrow(); } }
|
||||
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorPierce; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleShot; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 35; } }
|
||||
public override int AosMinDamage{ get{ return Core.ML ? 16 : 18; } }
|
||||
public override int AosMaxDamage{ get{ return 20; } }
|
||||
public override int AosSpeed{ get{ return 25; } }
|
||||
public override float MlSpeed{ get{ return 4.5f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 35; } }
|
||||
public override int OldMinDamage{ get{ return 18; } }
|
||||
public override int OldMaxDamage{ get{ return 20; } }
|
||||
public override int OldSpeed{ get{ return 25; } }
|
||||
|
||||
public override int DefMaxRange{ get{ return 10; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 55; } }
|
||||
public override int InitMaxHits{ get{ return 60; } }
|
||||
|
||||
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
|
||||
|
||||
[Constructable]
|
||||
public Yumi() : base( 0x27A5 )
|
||||
{
|
||||
Weight = 9.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public Yumi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 7.0 )
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue