#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Weapons/SE Weapons/Wakizashi.cs
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Scripts/Items/Weapons/SE Weapons/Wakizashi.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A4, 0x27EF )]
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public class Wakizashi : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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public override int AosStrengthReq{ get{ return 20; } }
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public override int AosMinDamage{ get{ return 11; } }
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public override int AosMaxDamage{ get{ return 13; } }
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public override int AosSpeed{ get{ return 44; } }
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public override float MlSpeed{ get{ return 2.50f; } }
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public override int OldStrengthReq{ get{ return 20; } }
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public override int OldMinDamage{ get{ return 11; } }
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public override int OldMaxDamage{ get{ return 13; } }
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public override int OldSpeed{ get{ return 44; } }
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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public Wakizashi() : base( 0x27A4 )
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{
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Weight = 5.0;
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Layer = Layer.OneHanded;
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}
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public Wakizashi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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