#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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45
Scripts/Items/Weapons/Staves/BaseStaff.cs
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45
Scripts/Items/Weapons/Staves/BaseStaff.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public abstract class BaseStaff : BaseMeleeWeapon
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{
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public override int DefHitSound{ get{ return 0x233; } }
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public override int DefMissSound{ get{ return 0x239; } }
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public override SkillName DefSkill{ get{ return SkillName.Macing; } }
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public override WeaponType DefType{ get{ return WeaponType.Staff; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
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public BaseStaff( int itemID ) : base( itemID )
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{
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}
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public BaseStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
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}
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}
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}
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51
Scripts/Items/Weapons/Staves/BlackStaff.cs
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51
Scripts/Items/Weapons/Staves/BlackStaff.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xDF1, 0xDF0 )]
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public class BlackStaff : BaseStaff
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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public override int AosStrengthReq{ get{ return 35; } }
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public override int AosMinDamage{ get{ return 13; } }
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public override int AosMaxDamage{ get{ return 16; } }
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public override int AosSpeed{ get{ return 39; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int OldStrengthReq{ get{ return 35; } }
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public override int OldMinDamage{ get{ return 8; } }
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public override int OldMaxDamage{ get{ return 33; } }
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public override int OldSpeed{ get{ return 35; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public BlackStaff() : base( 0xDF0 )
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{
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Weight = 6.0;
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}
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public BlackStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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41
Scripts/Items/Weapons/Staves/GlacialStaff.cs
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41
Scripts/Items/Weapons/Staves/GlacialStaff.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class GlacialStaff : BlackStaff
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{
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//TODO: Pre-AoS stuff
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public override int LabelNumber{ get{ return 1017413; } } // Glacial Staff
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[Constructable]
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public GlacialStaff()
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{
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Hue = 0x480;
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WeaponAttributes.HitHarm = 5 * Utility.RandomMinMax( 1, 5 );
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WeaponAttributes.MageWeapon = Utility.RandomMinMax( 5, 10 );
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AosElementDamages[AosElementAttribute.Cold] = 20 + (5 * Utility.RandomMinMax( 0, 6 ));
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}
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public GlacialStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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51
Scripts/Items/Weapons/Staves/GnarledStaff.cs
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51
Scripts/Items/Weapons/Staves/GnarledStaff.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13F8, 0x13F9 )]
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public class GnarledStaff : BaseStaff
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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public override int AosStrengthReq{ get{ return 20; } }
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public override int AosMinDamage{ get{ return 15; } }
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public override int AosMaxDamage{ get{ return 17; } }
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public override int AosSpeed{ get{ return 33; } }
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public override float MlSpeed{ get{ return 3.25f; } }
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public override int OldStrengthReq{ get{ return 20; } }
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public override int OldMinDamage{ get{ return 10; } }
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public override int OldMaxDamage{ get{ return 30; } }
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public override int OldSpeed{ get{ return 33; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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public GnarledStaff() : base( 0x13F8 )
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{
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Weight = 3.0;
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}
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public GnarledStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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51
Scripts/Items/Weapons/Staves/QuarterStaff.cs
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51
Scripts/Items/Weapons/Staves/QuarterStaff.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xE89, 0xE8a )]
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public class QuarterStaff : BaseStaff
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
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public override int AosStrengthReq{ get{ return 30; } }
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public override int AosMinDamage{ get{ return 11; } }
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public override int AosMaxDamage{ get{ return 14; } }
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public override int AosSpeed{ get{ return 48; } }
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public override float MlSpeed{ get{ return 2.25f; } }
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public override int OldStrengthReq{ get{ return 30; } }
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public override int OldMinDamage{ get{ return 8; } }
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public override int OldMaxDamage{ get{ return 28; } }
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public override int OldSpeed{ get{ return 48; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 60; } }
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[Constructable]
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public QuarterStaff() : base( 0xE89 )
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{
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Weight = 4.0;
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}
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public QuarterStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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174
Scripts/Items/Weapons/Staves/ShepherdsCrook.cs
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174
Scripts/Items/Weapons/Staves/ShepherdsCrook.cs
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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using Server.Engines.CannedEvil;
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namespace Server.Items
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{
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[FlipableAttribute( 0xE81, 0xE82 )]
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public class ShepherdsCrook : BaseStaff
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }
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public override int AosStrengthReq{ get{ return 20; } }
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public override int AosMinDamage{ get{ return 13; } }
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public override int AosMaxDamage{ get{ return 15; } }
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public override int AosSpeed{ get{ return 40; } }
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public override float MlSpeed{ get{ return 2.75f; } }
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public override int OldStrengthReq{ get{ return 10; } }
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public override int OldMinDamage{ get{ return 3; } }
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public override int OldMaxDamage{ get{ return 12; } }
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public override int OldSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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public ShepherdsCrook() : base( 0xE81 )
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{
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Weight = 4.0;
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}
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public ShepherdsCrook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 2.0 )
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Weight = 4.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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from.SendLocalizedMessage( 502464 ); // Target the animal you wish to herd.
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from.Target = new HerdingTarget();
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}
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private class HerdingTarget : Target
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{
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public HerdingTarget() : base( 10, false, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile from, object targ )
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{
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if ( targ is BaseCreature )
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{
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BaseCreature bc = (BaseCreature)targ;
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if ( IsHerdable( bc ) )
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{
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if ( bc.Controlled )
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{
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bc.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502467, from.NetState ); // That animal looks tame already.
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}
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else
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{
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from.SendLocalizedMessage( 502475 ); // Click where you wish the animal to go.
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from.Target = new InternalTarget( bc );
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}
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}
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else
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{
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from.SendLocalizedMessage( 502468 ); // That is not a herdable animal.
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}
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}
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else
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{
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from.SendLocalizedMessage( 502472 ); // You don't seem to be able to persuade that to move.
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}
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}
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private static Type[] m_ChampTamables = new Type[]
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{
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typeof( StrongMongbat ), typeof( Imp ), typeof( Scorpion ), typeof( GiantSpider ),
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typeof( Snake ), typeof( LavaLizard ), typeof( Drake ), typeof( Dragon ),
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typeof( Kirin ), typeof( Unicorn ), typeof( GiantRat ), typeof( Slime ),
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typeof( DireWolf ), typeof( HellHound ), typeof( DeathwatchBeetle ),
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typeof( LesserHiryu ), typeof( Hiryu )
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};
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private bool IsHerdable( BaseCreature bc )
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{
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if ( bc.IsParagon )
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return false;
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if ( bc.Tamable )
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return true;
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Map map = bc.Map;
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ChampionSpawnRegion region = Region.Find( bc.Home, map ) as ChampionSpawnRegion;
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if ( region != null )
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{
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ChampionSpawn spawn = region.ChampionSpawn;
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if ( spawn != null && spawn.IsChampionSpawn( bc ) )
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{
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Type t = bc.GetType();
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foreach ( Type type in m_ChampTamables )
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if ( type == t )
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return true;
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}
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}
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return false;
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}
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private class InternalTarget : Target
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{
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private BaseCreature m_Creature;
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public InternalTarget( BaseCreature c ) : base( 10, true, TargetFlags.None )
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{
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m_Creature = c;
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}
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protected override void OnTarget( Mobile from, object targ )
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{
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if ( targ is IPoint2D )
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{
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double min = m_Creature.MinTameSkill - 30;
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double max = m_Creature.MinTameSkill + 30 + Utility.Random( 10 );
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if ( max <= from.Skills[ SkillName.Herding ].Value )
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m_Creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502471, from.NetState ); // That wasn't even challenging.
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if ( from.CheckTargetSkill( SkillName.Herding, m_Creature, min, max ) )
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{
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IPoint2D p = (IPoint2D) targ;
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if ( targ != from )
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p = new Point2D( p.X, p.Y );
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m_Creature.TargetLocation = p;
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from.SendLocalizedMessage( 502479 ); // The animal walks where it was instructed to.
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}
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else
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{
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from.SendLocalizedMessage( 502472 ); // You don't seem to be able to persuade that to move.
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}
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}
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}
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}
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}
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}
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}
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