#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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63
Scripts/Items/Weapons/SE Weapons/Yumi.cs
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63
Scripts/Items/Weapons/SE Weapons/Yumi.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A5, 0x27F0 )]
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public class Yumi : BaseRanged
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{
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public override int EffectID{ get{ return 0xF42; } }
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public override Type AmmoType{ get{ return typeof( Arrow ); } }
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public override Item Ammo{ get{ return new Arrow(); } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorPierce; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleShot; } }
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public override int AosStrengthReq{ get{ return 35; } }
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public override int AosMinDamage{ get{ return Core.ML ? 16 : 18; } }
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public override int AosMaxDamage{ get{ return 20; } }
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public override int AosSpeed{ get{ return 25; } }
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public override float MlSpeed{ get{ return 4.5f; } }
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public override int OldStrengthReq{ get{ return 35; } }
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public override int OldMinDamage{ get{ return 18; } }
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public override int OldMaxDamage{ get{ return 20; } }
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public override int OldSpeed{ get{ return 25; } }
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public override int DefMaxRange{ get{ return 10; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
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[Constructable]
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public Yumi() : base( 0x27A5 )
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{
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Weight = 9.0;
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Layer = Layer.TwoHanded;
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}
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public Yumi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 7.0 )
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Weight = 6.0;
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}
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}
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}
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